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2. The State of the Field of Computational Thinking in Early Childhood Education. OECD Education Working Papers. No. 274

3. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1

4. Case Study: Creation of a Degree Program in Computer Security. White Paper.

6. Seeking Solution: High-Performance Computing for Science. Background Paper.

7. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)

8. Paper-and-Pencil Programming Strategy toward Computational Thinking for Non-Majors: Design Your Solution

9. Score Prediction from Programming Exercise System Logs Using Machine Learning

11. Outlining Purposes, Stating the Nature of the Present Research, and Listing Research Questions or Hypotheses in Academic Papers

12. Gendered Career Expectations of Students: Perspectives from PISA 2006. OECD Education Working Papers, No. 57

13. ICTs and Gender. OECD Digital Economy Papers, No. 129

14. Topics in CAI: Information Transfers and Review. Paper I; Control and Feedback in the Environment of a Computer Tutor. Paper II; Review in CAI: The Problem and an Implemented Solution.

15. La Description des langues naturelles en vue d'applications linguistiques: Actes du colloque (The Description of Natural Languages with a View to Linguistic Applications: Conference Papers). Publication K-10.

16. Selected Papers from the National Conference on College Teaching and Learning (6th, Jacksonville, Florida, April 5-8, 1995).

17. A Basic Reference Shelf on Interactive Use of Computers for Instruction. A Series One Paper from Eric at Stanford.

18. Student-Initiated Reports: Operational Analysis in the Evaluation of CAI Curricula. Professional Paper No. 15-74.

19. The Use of Spanish Surnames as a Means of Identifying Latinos in the United States and Puerto Rico. Professional Paper No. 22-74.

20. From Crisis to Opportunity: Practices and Technologies for a More Effective Post-COVID Classroom

21. Resource Paper on Application of Computers and Computing Techniques to Development, in Developing Countries.

22. Proceedings of the International Conference on Educational Data Mining (EDM) (4th, Eindhoven, the Netherlands, July 6-8, 2011)

23. The Influences of Computer Game Play and Social Media Use on Computer Science Identity and Computer Science Career Interests

25. Digital Learning Experiences and Spaces: Learning from the Past to Design Better Pedagogical and Curricular Futures

26. Comparing Course Delivery Methods, What Do Students Prefer and What Works

27. Beyond Boundaries of Cultural Capital in Determining the Inclusion of Information Technology in the High School Curriculum

28. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, March 24-27, 2022). Volume 1

29. Teaching Robotics during COVID-19: Machine Learning, Simulation, and AWS DeepRacer

30. A New Approach to Predicting the Thermal Environment in Buildings at the Early Design Stage. Building Research Establishment Current Paper 2/74.

31. Sixth New Zealand Computer Conference (Auckland 78). Volume I, Papers.

32. The Papers of the ACM SIGCSE-SIGCUE Technical Symposium, Computer Science and Education (Anaheim, California, February 12 and 13, 1976).

33. AFTHER: A Decision-Making Game for Higher Education. ASHE Annual Meeting 1979 Paper.

34. Microelectronics in F. E.: Some Personal Perceptions. An Occasional Paper.

35. Student Achievement in High Technology Programs--Community College vs. University Mathematical Preparation. AIR 1984 Annual Forum Paper.

36. Exposing the Chameleon-Like Nature of Racism: A Multidisciplinary Look at Critical Race Theory in Higher Education

37. Design of an Instructional Management System. SWRL Working Paper.

38. Distance Education in Southern Africa Conference, 1987. Papers 3.2: Media and Technology in Distance Education.

40. Apple Treats. BASIC Classroom Computing Featuring Hands-On Activities and Pencil/Paper Fun.

41. Analysing the Evolution of Student Interaction Patterns in a Massive Private Online Course

42. Using Debugging as a Platform for Transdisciplinary Learning

43. How to Facilitate Manufacturing Industry Learning from Problems: A Review on Advanced Technology Problem-Solving

44. Towards a Framework to Improve the Quality of Teaching and Learning: Consciousness and Validation in Computer Engineering Science, UCT

45. Automatically Predicting Peer Satisfaction during Collaborative Learning with Linguistic, Acoustic, and Visual Features

46. The Early Period of the 'Digital Revolution' from the Point of View of Intellectual History

47. Heuristic Classification. Technical Report Number 12.

48. Results of Investigations Concerning the Capabilities of the OpScan 100DM Optical Scanner.

49. Constructive Graph Tasks in Distant Contests

50. Latin American Women and Computer Science: A Systematic Literature Mapping