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349 results

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1. Visualization of students' performance from digital learning media using Self-Organizing Map (SOM).

2. Mathematics as a tool for critical citizenship: The case of the Philippine national elections 2022.

3. Exploring light polarization with interactive computational modelling.

4. Structure of numerical mathematics in math study programmes.

5. Students' abilities in mathematical representation to solve mathematics problems.

6. High school mathematics learning philosophy based.

7. Results of development research for rearranging mathematics learning after the Covid-19 pandemic.

8. Pocket money project : Supporting student understanding percent.

9. Creative thinking skills of 7th grade junior high school students in solving the development of PISA-like mathematics problems questions related Wisata Sungai Musi context.

10. Game-based learning approach on students' motivation in mathematics learning: A systematic review of literature.

11. Critical thinking through learning models based on Edmodo eliciting activities.

12. Application of Kuratowski's closure operator in Python program.

13. Handwritten math equation solver using machine learning.

14. E-assessment of mathematics courses using the Halomda platform.

15. Subordination properties of analytic function defined by new linear operator.

16. The cone of experience: Role of ICT in mathematics teaching in Pesantren.

17. Gender difference in cryptarithmetic problem-solving with "funtastic" battle math game.

18. On a subclass of meromorphic functions associated with convolution operators.

19. The effect of paired learning on students' performance in year 6 mathematics HOTS items.

20. Development of a linear algebra website for teaching and learning.

21. Analyzing contributing factors to online learning difficulties among mathematics students during Covid-19 pandemic using fuzzy DEMATEL.

22. Parametric b-2 metric space and fixed point results.

23. Mathematics teachers' perception on mathematical proof.

24. A counter example to Steinberg conjecture.

25. On δ-ß-Separateness and strongly δ-ß-Connectedness and their applications.

26. Secure domination for some special graphs.

27. Teacher training advancements to enhance student's attention and quantitative skills.

28. Some results of representation for lie algebras.

29. Model for the formation of students' interest in STEM through geometry learning based on visual spatial abilities using augmented reality technology.

30. The effect of the theorem prover Isabelle.

31. Soft B compactness in soft tritopological spaces.

32. Technology-based mathematics leaning: What should be considered to design holographic digital learning media?

33. A new generalization of Edelstein-Suzuki type fixed point theorem with applications.

34. A brief guide for a successful teaching assistantship.

35. Mathematics of projective versus perspective collineations in camera orientation and calibration.

36. The solvability degree of finite groups.

37. Mathematics curriculum for intellectual disabilities schools in Indonesia and abroad: Literature review.

39. Statistical analysis of study habits in mathematics achievement.

40. Analysis of PISA 2018: How student engagement and teacher support affects mathematics achievement in Indonesia.

41. Analytical and numerical treatment of the Volterra equation of the second kind.

42. Some topological concepts associated with graphs.

43. Superordinate Knowledge Based Comprehensive Subset of Conceptual Knowledge for Practical Mathematical-Computational Scenarios.

44. PS- Regular Sets in Generalized Topology.

45. A fixed point theorem for extended B-metric space satisfying rational type contractive condition.

46. New forms of generalized Quasi and strongly closed mappings via δ-ß-closed sets.

47. Development of ethnomathematics module using blended learning for undergraduate students.

48. Geo story: Math pop up comic book on geometry concepts for elementary school students.

49. GeoGebra on students' engagement in mathematics learning: A literature review.

50. Design and build of android-based mathematics learning media with traditional game ethnomatics approach.