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1. Making paper labels smart for augmented wine recognition.

2. Augmented Reality and Cross-Device Interaction for Seamless Integration of Physical and Digital Scientific Papers.

3. In Context: AI Will Write Your Paper: The Very Different Future of Research and Scientific Writing in the Age of Artificial Intelligence.

4. Information science and the inevitable: A literature review at the intersection of death and information management: An Annual Review of Information Science and Technology (ARIST) paper.

5. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

6. Beyond mapping: extend the role of cartographers to user interface designers in the Metaverse using virtual reality, augmented reality, and mixed reality.

7. Virtual and Augmented Reality in Ventriculostomy: A Systematic Review.

8. An Innovative Device Based on Human-Machine Interface (HMI) for Powered Wheelchair Control for Neurodegenerative Disease: A Proof-of-Concept.

9. A tale of one city through three stories of ludic mobilities.

10. Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality.

11. Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours.

12. Large-Scale Indoor Camera Positioning Using Fiducial Markers.

13. Application of Event Cameras and Neuromorphic Computing to VSLAM: A Survey.

14. Simulation in engineering education: The transition from physical experimentation to digital immersive simulated environments.

15. Augmented reality in mobile apps for education.

16. Application of SLAM technology in VR and AR.

17. Occlusion handling for augmented reality environment using neural network image segmentation: A review.

18. Augmented reality in the perspective of cognitive load theory.

19. What factors influence scientific concept learning? A study based on the fuzzy‐set qualitative comparative analysis.

20. A rapid generation method of models in machining processes for real-time human–machine interaction with virtual-real fusion.

21. Experimental Setup for Evaluating Depth Sensors in Augmented Reality Technologies Used in Medical Devices.

22. Augmented reality as an educational tool in higher education: A literature survey.

23. GeoSolvAR: Scaffolding spatial perspective‐taking ability of middle‐school students using AR‐enhanced inquiry learning environment.

24. Initiating Immersive Teaching and Learning Service in Academic Libraries: Part 2 Pedagogical Opportunities, Including Integration in an Information Literacy Program.

25. Towards tailored cognitive support in augmented reality assembly work instructions.

26. Measuring cognitive load in augmented reality with physiological methods: A systematic review.

27. Light field imaging technology for virtual reality content creation: A review.

28. RGBTSDF: An Efficient and Simple Method for Color Truncated Signed Distance Field (TSDF) Volume Fusion Based on RGB-D Images.

29. Interactions with 3D virtual objects in augmented reality using natural gestures.

30. Potential and Limits of Augmented Reality in Engineering Education and Industry 4.0.

31. AR-based human-in-the-loop manual assembly process evaluation with high-fidelity assembly simulation method.

32. Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences.

33. Evaluation of the use of box size priors for 6D plane segment tracking from point clouds with applications in cargo packing.

34. Advanced technology in shoulder arthroplasty.

35. Visual extended reality tools in image-guided surgery in urology: a systematic review.

36. 虚拟现实技术与安全绿色大学化学实验教育.

37. BIM‐basierte Evaluierung nachhaltiger Instandhaltungsmaßnahmen für bestehende Gebäudestrukturen: Ressourceneffiziente Instandhaltung von Gebäuden auf der Grundlage von digitalen Bauwerksmodellen.

38. A natural bare-hand interface-enabled interactive AR assembly guidance.

39. A Systematic Literature Review of Augmented Reality for Maritime Collaboration.

40. Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists.

41. Virtual reality, augmented reality and its potential use case in space engineering.

42. A systematic review of virtual and augmented realities in higher education: Trends and issues.

43. Augmented reality to visualize a finite element analysis for assessing clamping concepts.

44. Misadventure in Little Lon: augmented reality and the question of historical ’presence’.

45. Developing a Multitasking Augmented Reality Application for Theatrical and Cultural Content.

46. Augmented reality navigation method based on image segmentation and sensor tracking registration technology.

47. Occlusion Handling Algorithm Based on Contour Detection.

48. Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and Engagement.

49. Augmented Reality-Based Real-Time Visualization for Structural Modal Identification.

50. Smart Glasses for Cultural Heritage: A Survey.