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1. The State of the Field of Computational Thinking in Early Childhood Education. OECD Education Working Papers. No. 274

2. Score Prediction from Programming Exercise System Logs Using Machine Learning

3. From Crisis to Opportunity: Practices and Technologies for a More Effective Post-COVID Classroom

4. Digital Learning Experiences and Spaces: Learning from the Past to Design Better Pedagogical and Curricular Futures

5. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1

6. Analysing the Evolution of Student Interaction Patterns in a Massive Private Online Course

7. Using Debugging as a Platform for Transdisciplinary Learning

8. Automatically Predicting Peer Satisfaction during Collaborative Learning with Linguistic, Acoustic, and Visual Features

9. The Influences of Computer Game Play and Social Media Use on Computer Science Identity and Computer Science Career Interests

10. Beyond Boundaries of Cultural Capital in Determining the Inclusion of Information Technology in the High School Curriculum

11. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, March 24-27, 2022). Volume 1

12. Exposing the Chameleon-Like Nature of Racism: A Multidisciplinary Look at Critical Race Theory in Higher Education

13. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)

14. Comparing Course Delivery Methods, What Do Students Prefer and What Works

15. How to Facilitate Manufacturing Industry Learning from Problems: A Review on Advanced Technology Problem-Solving

16. Evaluating a Peer Assisted Learning Programme for Mature Access Foundation Students Undertaking Computer Programming at an Irish University

17. Teaching Robotics during COVID-19: Machine Learning, Simulation, and AWS DeepRacer

18. Case Study: Creation of a Degree Program in Computer Security. White Paper.

19. Latin American Women and Computer Science: A Systematic Literature Mapping

20. Constructive Graph Tasks in Distant Contests

21. Dotting i's and Crossing T's: Integrating Breadth and Depth in an Undergraduate Cybersecurity Course

22. Adapting to Online Education: Insights from Computer Science Teachers

23. Creating Sustainable Computational Thinking Infusion: An Analysis of Teacher-Led Practitioner Inquiry Projects

24. Managing the Shift to Online: Lecturers' Strategies during and beyond Lockdown

25. Who Wants to Be a Computer Scientist? The Computing Aspirations of Students in English Secondary Schools

26. An Operations Research-Based Teaching Unit for Grade 10: The ROAR Experience, Part I

27. Natural Language Processing as a Technique for Conducting Text-Based Research

28. Diversity as an Advantage: An Analysis of Career Competencies for IT Students

29. The Early Period of the 'Digital Revolution' from the Point of View of Intellectual History

30. Is the Doer Effect Robust across Multiple Data Sets?

31. Perspectives on the Past, Present, and Future in Computer-Related Areas as They Impact Academia, Business, and Other Areas

32. Seeking Solution: High-Performance Computing for Science. Background Paper.

33. Towards a Framework to Improve the Quality of Teaching and Learning: Consciousness and Validation in Computer Engineering Science, UCT

34. Proceedings of the International Conference on Educational Data Mining (EDM) (4th, Eindhoven, the Netherlands, July 6-8, 2011)

35. Algorithmic Explanations: An Unplugged Instructional Approach to Integrate Science and Computational Thinking

36. A Multidisciplinary Study of Eye Tracking Technology for Visual Intelligence

37. Operational Indicators of the Learning Management System in Virtual Spaces Supported by ICT

38. Does Like Seek Like?: The Formation of Working Groups in a Programming Project

39. Moving beyond Text Highlights: Inferring Users' Interests to Improve the Relevance of Retrieval

40. Paper-and-Pencil Programming Strategy toward Computational Thinking for Non-Majors: Design Your Solution

41. Participative Epistemology in Social Data Science: Combining Ethnography with Computational and Statistical Approaches

42. Conceptual Design of a Creative Artificial Intelligence System Based on the Neurocognitive Bases of Human Creativity in the Brain

43. Connecting with Computer Science: Electronic Textile Portfolios as Ideational Identity Resources for High School Students

44. Learning and Teaching about Food Webs in a Computationally Rich Environment: A Mixed-Methods Study

45. Mining Behaviours of Students in Autograding Submission System Logs

46. Making Construals as a New Digital Skill for Learning

47. The Development of Computational Thinking in the Context of Science and Engineering Practices: A Self-Regulated Learning Approach

48. Outlining Purposes, Stating the Nature of the Present Research, and Listing Research Questions or Hypotheses in Academic Papers

49. Gendered Career Expectations of Students: Perspectives from PISA 2006. OECD Education Working Papers, No. 57

50. We Game on Skyscrapers: The Effects of an Equity-Informed Game Design Workshop on Students' Computational Thinking Skills and Perceptions of Computer Science