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169 results on '"Interactive media"'

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1. The task-attention theory of game learning: a theory and research agenda.

2. Theoretical Constructs of ICT Integration In ELT: Current Trends and Future Directions.

3. An ultra thin, bright, and sensitive interactive tactile display based on organic mechanoluminescence for dual‐mode handwriting identification.

4. Orientalization of Gaming: A Pos tcolonial S tudy of Call of Duty Modern Warfare.

5. دور الإعلام التفاعلي في تعزيز القيم الأخلاقية لدى طلبة الجامعة الأردنية من وجهة نظرهم.

6. Android-Based Drug Information Application Using Augmented Reality Technology.

7. Research and Development (R&D) Interactive Media That Is Effective, Efficient and Fun for Students.

8. Social Networking is Crucial to the Future of Healthcare with Social Media as a Tool.

9. Understanding Early Learning in an Evolving Digital Media Landscape.

10. The Arriving Storybook: Bidirectional Storytelling through Creative Practice and Interactive Media Design.

11. Smartphone use and knowledge gap hypothesis: the relationship between mobile news consumption, discussion network heterogeneity, and political knowledge.

12. Modification of interactive multimedia with the ARA MODEL: study of development of football learning models in pandemic times.

13. DEVELOPMENT OF APPLICATIONS MEDIA INTERACTIVE BASED ON ARTICULATE STORYLINE 3 FOR EARLY READING.

14. Harnessing Interactive Media For Transformative Education In Pakistan: A Case Study Of Virtual Reality Integration.

15. Deterrence and defiance as responses to copyright enforcement policies of digital content: appraisal tendency perspective.

16. Exhibition Ergonomics: The Interactive Film and Media Theory of Lillian Moller Gilbreth.

17. Interactive Media to Maintain Normal Sugar Levels for Diabetics By Using The Design Thinking Method.

18. How short-form video features influence addiction behavior? Empirical research from the opponent process theory perspective.

19. PLAYABLE EXPERIENCES THROUGH TECHNOLOGIES: OPPORTUNITIES AND CHALLENGES FOR TEACHING SIMULATION LEARNING AND EXTENDED REALITY SOLUTION CREATION.

20. A Visual Data Storytelling Framework.

21. Look Back in Angria (The Brontë Family Fandom).

22. Complex Hand Interaction Authoring Tool for User Selective Media.

23. Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media.

24. أثر استراتيجية التعلم المقلوب القائمة على الوسائط التفاعلية في التحصيل والاندماج في التعلم لدى طلاب الصف الثاني المتوسط في مقرر الدراسات الاجتماعية والمواطنة بمحافظة القريات بالمملكة العربية السعودي ة

25. IMPROVING STUDENTS MOTIVATION AND LEARNING ACTIVITY THROUGH INTERACTIVE MEDIA IN CLASS III SDN PETOK.

26. إعلام الوسائط الجديدة والمفاهيم المرتبطة: -إشكالية التقارب والتداخل الاصطلاحي في السياق العربي-

27. Interactive Media Development Using Articulate Storyline-Based Instructional Games for Teaching Fractions.

28. The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu.

29. Performer/audience experience, performer perception and audience immersion.

30. Doing the Fairy Tale Quest: Contesting the Author in the Video Game Jenny LeClue: Detectivú.

32. Making the best of app use: The impact of parent-child co-use of interactive media on children's learning in the U.S.

33. Toward Hyper-Realistic and Interactive Social VR Experiences in Live TV Scenarios.

34. Austrian College Students' Experiences With Digital Media Learning During the First COVID-19 Lockdown.

36. Factors Explaining Grandparental Mediation of Children's Media Use in Two National Contexts.

37. Converged journalism: practices and influences in Pakistan.

38. INTERACTIVE MEDIA IN HIGHER EDUCATION: A STRATEGY FOR ENHANCING STUDENTS' LEARNING ACHIEVEMENT AND CULTURAL INTEGRATION.

39. The Effect of Online Lecture on College Students’ Learning Achievement During the Covid-19 Pandemic.

40. Single subject research: use of interactive video in children with developmental disabilities with dyscalculia to introduce natural numbers.

41. Remediating tradition with technology: a case study of From Tangible to Intangible: A Media Showcase of Kisa chin p'yori chinch'an uigwe.

42. Ogrody Keplera - Ars Electronica 2020.

43. Translating performative mediated art into virtual reality: A case study.

44. Mapping Palestine/Israel through Interactive Documentary.

45. Immersive experiences as the condition of possibility for affective spacing.

46. Extended reality interactive wall: User experience design research-creation.

47. Researchers at Open University Release New Data on Interactive Media (Equitable Access to Higher Education Learning and Assessment: Perspectives from Low-Resource Contexts).

48. Ludificación informativa en tiempos de pandemia: newsgames y la Covid-19.

49. Social media brand engagement practices: Examining the role of consumer brand knowledge, social pressure, social relatedness, and brand trust.

50. Measuring brand-related content in social media: a socialization theory perspective.

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