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3. An Online Repository for Educational Resources in HCI-Engineering

4. A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi

5. Using Conversational AI to Foster AI Literacy in Secondary Education

6. Leveraging Explainable AI Methods and Tools for Educational Data

8. EduAbility: Provision of Assistive Technology Awareness and Training

9. Human-Centred Engineering with Micro-electronics for Pre-teens

10. Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students

11. Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education

13. The Global Apprentice: Adaptable, Versatile and a Lifelong Learner

14. Skade – A Challenge Management System for Cyber Threat Hunting

15. A Comparison of E-government Services in Education Between Developed and Emerging Economies: A Study of Nigeria and the USA

16. Towards a Platform for Higher Education in Virtual Reality of Engineering Sciences

18. Music of Nature: Case Study of an Innovative Teaching Methodology

19. Challenges and Promises: Artificial Intelligence in Education from a Human-Centered Perspective. A Scoping Review

20. Learning CyberSecurity with Story-Driven CTF Challenges: CyberTrials 2023

22. Machine Learning and Human Unlearning

23. Construction of Digital Shared Resources in Vocational Colleges Based on the Computer Network Security Framework System of the Credit Bank

26. IoT in Education: Using Open Data

28. ChatGPT as a Learning Tool in Business Education. Research on Students’ Motivation

29. Using Gamification with Affective Computing for Second Language Learning

30. Predicting Students Answers Using Data Science: An Experimental Study with Machine Learning

31. Social Media and Health Care: Effectiveness of Education About COVID-19 Vaccination to Improve Knowledge and Attitudes in Students

32. Strategy for Continuous Training and Methodological Exchange for Public Accounting Students Through the I-Tournament Tool and Its Contribution to Management for the Business Sector

34. Archaeological Tourism in Pacto-Pichincha Based in a Tourist Educational Proposal

36. Adventure Tourism in Santo Domingo Province Based in an Educational Proposal

37. Developing a Safer Educational Environment that Preserves Users’ Privacy

39. Survey of AI Tool Usage in Programming Course: Early Observations

41. Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment

42. Teachers’ Perceptions Towards the Use of Augmented Reality Smart Glasses in Their Teaching

43. Ceci N'Est Pas Une Publication: The Art of AI-Generated Research Papers.

44. Midwifery education in Pacific Island countries: A discussion paper.

45. Delivering Education on the Sustainable Aspects of Heritage

46. How Covid-19 Affected the Slovak and Czech Mathematics and Physics Teachers’ Use of Resources

48. New Universal Design Heuristics for Mobile Augmented Reality Applications

49. Specializations in Software Engineering Education