Search

Your search keyword '"Brom, Cyril"' showing total 28 results

Search Constraints

Start Over You searched for: Author "Brom, Cyril" Remove constraint Author: "Brom, Cyril" Database Academic Search Index Remove constraint Database: Academic Search Index
28 results on '"Brom, Cyril"'

Search Results

1. Eight-year-olds' naïve and acquired knowledge about computer viruses: a mixed methods study.

2. Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation.

3. The role of cultural background in the personalization principle: Five experiments with Czech learners.

4. Playing educational micro-games at high schools: Individually or collectively?

6. Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study.

7. Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?

8. A computational model of the allocentric and egocentric spatial memory by means of virtual agents, or how simple virtual agents can help to build complex computational models

9. Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study

10. Implementing digital game-based learning in schools: augmented learning environment of ‘Europe 2045’.

12. Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds.

13. Can narrative cutscenes improve home learning from a math game? An experimental study with children.

14. ADAPTACE WALKER-MCCONNELLOVY STUPNICE SOCIÁLNÍ KOMPETENCE A ŠKOLNÍ PŘIZPŮSOBIVOSTI DO ČESKÉHO PROSTŘEDÍ.

15. Virtual spatial navigation tests based on animal research: Spatial cognition deficit in first episodes of schizophrenia.

16. Operant behavior controlled by position of a moving object -- a reinforcement learning model.

17. TO PLAN OR TO SIMPLY REACT? AN EXPERIMENTAL STUDY OF ACTION PLANNING IN A GAME ENVIRONMENT.

18. ChatGPT improves creative problem-solving performance in university students: An experimental study.

19. ROLE ASISTENTŮ PEDAGOGA PŘI PODPOŘE ŽÁKŮ S PAS NAVŠTĚVUJÍCÍCH BĚŽNÉ ŠKOLY V OBLASTI ROZVOJE SOCIÁLNÍCH DOVEDNOSTÍ A SOCIÁLNÍHO ZAČLENĚNÍ.

20. Can video games change attitudes towards history? Results from a laboratory experiment measuring short‐ and long‐term effects.

21. Customization in educational computer games and its effect on learning: Experimental study with primary school children.

22. Is contextual animation needed in multimedia learning games for children? An eye tracker study.

23. To solve or to observe? The case of problem‐solving interactivity within child learning games.

24. Anthropomorphisms in multimedia learning: Attract attention but do not enhance learning?

25. Children like it more but don't learn more: Effects of esthetic visual design in educational games.

26. Contextual animation in multimedia learning materials for pre-adolescents: The saga of null results continues.

27. Video games and attitude change: A meta-analysis.

28. BIG FIVE INVENTORY: ZÁKLADNÍ PSYCHOMETRICKÉ CHARAKTERISTIKY ČESKÉ VERZE BFI-44 A BFI-10.

Catalog

Books, media, physical & digital resources