41 results on '"Lepetit, V."'
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2. Are sparse representations really relevant for image classification?
3. Texture-less object tracking with online training using an RGB-D camera.
4. Turning Augmented Reality into a media: Design exploration to build a dedicated visual language.
5. Pareto-optimal dictionaries for signatures.
6. Dominant orientation templates for real-time detection of texture-less objects.
7. Keyframe-based modeling and tracking of multiple 3D objects.
8. Point-and-shoot for ubiquitous tagging on mobile phones.
9. ESM-Blur: Handling & rendering blur in 3D tracking and augmentation.
10. Compact signatures for high-speed interest point description and matching.
11. Fast Ray features for learning irregular shapes.
12. Real-time learning of accurate patch rectification.
13. Capturing 3D stretchable surfaces from single images in closed form.
14. Pose estimation for category specific multiview object localization.
15. Appearance-based keypoint clustering.
16. On Computer Vision for Augmented Reality.
17. A fast local descriptor for dense matching.
18. Online learning of patch perspective rectification for efficient object detection.
19. General constraints for batch Multiple-Target Tracking applied to large-scale videomicroscopy.
20. 3D pose refinement from reflections.
21. Multiple 3D Object tracking for augmented reality.
22. Bridging the Gap between Detection and Tracking for 3D Monocular Video-Based Motion Capture.
23. Deformable Surface Tracking Ambiguities.
24. Linear and Quadratic Subsets for Template-Based Tracking.
25. Fast Keypoint Recognition in Ten Lines of Code.
26. Accurate Non-Iterative O(n) Solution to the PnP Problem.
27. Retexturing in the Presence of Complex Illumination and Occlusions.
28. An all-in-one solution to geometric and photometric calibration.
29. Augmenting deformable objects in real-time.
30. Combining edge and texture information for real-time accurate 3D camera tracking.
31. Stable real-time interaction between virtual humans and real scenes.
32. Fully automated and stable registration for augmented reality applications.
33. Polyhedral object detection and pose estimation for augmented reality applications.
34. Handling occlusion in augmented reality systems: a semi-automatic method.
35. Augmented reality for board games.
36. The haunted book.
37. Real-time augmented face.
38. Randomized trees for real-time keypoint recognition.
39. Real-time nonrigid surface detection.
40. Point matching as a classification problem for fast and robust object pose estimation.
41. A semi-automatic method for resolving occlusion in augmented reality.
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