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1. Effects of Tablet-Based Drawing and Paper-Based Methods on Medical Students' Learning of Gross Anatomy

2. Organizing Metaphors for Design Methods

3. Games as a Mode of Instruction in Object-Oriented Concepts

4. Domain Specific Languages for Geometry Processing

5. A Bibliometric Exploration of Infographics as Tools for Visual Literacy in Education

6. Improving Ray Tracing Understanding with Immersive Environments

7. How Visual Literacy Is Developed through Engineering Graphics Subjects

8. Comparing Three Input Devices for Sketching Assignments in E-Exams in Computer Science

9. A Phenomenological Analysis of the Experience of Analogical Thinking in Graphic Design Elaborations

10. Active Learning Strategies in Computer Graphics. Research Paper: Connecting Technology to Teaching and Learning.

11. The New Technicians Study: Opportunities for Entry-Level Workers in Information Technology Occupations. Working Paper.

12. Working Papers in Art Education, 1994-1995.

13. Working Papers for Scholarly Comics: The College Instructor's Visual Communications Advisor.

14. The Students Perspective on Using an E-Learning Platform: E-OWL

15. Safety in Construction Using Virtual Reality (SAVR): A Model for Labor Safety. Working Paper Series WP-022.

16. Trace Authored Papers from the Annual Conference on Rehabilitation Technology (13th, Washington, D.C., 1990).

17. Paper and Cube Interventions Preceded by a Three Dimensional Computer Graphics Animation To Improve Spatial Ability among Elementary Education Majors.

18. Innovative Smart Phone Learning System for Graphical Systems within COVID-19 Pandemic

19. Funny English in the Digital World

20. Digital Tools to Enrich Our Virtual Classroom for Innovative Teachers & Students

21. Effects of Using Game-Based Learning to Improve the Academic Performance and Motivation in Engineering Studies

22. Demystifying Pronunciation with Animation

23. Interplay of Computer and Paper-Based Sketching in Graphic Design

24. Construction, Identification, and Evaluation of Dengue Promotional Campaign Posters in a Language Classroom

25. 'Peer Critique' in Debate: A Pedagogical Tool for Teaching Architectural Design Studio

26. e-Learning Objects Designing Approach for Programming-Based Problem Solving

27. Effectiveness of Learning with 3D-Lab on Omani Basic Education Students' Achievement, Attitudes and Scientific Thinking

28. Applicability of Domain-Specific Application Framework for End-User Development

29. Mathematics, Programming, and STEM

30. Polyhedral Sculpture: The Path from Computational Artifact to Real-World Mathematical Object.

31. Computers & Learning: A Compendium of Papers.

32. Working Papers in Art Education, 1987.

33. Selecting and Designing Low-Cost Media for Distance Education. Papers on Information Technology No. 238.

34. Increasing Underserved Students' 3-D Modeling Skills and Self-Efficacy Using Distance Mentoring

35. Bringing Computers into College and University Teaching. Papers Presented at a Symposium Held under the Auspices of the Higher Education Research and Development Society of Australasia (Canberra, Australia, November 19, 1980).

36. Technologies for the Preservation of Prehistoric & Historic Landscapes. Background Paper.

37. Prototyping Visual Learning Analytics Guided by an Educational Theory Informed Goal

38. New Media in Higher Education. Papers on Information Technology No. 241.

39. Programming Approaches to Computational Thinking: Integrating Turtle Geometry, Dynamic Manipulation and 3D Space

40. Creating Machinima (3D) and Real Life Videos in an ESP Classroom

41. Materials Toward the Comparative Analysis of Presentation Techniques. Project TACT Working Paper 2.

42. Materials for a Workshop on Using Microcomputers in Evaluation and Assessment. Paper and Report Series No. 89.

43. Digging the Virtual Past

44. Drawing across Media: A Cross-Sectional Experiment on Preschoolers' Drawings Produced Using Traditional versus Electronic Mediums

45. IFLA General Conference, 1991. Workshops' Papers: Section of Geography and Map Libraries; Section of Art Libraries; Section of Children's Libraries joint with RT of Research in Reading; Children's Literature Documentation Centres (RT); Section of Libraries for the Blind joint with Section of Interlending and Document Delivery; Section of Government Information and Official Publications; Section of Information Technology; Professional Board Working Group on Management. Booklet 9.

46. Computer Graphic Feltboards: New Software Approaches to Children's Mathematical Exploration. Report No. 91-1, Reports and Papers in Progress.

47. Case Study of a Small Scale Polytechnic Entrepreneurship Capstone Course Sequence

48. NPV Sensitivity Analysis: A Dynamic Excel Approach

49. Learning to Program in Python -- By Teaching It!

50. Stereo Orthogonal Axonometric Perspective for the Teaching of Descriptive Geometry