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47 results on '"Uehara, Ryuhei"'

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1. Mathematical characterizations and computational complexity of anti-slide puzzles.

2. Shortest reconfiguration of sliding tokens on subclasses of interval graphs.

3. Efficient enumeration of non-isomorphic distance-hereditary graphs and related graphs.

4. BOUNDING THE NUMBER OF REDUCED TREES, COGRAPHS, AND SERIES-PARALLEL GRAPHS BY COMPRESSION.

5. Tractabilities and Intractabilities on Geometric Intersection Graphs.

6. COMMON DEVELOPMENTS OF THREE INCONGRUENT ORTHOGONAL BOXES.

7. Enumeration of the perfect sequences of a chordal graph

8. Laminar structure of ptolemaic graphs with applications

9. ON COMPUTING LONGEST PATHS IN SMALL GRAPH CLASSES.

10. Graph isomorphism completeness for chordal bipartite graphs and strongly chordal graphs

11. A Measure for the Lexicographically First Maximal Independent Set Problem and its Limits.

12. Efficient Folding Algorithms for Convex Polyhedra.

13. Developing a tetramonohedron with minimum cut length.

14. Polynomial-time algorithms for Subgraph Isomorphism in small graph classes of perfect graphs.

15. The complexity of the stamp folding problem.

16. BIPARTITE PERMUTATION GRAPHS ARE RECONSTRUCTIBLE.

17. On bipartite powers of bigraphs.

18. Any Monotone Function Is Realized by Interlocked Polygons.

19. Reconstruction of interval graphs

20. Scale free interval graphs

21. A double classification tree search algorithm for index SNP selection.

22. Algorithmic enumeration of surrounding polygons.

23. Computational complexity of jumping block puzzles.

24. Enumeration of nonisomorphic interval graphs and nonisomorphic permutation graphs.

25. Sorting balls and water: Equivalence and computational complexity.

26. Special Issue on Reconfiguration Problems.

27. Bumpy pyramid folding.

28. Any platonic solid can transform to another by O(1) refoldings.

29. Swapping colored tokens on graphs.

30. FLAT FOLDINGS OF PLANE GRAPHS WITH PRESCRIBED ANGLES AND EDGE LENGTHS.

31. Complexity of Tiling a Polygon with Trominoes or Bars.

32. Common developments of three incongruent boxes of area 30.

33. Ferrers dimension of grid intersection graphs.

34. A polynomial-time approximation scheme for the geometric unique coverage problem on unit squares.

35. Linear-time algorithm for sliding tokens on trees.

36. Base-object location problems for base-monotone regions.

37. Efficient segment folding is hard.

38. Ununfoldable polyhedra with 6 vertices or 6 faces.

39. UNO is hard, even for a single player.

40. Route-Enabling Graph Orientation Problems.

41. GHOST CHIMNEYS.

42. Algorithmic Folding Complexity.

43. On the complexity of reconfiguration problems

44. SUBEXPONENTIAL INTERVAL GRAPHS GENERATED BY IMMIGRATION-DEATH PROCESSES.

45. Efficient enumeration of all ladder lotteries and its application

46. Faster computation of the Robinson–Foulds distance between phylogenetic networks

47. Symmetric assembly puzzles are hard, beyond a few pieces.

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