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1. Interactive paper tearing.

2. GLS‐PIA: n‐Dimensional Spherical B‐Spline Curve Fitting based on Geodesic Least Square with Adaptive Knot Placement.

3. Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer.

4. Nested Papercrafts for Anatomical and Biological Edutainment.

5. Multi-style paper pop-up designs from 3D models.

6. Survey of Surveys (SoS) - Mapping The Landscape of Survey Papers in Information Visualization.

7. A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes.

8. Non‐Euclidean Sliced Optimal Transport Sampling.

9. A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations.

10. TRIPS: Trilinear Point Splatting for Real‐Time Radiance Field Rendering.

11. Physically Based Real‐Time Rendering of Atmospheres using Mie Theory.

12. State of the Art on Diffusion Models for Visual Computing.

13. Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems.

14. DivaTrack: Diverse Bodies and Motions from Acceleration‐Enhanced Three‐Point Trackers.

15. Hierarchical Co‐generation of Parcels and Streets in Urban Modeling.

16. Volcanic Skies: coupling explosive eruptions with atmospheric simulation to create consistent skyscapes.

17. Cinematographic Camera Diffusion Model.

18. Physically‐based analytical erosion for fast terrain generation.

19. 3D Reconstruction and Semantic Modeling of Eyelashes.

20. Surface‐aware Mesh Texture Synthesis with Pre‐trained 2D CNNs.

21. Interactive Exploration of Vivid Material Iridescence using Bragg Mirrors.

22. BubbleFormer: Bubble Diagram Generation via Dual Transformer Models.

23. Generating Parametric BRDFs from Natural Language Descriptions.

24. Fabricatable 90° Pop‐ups: Interactive Transformation of a 3D Model into a Pop‐up Structure.

25. Deep Learning for Scene Flow Estimation on Point Clouds: A Survey and Prospective Trends.

26. Visual Parameter Space Exploration in Time and Space.

27. A Physically-Based BSDF for Modeling the Appearance of Paper.

28. How to Write a Visualization Research Paper: A Starting Point.

29. Real‐Time Polygonal Lighting of Iridescence Effect using Precomputed Monomial‐Gaussians.

30. End‐to‐End Compressed Meshlet Rendering.

31. Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron Symmetry.

32. Curvature‐driven Multi‐stream Network for Feature‐preserving Mesh Denoising.

33. Auxiliary Features‐Guided Super Resolution for Monte Carlo Rendering.

34. Visual Analytics on Network Forgetting for Task‐Incremental Learning.

35. Process and Pitfalls of Online Teaching and Learning with Design Study "Lite" Methodology: A Retrospective Analysis.

36. Geodesic-Controlled Developable Surfaces for Modeling Paper Bending.

37. MAPMaN: Multi‐Stage U‐Shaped Adaptive Pattern Matching Network for Semantic Segmentation of Remote Sensing Images.

38. H‐ETC2: Design of a CPU‐GPU Hybrid ETC2 Encoder.

39. Data‐Driven Ink Painting Brushstroke Rendering.

40. MOVIN: Real‐time Motion Capture using a Single LiDAR.

41. Enhancing Low‐Light Images: A Variation‐based Retinex with Modified Bilateral Total Variation and Tensor Sparse Coding.

42. Robust Distribution‐Aware Color Correction for Single‐Shot Images.

43. Efficient Neural Representation of Volumetric Data using Coordinate‐Based Networks.

44. Palette‐Based and Harmony‐Guided Colorization for Vector Icons.

45. Semantics‐guided generative diffusion model with a 3DMM model condition for face swapping.

46. GA‐Sketching: Shape Modeling from Multi‐View Sketching with Geometry‐Aligned Deep Implicit Functions.

47. Sharing Model Framework for Zero‐Shot Sketch‐Based Image Retrieval.

48. Facial Image Shadow Removal via Graph‐based Feature Fusion.

49. Structure learning for 3D Point Cloud Generation from Single RGB Images.

50. Data‐guided Authoring of Procedural Models of Shapes.