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1. Visualization Display System of Gannan Hakka Paper-Cut Works Based on Computer Graphics Algorithm.

2. Knowledge Graph Visualization Interface for Digital Heritage Collections: Design Issues and Recommendations.

3. Interactive paper tearing.

4. Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program.

5. Distinctive Expertise: Multimedia, the Library, and the Term Paper of the Future.

6. From Paper to Digitalized Body Map: A Reliability Study of the Pain Area.

7. Multi-style paper pop-up designs from 3D models.

8. Apply or Die: On the Role and Assessment of Application Papers in Visualization.

9. Uniform Convergence on Iterations generated by Special Convex Combinations of Parametric Equations.

10. Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer.

11. Designing electronic graphic symbol-based AAC systems: a scoping review. Part 1: system description.

12. Multi-observation points setting problem based on stepwise maximum viewshed approach.

13. Curves defined by a class of discrete operators: Approximation result and applications.

14. Improved 3D human face reconstruction from 2D images using blended hard edges.

15. Interactive Mesh Sculpting with Arbitrary Topologies in Head-Mounted VR Environments.

16. SGRTmreg: A Learning-Based Optimization Framework for Multiple Pairwise Registrations.

17. Ambient Occlusion for Terrain Shading.

18. Video object segmentation via couple streams and feature memory.

19. Can Artificial Intelligence Reconstruct Ancient Mosaics?

20. Deep Learning-Based Image and Video Inpainting: A Survey.

21. Improving PDF readability of scientific papers on computer screens.

22. Digital field mapping-making the change from paper to touchscreen technology.

23. Computer-Vision-Based Sensing Technologies for Livestock Body Dimension Measurement: A Survey.

24. Dual Quaternion Matrix Equation AXB = C with Applications.

25. Art Papers Jury: Introduction.

26. A Physically-Based BSDF for Modeling the Appearance of Paper.

29. Generalized Bézier-like model and its applications to curve and surface modeling.

30. Solution to Several Split Quaternion Matrix Equations.

31. Exploring q-Bernstein-Bézier surfaces in Minkowski space: Analysis, modeling, and applications.

32. Subjective perception of visual field defects using random noise-moving images in patients with glaucoma: A comparison of computer graphics and analog noises.

33. An efficient computational scheme for solving coupled time-fractional Schrödinger equation via cubic B-spline functions.

34. Constructing the child as refugee: Visual representations of refugee children in digital news media.

35. Physically‐based analytical erosion for fast terrain generation.

36. State of the Art on Diffusion Models for Visual Computing.

37. Non‐Euclidean Sliced Optimal Transport Sampling.

38. Self‐attention residual network‐based spatial super‐resolution synthesis for time‐varying volumetric data.

39. Feature‐enhanced representation with transformers for multi‐view stereo.

40. Theoretical and Empirical Analysis of a Fast Algorithm for Extracting Polygons from Signed Distance Bounds.

41. A Novel Method for Regional Prospecting Based on Modern 3D Graphics.

42. Rapid understanding of scientific paper collections: Integrating statistics, text analytics, and visualization.

43. Actual problems of distance learning in a technical university.

44. Construction of a surface intersection line using the method of spheres and auxiliary secant planes.

45. Geodesic-Controlled Developable Surfaces for Modeling Paper Bending.

46. Interplay of computer and paper-based sketching in graphic design.

47. Collaborative use of mobile augmented reality with paper maps

48. WRITING A SCIENTIFIC PAPER II. COMMUNICATION BY GRAPHICS.