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52 results on '"Game development"'

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1. Exploring Players' Perspectives: A Comprehensive Topic Modeling Case Study on Elden Ring.

2. Heuristics for Equitable Technical Communication in Remote & Hybrid Game Development.

3. Defining Art Styles in Games and Their Influence on Creative Expression.

4. Ambiguity in utopian XR-games: Basic principles for the design of virtual worlds.

5. Children and Young People's Involvement in Designing Applied Games: Scoping Review.

6. Kovid-19 Pandemi Döneminde Çok Satan Çocuk Kitaplarında Yer Alan Oyunların İncelenmesi.

7. The Price of Consent: Identity Wages in the Games Industry.

8. A use case driven approach to game modeling.

9. Languages of Games and Play: A Systematic Mapping Study.

10. Open Video Game Development and Participatory Design.

11. Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review.

12. Waking up in the morning (WUIM): A transmedia project for daily living skills training.

13. The Missing Producer: Rethinking indie cultural production in terms of entrepreneurship, relational labour, and sustainability.

14. Challenges in Serious Game Design and Development: Educators' Experiences.

15. HospiAvontuur: development of a serious game to help young children and their parents during the preparation for an admission at the hospital for elective surgery.

16. Model-driven Game Development: A Literature Review.

17. The New Spirit of Capitalism in the Game Industry.

18. Creating a Playable Academic Edition of Mourning Dove's Cogewea or How Games can Decolonize.

19. Juicing the game design process: towards a content centric framework for understanding and teaching game design in higher education.

20. Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools.

21. LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs.

22. Megabooth: The cultural intermediation of indie games.

23. Animo Math: the Role-Playing Game in Mathematical Learning for Children.

24. Creating a Playable Academic Edition of Mourning Dove's Cogewea or How Games can Decolonize.

25. A GAME BASED APPROACH TO TEACHING COMPUTER PROGRAMMING TO GENERATION Z STUDENTS.

26. 基于私有云的移动游戏开发仿真环境构建.

27. But that’s not accurate: the differing perceptions of accuracy in cultural-heritage videogames between creators, consumers and critics.

28. Rapid three-dimensional scene modeling by sketch retrieval and auto-arrangement.

29. Producing alternative gender orders: a critical look at girls and gaming.

30. CREATING GAMES AS AUTHENTIC LEARNING IN THE INFORMATION TECHNOLOGY CLASSROOM.

31. The Value of Using an E-Text in a Flipped Course.

32. BLOCKYLAND.

34. Nutrition Science and Behavioral Theories Integrated in a Serious Game for Adolescents.

35. Mixed messages: The ambiguity of the MOD chip and pirate cultural production for the Nintendo DS.

36. SURVIVANCE AS AN INDIGENOUSLY DETERMINED GAME.

37. Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach.

38. The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.

39. Dragonfly: strengthening programming skills by building a game engine from scratch.

40. The Development of Educational and/or Training Computer Games for Students With Disabilities.

41. Formalizing Game-play.

42. Formalizing Game-play.

43. Characteristics of an Equitable Instructional Methodology for Courses in Interactive Media.

44. Construction trial of a practical education curriculum for game development by industry–university collaboration in Japan

45. Networked Games based on Web Services.

46. Challenges of Online Game Development: A Review.

47. Working with Students Where Theory and Practice Intersect.

48. Challenges of Developing a Mobile Game for Children with Down Syndrome to Test Gestural Interface.

49. A game engine to make games as multi-agent systems.

50. Ontology-Based Domain Analysis for Model Driven Pervasive Game Development.

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