1. An attempt of adaptability of the learning process and content in mobile math educational game.
- Author
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Gocheva, Margarita, Kasakliev, Nikolay, and Somova, Elena
- Subjects
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EDUCATIONAL games , *SCHOOL children , *GAMIFICATION , *COIN collecting , *GOLD coins - Abstract
The paper presents a design of a mobile serious game, suitable for primary school students, consisting of a set of tasks for solving. The design offers adaptability in terms of the learning process (learning sequence) and content. Adaptability is realized depending on the success/failure of the students and spent time for solving the tasks, the task difficulty and task type. The motivation of the learner is provoked by collecting points and virtual objects. To experiment the applicability of the design, a prototype of an educational math game for the third-grade students based on the templates (12 kinds of elementary games, suitable for mobile realization and this age group) is created. Math problems are presented in different game levels, where students can collect coins and gold bars, depending on their learning progress. [ABSTRACT FROM AUTHOR]
- Published
- 2022
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