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1. Proceedings of the International Association for Development of the Information Society (IADIS) International Conferences on e-Society (ES 2024, 22nd) and Mobile Learning (ML 2024, 20th) (Porto, Portugal, March 9-11, 2024)

2. Assessing User Experiences in Virtual Reality Learning Environments

3. Hack It with EDUCHIC! Educational Hackathons and Interdisciplinary Challenges--Definitions, Principles, and Pedagogical Guidelines

4. Games as a Mode of Instruction in Object-Oriented Concepts

5. Eight-Year-Olds' Naïve and Acquired Knowledge about Computer Viruses: A Mixed Methods Study

6. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (20th, Madeira Island, Portugal, October 21-23, 2023)

7. The System of Distance Learning in the Scientific and Engineering Staff Training

8. Digital Degrowth: Toward Radically Sustainable Education Technology

9. Reading from Paper Compared to Screens: A Systematic Review and Meta-Analysis

10. Automated Test Paper Generation Using Utility Based Agent and Shuffling Algorithm

11. Investigation of University Students' Awareness of Digital Game Addiction

12. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, March 24-27, 2022). Volume 1

13. Entrypoints for Integrating Computing and Tech into Teacher Education: Addressing Problems and Opportunities with the EnCITE Framework

14. An Alternative Approach to Ontology-Based Curriculum Development in Higher Education

15. Digital Fluency -- A Dynamic Capability Continuum

16. Using Debugging as a Platform for Transdisciplinary Learning

17. Catchii: Empowering Literature Review Screening in Healthcare

18. 'ML-Quest': A Game for Introducing Machine Learning Concepts to K-12 Students

19. Towards a Framework for a Nation-Wide Implementation of Augmented, Virtual and Mixed Reality in K-12 Technical and Vocational Education

20. After Mainframes: Computer Education and Microcomputers in Western Switzerland during the 1980s and 1990s

21. Too Much Information: Exploring Technology-Mediated Abuse in Higher Education Online Learning and Teaching Spaces Resulting from COVID-19 and Emergency Remote Education

22. Piloting a European Employer Survey on Skill Needs: Illustrative Findings. Research Paper No 36

23. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (31st, Orlando, FL, 2008)

24. Scaling the Digital Divide: Home Computer Technology and Student Achievement. Working Paper 48

25. Final Paper DAT Cognitive Art Therapy System

26. Digital Broadband Content: Digital Content Strategies and policies. OECD Digital Economy Papers, No. 119

27. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (29th, Dallas, Texas, 2006). Volume 2

28. Testing in a Computer Technology Course: An Investigation of Equivalency in Performance between Online and Paper and Pencil Methods.

29. Experience Teaching Quantum Computing

30. Case Study: Creation of a Degree Program in Computer Security. White Paper.

31. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (26th, Anaheim, California, 2003). Volume 2

32. National Study of Postsecondary Faculty (NSOPF:04) Field Test Methodology Report, 2004. Working Paper Series. NCES 2004-01

33. Gender Differences in Information Technology Usage: A U.S.-Japan Comparison. Working Paper 2004-2

34. The New Technicians Study: Opportunities for Entry-Level Workers in Information Technology Occupations. Working Paper.

35. Men's and Women's Quality of Work in the New Canadian Economy. Work Network Research Paper.

36. Cloud Based Evidence Acquisitions in Digital Forensic Education

37. AACN White Paper: Distance Technology in Nursing Education.

38. Race, Internet Usage, and E-Commerce. Working Paper 2002-01

39. Is There a Skills Crisis? Trends in Job Skill Requirements, Technology, and Wage Inequality in the United States. Working Paper No. 295.

40. Economic Migrants in a Global Labour Market: A Report on the Recruitment and Retention of Asian Computer Professionals by Canadian High Tech Firms. CPRN Discussion Paper.

41. Employment Effects of Computerization, 1971-1991. [Working Paper Series].

42. Career Connecting in a Changing Context: A Summary of the Key Findings of the 1999 National Survey of Working America. A White Paper for National, State and Local Policy Makers Presenting the Survey Results and Policy Questions Raised by These Results.

43. When Do Learners Study? An Analysis of the Time-of-Day and Weekday-Weekend Usage Patterns of Learning Management Systems from Mobile and Computers in Blended Learning

44. The Role of Microcomputer Clubs in the Education of the Polish Youth in the 1980s: A Retrospective Analysis

45. The Role of Perceived Ease of Use and Perceived Usefulness on Personality Traits among Adults

46. An Examination of Skill Requirements for Augmented Reality and Virtual Reality Job Advertisements

47. Making Sense of Multiple Options for the Design of a Classroom

48. The Effect of Japanese Animation Series on Informal Third Language Acquisition among Arabic Native Speakers

49. A Pretty Good Paper about Pretty Good Privacy.

50. Marilyn Zurmuehlen's Working Papers in Art Education, 1993. Number 12.