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1. A Systematic Review of 'Hour of Code' Research

2. Conceptual Development in Early-Years Computing Education: A Grounded Cognition and Action Based Conceptual Framework

3. Assessing Individual Contributions to Software Engineering Projects: A Replication Study

4. Take Space, Make Space: How Students Use Computer Science to Disrupt and Resist Marginalization in Schools

5. Computer Science Teacher Professional Development in the United States: A Review of Studies Published between 2004 and 2014

6. Rac(e)ing to Computer Science for All: How Teachers Talk and Learn about Equity in Professional Development

7. Helping Teachers Make Equitable Decisions: Effects of the TEC Rubric on Teachers' Evaluations of a Computing Curriculum

8. A Principled Approach to Designing Computational Thinking Concepts and Practices Assessments for Upper Elementary Grades

9. Review of Measurements Used in Computing Education Research and Suggestions for Increasing Standardization

10. Interpersonal Process Recall: A Novel Approach to Illuminating Students' Software Development Processes

11. Embedded Design: Engaging Students as Active Participants in the Learning of Human-Centered Design Practices

12. Women in Coding Boot Camps: An Alternative Pathway to Computing Jobs

13. The Curious Case of Loops

14. Languages, Literacies and Literate Programming: Can We Use the Latest Theories on How Bilingual People Learn to Help Us Teach Computational Literacies?

15. Developing the Next Generation of Diverse Computer Scientists: The Need for Enhanced, Intersectional Computing Identity Theory

16. An Evaluation of a Professional Learning Network for Computer Science Teachers

17. Static Analysis of Programming Exercises: Fairness, Usefulness and a Method for Application

18. Understanding Professional Learning for Computing Teachers from the Perspective of Situated Learning

19. An Ecosystem Approach to Teacher Professional Development within Computer Science

20. Influence of Programming Style in Transformation Bad Smells: Mining of ETL Repositories

21. The Effects of Integrating Service Learning into Computer Science: An Inter-Institutional Longitudinal Study

22. A Review of Computer Science Resources for Learning and Teaching with K-12 Computing Curricula: An Australian Case Study

23. Women Planning to Major in Computer Science: Who Are They and What Makes Them Unique?

24. Expanding Capacity and Promoting Inclusion in Introductory Computer Science: A Focus on Near-Peer Mentor Preparation and Code Review

25. A Blended Learning Approach for Teaching Computer Programming: Design for Large Classes in Sub-Saharan Africa

26. Effective Compiler Error Message Enhancement for Novice Programming Students

27. Identification and Addressing Reduction-Related Misconceptions

28. Reversing: A Fundamental Idea in Computer Science

29. A Classification of Recent Australasian Computing Education Publications

30. Implementations of the CC'01 Human-Computer Interaction Guidelines Using Bloom's Taxonomy

31. Teaching and Learning Recursive Programming: A Review of the Research Literature

32. Motivational and Metacognitive Feedback in SQL-Tutor

33. Opinions on Computing Education in Korean K-12 System: Higher Education Perspective

34. Reductive Thinking in Computer Science

35. Essential Use Cases for Pedagogical Patterns

36. Multi-Agent Systems Design for Novices

37. A Call for Action (Research): Applying Science Education Research to Computer Science Instruction

38. A Wittgenstein Approach to the Learning of OO-Modeling

39. Metonymy and Reference-Point Errors in Novice Programming

40. Mastering Cognitive Development Theory in Computer Science Education

41. Robotics for Computer Scientists: What's the Big Idea?

42. Mindstorms Robots and the Application of Cognitive Load Theory in Introductory Programming

43. Introduction to Autonomous Mobile Robotics Using 'Lego Mindstorms' NXT

44. Pair Programming and Secondary School Girls' Enjoyment of Programming and the Subject Information Technology (IT)

45. On Valuing Peers: Theories of Learning and Intercultural Competence

46. Supporting and Structuring 'Contributing Student Pedagogy' in Computer Science Curricula

47. Phenomenography and Grounded Theory as Research Methods in Computing Education Research Field

48. Discourse Analysis of Teaching Computing Online

49. Process as Content in Computer Science Education: Empirical Determination of Central Processes

50. Teaching in the Current Higher Education Environment: Perceptions of IT Academics