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1. Structured Analysis for Requirements Definition.

2. Structured Analysis (SA): A Language for Communicating Ideas.

3. A Requirements Engineering Methodology for Real-Time Processing Requirements.

4. The Software Development System.

5. Multiprocessor Scheduling with the Aid of Network Flow Algorithms.

6. Production Systems: A Notation for Defining Syntax and Translation.

7. A General, Verifiable Iterative Control Structure.

8. An Analysis of Swapping Policies in Virtual Storage Systems.

9. Experience with Modular Concurrent Programming.

10. Interactive Pattern Recognition: A System and Data Structure.

11. ESP³: A Language for Pattern Description and a System for Pattern Recognition.

12. Information Retrieval Based on Touch-Tone® Encoded Alphanumeric Keys.

13. Constructive Methods in Program Verification.

14. Extending Concurrent Pascal to Allow Dynamic Resource Management.

15. Use of Psychological Experimentation as an Aid to Development of a Query Language.

16. Management of Software Development.

17. Compiler Analysis of the Value Ranges for Variables.

18. Selecting Capacities in Computer Communication Systems.

19. Program Perspectives: A Relational Representation of Measurement Data.

20. Artificial Patterns.

21. Context of Problem-Solving Systems.

22. Evaluation of the Average Access Time for a Digital Cassette Memory System.

23. Software Hut: A Computer Program Engineering Project in the Form of a Game.

24. Virtual Machine Communication for the Implementation of Decision Support Systems.

25. Deletions That Preserve Randomness.

26. Program Replacement for Better Throughput.

27. On Partitioning Program Graphs.

28. Database Skeleton and Its Application to Logical Database Synthesis.

29. Database Skeleton and Its Application to Fuzzy Query Translation.

30. The Multiple Assignment Statement.

31. Informality in Program Specifications.

32. An Analysis of Competing Software Reliability Models.

33. Sorting on STAR.

34. The Concurrency Control Mechanism of SDD-1: A System for Distributed Databases (The Fully Redundant Case).

35. Program Complexity and Programmer Productivity.

36. Network: A Multiprocessor Program.

37. The Logic of Computer Programming.

38. Reliable Resource Allocation Between Unreliable Processes.

39. Critical Load Factors in Two-Processor Distributed Systems.

40. Guest Editorial for the Special Collection from the Third International Conference on Software Engineering.

41. User-Perceived Quality of Interactive Systems.

42. Guest Editorial Software Management: We Must Find a Way.

43. Controlling the Software Life Cycle—The Project Management Task.

44. Software Life Cycle Management: Weapons Process Developer.

45. A General Empirical Solution to the Macro Software Sizing and Estimating Problem.

46. Specification and Implementation of Mutual Exclusion.

47. An Approach to Formal Definitions and Proofs of Programming Principles.

48. An Analysis of "Distributed Free Space" in an Operating and Data Management Systems Environment.

49. Towards Automatic Auditing of Records.

50. Implementation of a Generalized Critical Region Construct.