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926 results on '"video game design"'

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1. Evidence of Ambivalent Sexism in Female Video Game Character Designs.

2. Improving the Cybersecurity Awareness of Young Adults through a Game-Based Informal Learning Strategy.

3. The evaluation of digital educational game use in pharmacology teaching process.

4. CONTRIBUTIONS GENERATED IN COLLECTIVE VIRTUAL INTELLIGENCE SPACES AND THEIR IMPACT ON SOUND DESIGN IN VIDEO GAMES: The Fandom Community of the Video Game No Man's Sky.

5. Digitalization of educational plays for quality education.

6. Habitar, Construir y Narrar Mundos Virtuales. Construcción de Narrativas en Minecraft.

7. A WOUNDED INTEL BATTLES FOR SURVIVAL IN THE AI ERA.

8. 'Tiny Biome Tales': A gamified review about the influence of lifestyle choices on the human microbiome.

9. Cuestionando la primacía del pulgar. La estética de la inacción en los videojuegos contemplativos.

10. ANALYSIS OF THE VARIATIONS IN BRAIN ACTIVITY IN RESPONSE TO VARIOUS COMPUTER GAMES.

11. The art of graphic design in video games: beyond the visual.

12. A Transfiguration Paradigm for Quest Design.

13. THE ART OF MARCEL MOSQI.

14. Integration of music-based game approaches with wearable devices for hand neurorehabilitation: a narrative review.

15. Los juegos serios para niños con autismo y su relación con la experiencia de usuario en Ecuador (2020-2022).

16. Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial.

17. Design of Virtual Reality Based Game for Dual Enhancement of City Monuments and Brand Image.

18. JEN-Planet: an Automatically Updating Serious Game Catalogue Designed with and for Teachers.

19. Impact of movie and video game elements on tic manifestation in children.

20. Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial.

21. Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games.

22. Can a Video Game with a Fictional Minority Group Decrease Intergroup Biases towards Non-Fictional Minorities? A Social Neuroscience Study.

23. Im Videospiel geplant, per Knopfdruck gebaut.

24. Summer Magic: Creating a Sense of Welcome Back to Performance.

26. BUYER'S GUIDE.

27. GAMING HANDHELDS.

28. FALLOUT 4.

29. NO MAN'S SKYRIM.

30. LEAP of FAITH.

31. LIFE BY YOU.

32. Using a Video Game Intervention to Increase Hospitalists' Advance Care Planning Conversations with Older Adults: a Stepped Wedge Randomized Clinical Trial.

33. The new "Great Game"? Decolonizing wargames in the era of China's rise.

34. Don(n)ing Italian American Ethnicity: Digital Space, Ethnic Performance, and Textual Evolution in The Godfather Video Game.

35. Optimal Sequencing in Single-Player Games.

36. Yakult After the Revolution Artist Statement.

37. You Will Perish : A Case Study of Serendipitous Literacies and Novice Video Game Design.

38. Playce-making: transformation of space in a participatory game design project within a Canadian junior high school.

39. State-of-the-Art in Automated Story Generation Systems Research.

40. Mapping EEG Alpha Activity: Assessing Concentration Levels during Player Experience in Virtual Reality Video Games.

41. Influence of competition-outcome feedback in video games on players' flow experience.

42. Video Game Design for Learning to Learn.

43. Why do adults seek treatment for gaming (disorder)? A qualitative study.

44. Artificial Intelligence in Video Games.

45. Adapting visual references in concept art for films and video games in design uncanny monsters.

46. Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review.

47. THE MAKING OF KATAKIS.

48. ULTIMATE GUIDE: STAR WARS: DARK FORCES.

49. Finding your voice.

50. THE BEST OF BOTH WORLDS.

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