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1. Usability Evaluation with Eye Tracking: The Case of a Mobile Augmented Reality Application with Historical Images for Urban Cultural Heritage.

2. Coronary arteries modifications in pediatric inflammatory multisystem syndrome associated with SARS-CoV-2.

3. Changemakers as digital makers: Connecting and co-creating.

4. ABCTOVLE - ABC-LD COURSE DESIGN EXPERIENCES FOR BLENDED AND ONLINE EDUCATION.

5. ROMANIAN EDUCATIONAL SYSTEM RESPONSE DURING THE COVID-19 PANDEMIC.

6. Development of a Moodle Extension for Improving the Management of the Educational Process.

9. Development of a Moodle Extension for Improving the Management of the Educational Process.

10. HOW MOOCS ARE BEING USED FOR CORPORATE TRAINING?

11. EXPERIENCES IN ONLINE COLLABORATIVE LEARNING WITH AUGMENTED REALITY.

12. A Critical Analysis of Mobile Applications for Learning. Study Case: Virtual Campus App.

13. CREATING MICRO-VIDEOS TO DEMONSTRATE TECHNOLOGY LEARNING.

15. Entrepreneurship Learning Ecosystem for Smart Cities through MOOCs.

18. OPEN EDUCATIONAL RESOURCES IN THE CONTEXT OF THE LINKED DATA WEB.

19. TOOLBOX 2.0: WEB-BASED OER FOR CONNECTIVISM LEARNING.

20. Developing a MOOC: The Romanian Experience.

21. Piloting a multi-regional Master programme in eActivities.

22. Ideas and Concepts of ViCaDiS – A Virtual Learning Environment for Digital Students.

24. EVALUATION OF TRAINING NEEDS FOR "PETRU MAIOR" UNIVERSITY STAFF INVOLVED IN ENGINEERING FIELD.

25. Developing a Desirable Learning Environment for Digital Students.

26. User Evaluation of a Multi-Platform Digital Storytelling Concept for Cultural Heritage.

27. Models for Administration to Ensure the Successful Transition to Distance Learning during the Pandemic.

29. Devising ICT in Engineering Education Based on the University Academia Expectations.

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