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1. Assessments of Order-Picking Tasks Using a Paper List and Augmented Reality Glasses with Different Order Information Displays

2. Combining physical and virtual worlds for motor-cognitive training interventions: Position paper with guidelines on technology classification in movement-related research

3. Note on Tangible Interaction Using Paper Models for AR-Based Design Evaluation

4. From the Paper to the Tablet: On the Design of an AR-Based Tool for the Inspection of Pre-Fab Buildings. Preliminary Results of the SIRAE Project

5. AUGMENTED REALITY VIRTUAL MIRRORS-THE INNOVATIVE DRIVERS FOR CONSUMER PURCHASE DECISION-MAKING

6. Vulnerable road users and the coming wave of automated vehicles: Expert perspectives

7. Exploring mouse necropsy through augmented reality: developing a web application for enhanced learning and visualization

8. Trends in Augmented Reality and Virtual Reality Studies in Sports Education: Bibliometric Analysis of the Scopus Database for 2019-2024

9. Augmented reality for inclusive growth in education: the challenges

10. Metaverse-powered basic sciences medical education: bridging the gaps for lower middle-income countries

11. A decade of progress: bringing mixed reality image-guided surgery systems in the operating room

12. The Usability of Augmented Reality Applications for Visually Impaired Individuals: A Systematic Review

13. Current state of the art and future directions: Augmented reality data visualization to support decision-making

14. The impact of augmented reality on education: a bibliometric exploration

15. Mobile Augmented Reality Framework in STEM Education: A Systematic Literature Review

16. Augmented reality books: in-depth insights into children’s reading engagement

17. Creating Location-Based Mobile Applications for Tourism: A Virtual AR Guide for Western Macedonia

18. Using Augmented Reality for Teaching

19. ENHANCING BUILDING DESIGN AND SYSTEMS THROUGH VIRTUAL REALITY AND AUGMENTED REALITY: A COMPREHENSIVE REVIEW

20. ENHANCING BUILDING DESIGN AND SYSTEMS THROUGH VIRTUAL REALITY AND AUGMENTED REALITY: A COMPREHENSIVE REVIEW

21. IMMERSIVE AUGMENTED REALITY APPLICATIONS IN JAW AND KNEE REPLACEMENT SURGERY: ACCURACY AND PROCESSING TIME RESULTS

22. AI-Integrated AR as an Intelligent Companion for Industrial Workers: A Systematic Review

23. Sound Texture Feedback for a Projected Extended Hand Interface

24. Asset Management Trends in Diverse Settings Involving Immersive Technology: A Systematic Literature Review

25. Augmented reality and tangible user interfaces as an extension of computational design tools

26. Augmented reality and tangible user interfaces as an extension of computational design tools

27. A Bibliometric Expedition through Augmented Reality and Web3's Impact on Ecotourism Destinations

28. Efficient bundle optimization for accurate camera pose estimation in mobile augmented reality systems

29. MiVitals–Mixed Reality Interface for Vitals Monitoring: A HoloLens based prototype for healthcare practices

30. Application of Dynamic Navigation, Virtual Reality, and Universal Robot in Dental Implantology

31. Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review

32. Metaverse as Tech for Good: Current Progress and Emerging Opportunities

33. Exploring relevant technologies for simulating user interaction in Metaverse virtual spaces

34. Applying augmented reality multimedia technology to construct a platform for translation and teaching system

35. Augmented-reality based brain-computer interface of robot control

36. The bibliometric analysis of extended reality in surgical training: Global and Chinese perspective

37. XR and digital twins, and their role in human factor studies

38. Application of augmented reality in the linguistic and literary education of primary school students

39. BatSight: Efficient Sonification Techniques to Map Environmental Information into Audio Cues in Audio Augmented Reality Games

40. Potential of Augmented Reality in the Library

41. Postdigital augmented spaces: A conceptual framework

42. Exploring An-Icons, Between Media Archaeology, Cultural History, Memory Studies and Contemporary Applications

43. RelicCARD: Enhancing cultural relics exploration through semantics-based augmented reality tangible interaction design

44. Integrating building information modelling (BIM) and extended reality (XR) in the transportation infrastructure industry

45. Sustainable Information System for Enhancing Virtual Company Resilience Through Machine Learning in Smart City Socio-Economic Scenarios

46. Prognostics and Health Management Based on Next-Generation Technologies: A Literature Review

47. Augmented Reality Framework for Retrieving Information of Moving Objects on Construction Sites

48. An Innovative Device Based on Human-Machine Interface (HMI) for Powered Wheelchair Control for Neurodegenerative Disease: A Proof-of-Concept

49. Experimental Setup for Evaluating Depth Sensors in Augmented Reality Technologies Used in Medical Devices

50. User-Centered Evaluation Framework to Support the Interaction Design for Augmented Reality Applications