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1. Criteria Making in Role Negotiation.

2. Computer conference welcomes gobbledegook paper.

3. Enhanced Ensemble Clustering via Fast Propagation of Cluster-Wise Similarities.

4. Time-Variant Graph Classification.

5. Dual Implicit Mining-Based Latent Friend Recommendation.

6. Incorporating Discrete Constraints Into Random Walk-Based Graph Matching.

7. Historical and Heuristic-Based Adaptive Differential Evolution.

8. Analyzing E-Commerce Business Process Nets via Incidence Matrix and Reduction.

9. Managing Multigranular Linguistic Distribution Assessments in Large-Scale Multiattribute Group Decision Making.

10. acm news.

11. THE MULTIAGENT TECHNOLOGY AND PARADIGM WITHIN SCIENTIFIC DISCOVERY.

12. Cybernetics and the Mangle: Ashby, Beer and Pask.

13. On the Complexity of Deciding Soundness of Acyclic Workflow Nets.

14. Co-NP-Hardness of the Soundness Problem for Asymmetric-Choice Workflow Nets.

15. Improved algorithms for the range next value problem and applications

16. Computing large matchings in planar graphs with fixed minimum degree

17. Mente e cérebro, ciências cognitivas e ciências sociais.

18. An investigation of secure remote instrument control

19. A Pheromone-Rate-Based Analysis on the Convergence Time of ACO Algorithm.

20. Contemporary Cybernetics and Its Facets of Cognitive Informatics and Computational Intelligence.

21. Statistical Zero Knowledge and quantum one-way functions

22. E-MODELLING:: FOUNDATIONS AND CASES FOR APPLYING AI TO LIFE SCIENCES.

23. An institution of modal logics for coalgebras

24. Out of order quantifier elimination for Standard Quantified Linear Programs

25. On an open problem of Amadio and Curien: The finite antichain condition

26. Monotonic hybrid systems

27. The Emergence of Cognitive Science in France: A Comparison with the USA.

28. Mathematical Principles for a First Course in Software Engineering.

29. Technical Program Sessions and Chairmen.

30. Knotty Calculations.

31. Computer Science Takes on Molecular Dynamics.

33. INTERVAL METHODS IN KNOWLEDGE REPRESENTATION.

34. Q & A