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1. Graph Drawing and Network Visualization : 25th International Symposium, GD 2017, Boston, MA, USA, September 25-27, 2017, Revised Selected Papers

2. Computers and Games : 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers

3. Automated Deduction in Geometry : 10th International Workshop, ADG 2014, Coimbra, Portugal, July 9-11, 2014, Revised Selected Papers

4. Automated Deduction in Geometry : 9th International Workshop, ADG 2012, Edinburgh, UK, September 17-19, 2012. Revised Selected Papers

5. Approximation and Online Algorithms : 5th International Workshop, WAOA 2007, Eilat, Israel, October 11-12, 2007, Revised Papers

6. Approximation and Online Algorithms : 4th International Workshop, WAOA 2006, Zurich, Switzerland, September 14-15, 2006, Revised Papers

7. Interactive Systems: Design, Specification, and Verification : 8th International Workshop, DSV-IS 2001. Glasgow, Scotland, UK, June 13-15, 2001. Revised Papers

8. Interactive Systems. Design, Specification, and Verification : 7th International Workshop, DSV-IS 2000, Limerick, Ireland, June 5-6, 2000. Revised Papers

10. Combinatorial Image Analysis : 19th International Workshop, IWCIA 2018, Porto, Portugal, November 22–24, 2018, Proceedings

11. Facing the Multicore-Challenge III : Aspects of New Paradigms and Technologies in Parallel Computing

12. Specification of a CAD * I Neutral File for CAD Geometry : Wireframes, Surfaces, Solids Version 3.2

13. Computer - Human Interaction in Symbolic Computation

14. Lindenmayer Systems : Impacts on Theoretical Computer Science, Computer Graphics, and Developmental Biology

15. Advances in Visual Computing : 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29-December 1, 2010, Proceedings, Part II

16. Advances in Visual Computing : Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part I

17. Advances in Visual Computing : Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I

18. Computer Vision Systems : Second International Workshop, ICVS 2001 Vancouver, Canada, July 7-8, 2001 Proceedings

19. Computer Vision Systems : Third International Conference, ICVS 2003, Graz, Austria, April 1-3, 2003, Proceedings

20. Graph Transformation, Specifications, and Nets : In Memory of Hartmut Ehrig

21. PHIGS by Example

22. Software Visualization : Visualizing the Structure, Behaviour, and Evolution of Software

23. Computational Science - ICCS 2007 : 7th International Conference, Beijing China, May 27-30, 2007, Proceedings, Part IV

24. Computational Science - ICCS 2007 : 7th International Conference, Beijing China, May 27-30, 2007, Proceedings, Part II

25. Multimodal Human-Computer Communication : Systems, Techniques, and Experiments

26. Programming in HTML and PHP : Coding for Scientists and Engineers

27. Learn SpriteBuilder for IOS Game Development

28. PHP Web Development with Macromedia Dreamweaver MX 2004

29. Multimedia-Technologie : Grundlagen, Komponenten und Systeme

32. Photoshop Elements 2 Tips and Tricks

33. Photoshop 7 and Illustrator 10 : Create Great Advanced Graphics

34. Fireworks MX Zero to Hero

35. Photoshop Face to Face

36. Geometrische Verfahren der Graphischen Datenverarbeitung

37. Multimedia-Technologie : Grundlagen, Komponenten und Systeme

38. Einführung in Graphische Fenstersysteme : Konzepte und reale Systeme

39. Foundation Dreamweaver MX

40. Rendering with Mental Ray®

41. Software-Entwicklung : Konzepte, Erfahrungen, Perspektiven Fachtagung, veranstaltet vom Fachausschuß 2.1 der GI Marburg, 21.–23. Juni 1989 Proceedings

42. Rendering with Mental Ray®

43. CAD Data Transfer for Solid Models

44. Dreamweaver MX 2004 Design Projects

45. Photoshop 7 Zero to Hero

46. Virtual Applications : Applications with Virtual Inhabited 3D Worlds

47. Theory and Practice of Geometric Modeling

48. Software Visualization : From Theory to Practice

49. Computer Graphics Programming : GKS — The Graphics Standard

50. Open Geometry: OpenGL® + Advanced Geometry