1. The effectiveness of "avoid that trap" game as a teaching and learning tools.
- Author
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Samad, K. A., Isa, N. A. Mat, and Zain, Z. M.
- Subjects
EDUCATIONAL games ,VIDEO games ,EXPERIENTIAL learning ,EDUCATORS ,PROBLEM solving - Abstract
Online games have become one of the useful tools in teaching and learning. Many instructors and educators have chosen to use online games to enhance the way in delivering course content. An effective online game will help students understand the concept quickly and get involved in experiential learning, where students can manage and solve problems in an actual situation. This study will focus on the effectiveness of online game, namely Avoid That Trap (ATP) as a teaching and learning tool of liquidity trap. A questionnaire has been used to analyzed the effectiveness of using ATP as a tool in learning and teaching liquidity trap topic. The respondents gave a few suggestions and comments on how to improve ATP game. The result obtained indicated that the use of ATP game has a positive impact on students learning as it helps student learn about liquidity trap topic. Majority of the respondents mentioned that they enjoyed playing ATP game as it is suitable for all ages. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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