Search

Showing total 253 results
253 results

Search Results

1. Rapid understanding of scientific paper collections: Integrating statistics, text analytics, and visualization.

2. From Noon to Sunset: Interactive Rendering, Relighting, and Recolouring of Landscape Photographs by Modifying Solar Position.

3. Stable image matching for 3D reconstruction in outdoor.

4. Semi‐Supervised 3D Shape Recognition via Multimodal Deep Co‐training.

5. Distributing and Load Balancing Sparse Fluid Simulations.

6. Broadmark: A Testing Framework for Broad‐Phase Collision Detection Algorithms.

7. An efficient front‐to‐back depth‐buffer algorithm for real‐time rendering of partially occluded game objects in absence of GPU.

8. DMAT: Deformable Medial Axis Transform for Animated Mesh Approximation.

9. Photons: Evolution of a Course in Data Structures.

10. Stable and efficient differential estimators on oriented point clouds.

11. Simpler Quad Layouts using Relaxed Singularities.

12. Approximate Symmetry Detection in Partial 3D Meshes.

13. 2D Points Curve Reconstruction Survey and Benchmark.

14. Enhancing Bounding Volumes using Support Plane Mappings for Collision Detection.

15. Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow.

16. Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis.

17. An Interactive Deformation System for Granular Material.

18. An Integer One-Pass Algorithm for Voxel Traversal.

19. An Algorithm for Line Clipping Against a Polygon Based on Shearing Transformation.

20. Interactive Simulation of Rigid Body Dynamics in Computer Graphics.

22. Polyline-sourced Geodesic Voronoi Diagrams on Triangle Meshes.

23. Deformable 3D Shape Registration Based on Local Similarity Transforms.

24. Normal estimation on manifolds by gradient learning.

25. Feature based terrain generation using diffusion equation.

26. Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization.

27. Gradient-Preserving Color Transfer.

28. Mesh Segmentation Refinement.

29. COBRA: Compression of the Basis for PCA Represented Animations.

30. Deterministic Importance Sampling with Error Diffusion.

31. Motion based Painterly Rendering.

32. A Comparison of Tabular PDF Inversion Methods.

33. Interpolatory and Mixed Loop Schemes.

34. Rendering of forest scenery using 3D textures.

35. Learning-based 3D face detection using geometric context.

36. Splicing Upper-Body Actions with Locomotion.

37. Transformation and Normal Vector Calculation of Parametrically Defined Surfaces Based on Dual Vectors and Screw Theory: Application to Phong's Shading Model.

38. Enhanced auto coloring with hierarchical region matching.

39. High Quality Hatching.

40. A Survey of Real-time Soft Shadows Algorithms.

41. Using particles for 3D texture sculpting.

42. Symmetry Robust Descriptor for Non-Rigid Surface Matching.

43. Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets.

44. Back-face Culling Applied to Collision Detection of Polyhedra.

45. Multitouch Gestures for Constrained Transformation of 3D Objects.

46. Rationalization of Triangle-Based Point-Folding Structures.

47. Automatically Rigging Multi-component Characters.

48. Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel.

49. Learning Boundary Edges for 3D-Mesh Segmentation.

50. River Networks for Instant Procedural Planets.