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1. Promoting Socioeconomic Equity through Automatic Formative Assessment

2. Clustering to Define Interview Participants for Analyzing Student Feedback: A Case of Legends of Learning

3. Integrating Augmented Reality into Acoustics Learning and Examining Its Effectiveness: A Case Study of Doppler Effect

4. Towards Tailored Cognitive Support in Augmented Reality Assembly Work Instructions

5. Digital Creativity in STEM Education: The Impact of Digital Tools and Pedagogical Learning Models on the Students' Creative Thinking Skills Development

6. The Effect of Animation-Based Worked Examples Supported with Augmented Reality on the Academic Achievement, Attitude and Motivation of Students towards Learning Programming

7. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (41st, Kansas City, Missouri, 2018). Volume 1

8. The Role of Visual Representations in Geometry Learning

9. Urban Parents at the Portal: Family Use of Web-Based Information on Ninth Grade Student Course Grades

10. Race to the Tablet? The Impact of a Personalized Tablet Educational Program

11. Interaction Analysis of Teachers and Students in Inquiry Class Learning Based on Augmented Reality by iFIAS and LSA

12. Impact of Educational Technology on Students' Performance

13. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Porto, Portugal, July 16-19, 2019)

14. Does ICT Matter? Unfolding the Complex Multilevel Structural Relationship between Technology Use and Academic Achievements in PISA 2015

15. The Impact of Electronic Tests on Students' Performance Assessment

16. Challenges of Teachers in an Effective Rural Secondary School in Mexico

17. Educational Social Media Tools: Promoting Student Investment and Language Identity in the Midst of Digital Surveillance

18. Impact of an Augmented Reality System on Students' Learning Performance for a Health Education Course

19. Gamified Micro-Learning for Increased Motivation: An Exploratory Study

20. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (15th, Budapest, Hungary, October 21-23, 2018)

21. Proceedings of the International Conference on Educational Data Mining (EDM) (10th, Wuhan, China, June 25-28, 2017)

22. The Perception Created of Online Home Work by High School Student, Their Teacher and Parents in Saudi Arabia

23. Net Benefits of Face-to-Face versus Online Instruction at School: A Repetitive Factorial Experiment in an Ecological Setting

24. The Impact of Cognitive and Non-Cognitive Feedback on Students' Achievement in a Distance Learning Environment

25. Adoption of Flipped Learning in Social Humanities Education: The FIBER Experience in Secondary Schools

26. Using Students' Performance to Improve Ontologies for Intelligent E-Learning System

27. IC Technology and Learning: An Impact Evaluation of Cl@ssi 2.0

28. An Alternative Evaluation: Online Puzzle as a Course-End Activity

29. Flipped Instruction in a High School Science Classroom

30. Does Online Game-Based Learning Work in Formal Education at School? A Case Study of VISOLE

31. Policy, Practice, and Reality: Exploring a Nation-Wide Technology Implementation in Turkish Schools