73 results on '"Cockburn, Andy"'
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2. The Impact of Motion and Delay on Selecting Game Targets with a Mouse.
3. Loss Aversion and Preferences in Interaction.
4. Tag Clouds for Software and Information Visualisation.
5. StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets.
6. Skillometers.
7. Touch scrolling transfer functions.
8. Exposing and understanding scrolling transfer functions.
9. Characterizing user performance with assisted direct off-screen pointing.
10. Frictional widgets.
11. Dips and ceilings.
12. Enhancing physicality in touch interaction with programmable friction.
13. On the costs of multiple trajectory pointing methods.
14. An empirical comparison of tag clouds and tables.
15. An empirical comparison of tag clouds and tables.
16. Improved window switching interfaces.
17. Why it's quick to be square.
18. Window Watcher.
19. Evaluating reading and analysis tasks on mobile devices.
20. Zoofing!
21. Window Watcher.
22. Evaluating reading and analysis tasks on mobile devices.
23. Zoofing!
24. Revisiting read wear.
25. Improving Window Switching Interfaces.
26. Directional interfaces for wearable augmented reality.
27. Directional interfaces for wearable augmented reality.
28. An investigation of dynamic landmarking functions.
29. An evaluation of virtual lenses for object selection in augmented reality.
30. An evaluation of virtual lenses for object selection in augmented reality.
31. Hard lessons.
32. Shallow-depth 3d interaction.
33. Pointing lenses.
34. A predictive model of menu performance.
35. Spatiality in videoconferencing.
36. Depth cues for augmented reality stakeout.
37. Depth cues for augmented reality stakeout.
38. Depth cues for augmented reality stakeout.
39. Improving list revisitation with ListMaps.
40. Faster document navigation with space-filling thumbnails.
41. Comparing Automatic and Manual Zooming Methods for Acquiring Off-screen Targets.
42. Tuning and testing scrolling interfaces that automatically zoom.
43. FingARtips.
44. Through the looking glass.
45. FingARtips.
46. Through the looking glass.
47. An evaluation of the effects of different forms of computer supported collaboration on problem solving strategies.
48. Mulspren.
49. Analysing mouse and pen flick gestures.
50. Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments.
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