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1. Comparing the effectiveness of video and stereoscopic 360° virtual reality‐supported instruction in high school biology courses.

2. Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction.

3. A Review of Barriers and Benefits for Implementing Computational Thinking Initiatives in Secondary Schools.

4. Conceptualising the compulsory education policy apparatus: producing and reproducing risky subjectivities.

5. Learner profiles in secondary education: Occurrence and relationship with performance and student characteristics.

6. Historical memory and educational privatisation: a portrait from Cambodia.