4,374 results
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2. CL-XAI: Toward Enriched Cognitive Learning with Explainable Artificial Intelligence
3. An Online Repository for Educational Resources in HCI-Engineering
4. A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi
5. Using Conversational AI to Foster AI Literacy in Secondary Education
6. Leveraging Explainable AI Methods and Tools for Educational Data
7. Renewable Energy as a Factor of the Sustainable Development of Society
8. EduAbility: Provision of Assistive Technology Awareness and Training
9. Human-Centred Engineering with Micro-electronics for Pre-teens
10. Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students
11. Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education
12. Exploring the Efficacy of Interactive Digital Humans in Cultural Communication
13. The Global Apprentice: Adaptable, Versatile and a Lifelong Learner
14. Skade – A Challenge Management System for Cyber Threat Hunting
15. A Comparison of E-government Services in Education Between Developed and Emerging Economies: A Study of Nigeria and the USA
16. Towards a Platform for Higher Education in Virtual Reality of Engineering Sciences
17. A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality
18. Music of Nature: Case Study of an Innovative Teaching Methodology
19. Challenges and Promises: Artificial Intelligence in Education from a Human-Centered Perspective. A Scoping Review
20. Learning CyberSecurity with Story-Driven CTF Challenges: CyberTrials 2023
21. How Do Senior Secondary Level Students and Their Teachers Perceive Artificial Intelligence and Its Implementation? An Exploratory Study
22. Machine Learning and Human Unlearning
23. Construction of Digital Shared Resources in Vocational Colleges Based on the Computer Network Security Framework System of the Credit Bank
24. Empowering the Assessment of ‘Wicked’ Competencies: A Multi-level Knowledge Management Architecture
25. Digital Trends of the Scientific and Technological Revolution: Institutional Transformations of Science and Education Systems in the Paradigm of Sustainable Social Development
26. IoT in Education: Using Open Data
27. Current Situation Due to the Persistent Impact of COVID19 Lockdown on Digital Skills
28. ChatGPT as a Learning Tool in Business Education. Research on Students’ Motivation
29. Using Gamification with Affective Computing for Second Language Learning
30. Predicting Students Answers Using Data Science: An Experimental Study with Machine Learning
31. Social Media and Health Care: Effectiveness of Education About COVID-19 Vaccination to Improve Knowledge and Attitudes in Students
32. Strategy for Continuous Training and Methodological Exchange for Public Accounting Students Through the I-Tournament Tool and Its Contribution to Management for the Business Sector
33. Artificial Intelligence in Education in Cape Verde: Potential and Challenges
34. Archaeological Tourism in Pacto-Pichincha Based in a Tourist Educational Proposal
35. Sustainable Education and the Challenges of the Contemporary World
36. Adventure Tourism in Santo Domingo Province Based in an Educational Proposal
37. Developing a Safer Educational Environment that Preserves Users’ Privacy
38. A Dictionary-Based Concept Extraction Method for Chinese Course Knowledge
39. Survey of AI Tool Usage in Programming Course: Early Observations
40. Development of an Agent-Based Optimization Model for the Human Capital Market
41. Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment
42. Teachers’ Perceptions Towards the Use of Augmented Reality Smart Glasses in Their Teaching
43. Ceci N'Est Pas Une Publication: The Art of AI-Generated Research Papers.
44. Midwifery education in Pacific Island countries: A discussion paper.
45. Delivering Education on the Sustainable Aspects of Heritage
46. How Covid-19 Affected the Slovak and Czech Mathematics and Physics Teachers’ Use of Resources
47. AI and ML in School Level Computing Education: Who, What and Where?
48. New Universal Design Heuristics for Mobile Augmented Reality Applications
49. Specializations in Software Engineering Education
50. Co-design Eco-Sustainable and Innovative Retrofit Scenarios in the University Context: The Experience of Bexlab
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