35 results on '"Muldner, Kasia"'
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2. When Does Scaffolding Provide Too Much Assistance? A Code-Tracing Tutor Investigation.
3. Assistance that fades in improves learning better than assistance that fades out.
4. Investigating the Relationship between Neural Sensory Gateways and Creative Performance Using Convergent and Divergent Tasks.
5. The Effect of Assistance on Learning and Affect in an Algebra Tutor.
6. The phonetics of code-switched vowels.
7. Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences.
8. The Effects of Physical form and Embodied Action in a Teachable Robot for Geometry Learning.
9. Blinded by Science?: Exploring Affective Meaning in Students' Own Words.
10. Identifying Creativity During Problem Solving Using Linguistic Features.
11. Exploring the Impact of a Learning Dashboard on Student Affect.
12. Idea Generation in Student Writing.
13. A Multimedia Adaptive Tutoring System for Mathematics that Addresses Cognition, Metacognition and Affect.
14. Designing a Tangible Learning Environment with a Teachable Agent.
15. ˵Yes!″: Using Tutor and Sensor Data to Predict Moments of Delight during Instructional Activities.
16. Ranking Feature Sets for Emotion Models Used in Classroom Based Intelligent Tutoring Systems.
17. An Analysis of Gaming Behaviors in an Intelligent Tutoring System.
18. The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilities.
19. Affective Tutors: Automatic Detection of and Response to Student Emotion.
20. Recognizing and Responding to Student Affect.
21. Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling.
22. Sensors Model Student Self Concept in the Classroom.
23. The challenges of using an intrusion detection system.
24. The challenges of using an intrusion detection system.
25. Human, organizational, and technological factors of IT security.
26. Exploring Eye Tracking to Increase Bandwidth in User Modeling.
27. Using Similarity to Infer Meta-cognitive Behaviors During Analogical Problem Solving.
28. Toward understanding distributed cognition in IT security management: the role of cues and norms.
29. An analysis of students' gaming behaviors in an intelligent tutoring system: predictors and impacts.
30. Scaffolding Meta-Cognitive Skills for Effective Analogical Problem Solving via Tailored Example Selection.
31. Preparation, detection, and analysis: the diagnostic work of IT security incident response.
32. Pendaphonics.
33. Correction to: A Multimedia Adaptive Tutoring System for Mathematics that Addresses Cognition, Metacognition and Affect.
34. Human-robot interactions to promote play and learning.
35. Game as life --- life as game.
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