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1. Interpolatory and Mixed Loop Schemes.

2. ProcDef: Local-to-global Deformation for Skeleton-free Character Animation.

3. Local Volume Preservation for Skinned Characters.

4. Sketching MLS Image Deformations On the GPU.

5. A Biorthogonal Wavelet Approach based on Dual Subdivision.

6. Object-Space Visibility Ordering for Point-Based and Volume Rendering.

7. Omni-directional Relief Impostors.

8. Efficient cells-and-portals partitioning.

9. A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric.

10. Deferred Splatting.

11. Textures on Rank-1 Lattices.

12. Image and Video Abstraction by Anisotropic Kuwahara Filtering.

13. Caustic Forecasting: Unbiased Estimation of Caustic Lighting for Global Illumination.

14. Distortion Optimization based Image Completion from a Large Displacement View.

15. View and Time Interpolation in Image Space.

16. Progressive Interpolation based on Catmull-Clark Subdivision Surfaces.

17. Part-type Segmentation of Articulated Voxel-Shapes using the Junction Rule.

18. Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media.

19. Photon-driven Irradiance Cache.

20. CHC++: Coherent Hierarchical Culling Revisited.