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60 results

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1. From paper to web: Mode equivalence of the ARHQ and NEO-FFI.

2. Analysis of translation teaching skills in colleges and universities based on deep learning.

3. An interactive teaching evaluation system for preschool education in universities based on machine learning algorithm.

4. Designing self-ordering kiosk for older adults: Familiarity design focusing on representation, manipulation, and organization.

5. When it is part of me, I can do it: Using embodied empowerment to predict adherence to wearable self-care technology.

6. Behind the bubble: Exploring the motivations of NFT buyers.

7. An intelligent assessment method of criminal psychological attribution based on unbalance data.

8. A protective buffer or a double-edged sword? Investigating the effect of "parasocial guanxi" on consumers' complaint intention in live streaming commerce.

9. Cyberbullying of university faculty: An examination of prevalence, coping, gender, and personality factors.

10. The "backfire" effects of luxury advertising on TikTok: The moderating role of self-deprecating online reviews.

11. It feels, therefore it is: Associations between mind perception and mind ascription for social robots.

12. The relationship between metacognitive experiences and learning: Is there a difference between digital and non-digital study media?

13. Helpfulness of user-generated reviews as a function of review sentiment, product type and information quality.

14. The effect of different types of TikTok dance challenge videos on young women's body satisfaction.

15. Reliability of distance estimation in virtual reality space: A quantitative approach for construction management.

16. Effect of online review sentiment on product sales: The moderating role of review credibility perception.

17. Quantifying health literacy and eHealth literacy using existing instruments and browser-based software for tracking online health information seeking behavior.

18. Psychological proximity to issues of the elderly: The role of age-morphing technology in campaigns for the elderly.

19. How live Twitter commentaries by professional sports clubs can reveal intergroup dynamics.

20. The scale for the individual and social impact of students' social network use: The validity and reliability studies.

21. Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance.

22. An empirical study on trust in mobile banking: A developing country perspective.

23. The impact of hedonic and utilitarian value of online avatars on e-service quality.

24. Impact of social media usage on students academic performance in Saudi Arabia.

25. The effects of the intended behavior of students in the use of M-learning.

26. Exploring the Online Cognition Scale in a Polish sample.

27. Understanding the continued use of intra-organizational blogs: An adaptive habituation model.

28. Here’s my location, for your information: The impact of trust, benefits, and social influence on location sharing application use among Indonesian university students.

29. Older adults’ experiences and perceptions of digital technology: (Dis)empowerment, wellbeing, and inclusion.

30. A multi-componential analysis of emotions during complex learning with an intelligent multi-agent system.

31. Facebook use and academic performance among college students: A mixed-methods study with a multi-ethnic sample.

32. Internet addiction among Chinese adolescents: The effect of parental behavior and self-control.

33. Measuring flow in gamification: Dispositional Flow Scale-2.

34. Are screen devices soothing children or soothing parents?Investigating the relationships among children's exposure to different types of screen media, parental efficacy and home literacy practices.

35. Sharing emotion while spectating video game play: Exploring Twitch users' emotional change after the outbreak of the COVID-19 pandemic.

36. Present it like it is here: Creating local presence to improve online product experiences.

37. Celebrity status, sex, and variation in psychopathy predicts judgements of and proclivity to generate and distribute deepfake pornography.

38. Antecedents of frustration in crowd work and the moderating role of autonomy.

39. "Are we tweeting our real selves?" personality prediction of Indian Twitter users using deep learning ensemble model.

40. Detecting deception through facial expressions in a dataset of videotaped interviews: A comparison between human judges and machine learning models.

41. Exploring older adults' perception and use of smart speaker-based voice assistants: A longitudinal study.

42. From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic.

43. The impact of techno-stressors on work–life balance: The moderation of job self-efficacy and the mediation of emotional exhaustion.

44. Tailoring coaching strategies to users' motivation in a multi-agent health coaching application.

45. Smartphone usage among older adults.

46. Before and during COVID-19: A Cohesion Network Analysis of students' online participation in moodle courses.

47. "I don't want to be known for that:"The role of temporality in online self-presentation of young gay and bisexual males.

48. Perspective taking while interacting with a self-controlled or independently-acting avatar.

49. Assessing program-level learning strategies in MOOCs.

50. Does the dispersion of online review ratings affect review helpfulness?