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50 results on '"price of stability"'

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1. A Unifying Approximate Potential for Weighted Congestion Games.

2. Project games.

3. Modified Schelling games.

4. On approximate pure Nash equilibria in weighted congestion games with polynomial latencies.

5. On the price of stability of some simple graph-based hedonic games.

6. Multi-round cooperative search games with multiple players.

7. The efficiency of Nash equilibria in the load balancing game with a randomizing scheduler.

8. The price of stability for undirected broadcast network design with fair cost allocation is constant.

9. Dynamic user preference based group vertical handoffs in heterogeneous wireless networks: a non-cooperative game approach.

10. Price of anarchy and price of stability in multi-agent project scheduling.

11. A CHARACTERIZATION OF UNDIRECTED GRAPHS ADMITTING OPTIMAL COST SHARES.

12. THE PRICE OF STABILITY OF WEIGHTED CONGESTION GAMES.

13. Tight inefficiency bounds for perception-parameterized affine congestion games.

14. An Almost Ideal Coordination Mechanism for Unrelated Machine Scheduling.

15. Improved bounds on equilibria solutions in the network design game.

16. Opinion formation games with dynamic social influences.

17. Congestion games with priority-based scheduling.

18. On discrete preferences and coordination.

19. Coordination games on graphs.

20. Stable Matching with Network Externalities.

21. Network Movement Games.

22. Efficiency and inefficiency of Nash equilibrium for scheduling games on batching-machines with activation cost.

23. Profit Sharing with Thresholds and Non-monotone Player Utilities.

24. Inefficiency of equilibria for scheduling game with machine activation costs.

25. Capacitated Network Design Games.

26. Scheduling games on uniform machines with activation cost.

27. Enforcing Efficient Equilibria in Network Design Games via Subsidies.

28. Improving the [formula omitted]-bound on the price of stability in undirected Shapley network design games.

29. The ring design game with fair cost allocation.

30. Stability vs. optimality in selfish ring routing.

31. Strategic Pricing in Next-Hop Routing with Elastic Demands.

32. Nash equilibria with minimum potential in undirected broadcast games.

33. Strategic Multiway Cut and Multicut Games.

34. Selfish bin covering

35. Tight Bounds for Selfish and Greedy Load Balancing.

36. Graphical Congestion Games.

37. Exact and approximate equilibria for optimal group network formation

38. A Fast Output-Sensitive Algorithm for Boolean Matrix Multiplication.

39. On the Performance of Approximate Equilibria in Congestion Games.

40. On Optimally Partitioning a Text to Improve Its Compression.

41. Strategic network formation through peering and service agreements

42. Price of Stability in Survivable Network Design.

43. BOUNDS ON THE PRICE OF STABILITY OF UNDIRECTED NETWORK DESIGN GAMES WITH THREE PLAYERS.

44. The price of stability in selfish scheduling games.

45. Incentive Compatible and Globally Efficient Position Based Routing for Selfish Reverse Multicast in Wireless Sensor Networks.

46. Network Design with Weighted Players.

47. ON THE VALUE OF COORDINATION IN NETWORK DESIGN.

48. THE PRICE OF STABILITY FOR NETWORK DESIGN WITH FAIR COST ALLOCATION.

49. Additively Separable Hedonic Games with Social Context †.

50. On Multidimensional Congestion Games †.

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