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1. A Human-Centered View of Continual Learning: Understanding Interactions, Teaching Patterns, and Perceptions of Human Users Toward a Continual Learning Robot in Repeated Interactions.

2. Simulation of a Bio-Inspired Flocking-Based Aggregation Behaviour in Swarm Robotics.

3. Autocatalysis, Autopoiesis, and the Opportunity Cost of Individuality.

4. How Do We Perceive Our Trainee Robots? Exploring the Impact of Robot Errors and Appearance When Performing Domestic Physical Tasks on Teachers' Trust and Evaluations.

5. Efects of Gaze and Arm Motion Kinesics on a Humanoid's Perceived Confidence, Eagerness to Learn, and Atention to the Task in a Teaching Scenario.

6. Robot Curiosity in Human-Robot Interaction (RCHRI).

7. Impact of nonverbal robot behaviour on human teachers' perceptions of a learner robot.

8. Measuring Time with Minimal Clocks.

9. The maximal subgroups and the complexity of the flow semigroup of finite (di)graphs.

12. Embodied Language Learning and Cognitive Bootstrapping: Methods and Design Principles.

20. Better be reactive at the beginning. Implications of the first seconds of an encounter for the tutoring style in human-robot-interaction.

21. Mutual gaze, personality, and familiarity: Dual eye-tracking during conversation.

22. On Straight Words and Minimal Permutators in Finite Transformation Semigroups.

23. Transformation Semigroups as Constructive Dynamical Spaces.

26. Behaviour delay and robot expressiveness in child-robot interactions.

27. Development Via Information Self-structuring of Sensorimotor Experience and Interaction.

28. Clues from Information Theory Indicating a Phased Emergence of Grammar.

29. Introduction.

31. Mirroring, Deixis, and Interaction Topology in the Emergence of Shared Vocabularies.

32. Homophony and Disambiguation Through Sequential Processes in the Evolution of Language.

33. Constructing the Basic Umwelt of Artificial Agents: An Information-Theoretic Approach.

34. Grounding Action-Selection in Event-Based Anticipation.

35. Construction of an Internal Predictive Model by Event Anticipation.

46. The essence of embodiment: A framework for understanding and exploiting structural coupling between system and environment.

47. The ITALK Project: A Developmental Robotics Approach to the Study of Individual, Social, and Linguistic Learning.

48. General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man.

50. BIOMICS Project: Biological and Mathematical Basis of Interaction Computing.

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