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2. Computers and Games : 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers
- Author
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Aske Plaat, Walter Kosters, Jaap van den Herik, Aske Plaat, Walter Kosters, and Jaap van den Herik
- Subjects
- Algorithms, Artificial intelligence, Software engineering, Computer networks, Computer graphics, Computer vision
- Abstract
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
- Published
- 2016
3. Automated Deduction in Geometry : 10th International Workshop, ADG 2014, Coimbra, Portugal, July 9-11, 2014, Revised Selected Papers
- Author
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Francisco Botana, Pedro Quaresma, Francisco Botana, and Pedro Quaresma
- Subjects
- Artificial intelligence, Computer graphics, Machine theory, Computer science—Mathematics, Discrete mathematics, Software engineering
- Abstract
This book constitutes the thoroughly refereed post-workshop proceedings of the 10th International Workshop on Automated Deduction in Geometry, ADG 2014, held in Coimbra, Portugal, in July 2014. The 11 revised full papers presented in this volume were carefully selected from 20 submissions. The papers show the trend set of current research in automated reasoning in geometry.
- Published
- 2015
4. Automated Deduction in Geometry : 9th International Workshop, ADG 2012, Edinburgh, UK, September 17-19, 2012. Revised Selected Papers
- Author
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Tetsuo Ida, Jacques Fleuriot, Tetsuo Ida, and Jacques Fleuriot
- Subjects
- Artificial intelligence, Computer graphics, Machine theory, Computer science—Mathematics, Discrete mathematics, Software engineering
- Abstract
This book constitutes the thoroughly refereed post-workshop proceedings of the 9th International Workshop on Automated Deduction in Geometry, ADG 2012, held in Edinburgh, UK, in September 2012. The 10 revised full papers presented together with 2 invited papers were carefully selected during two rounds of reviewing and improvement from the lectures given at the workshop. The conference represents a forum to exchange ideas and views, to present research results and progress, and to demonstrate software tools at the intersection between geometry and automated deduction; the scope of the ADG 2012 moreover has been expanded to cover topics in dynamic geometry.
- Published
- 2013
5. Approximation and Online Algorithms : 5th International Workshop, WAOA 2007, Eilat, Israel, October 11-12, 2007, Revised Papers
- Author
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Christos Kaklamanis, Martin Skutella, Christos Kaklamanis, and Martin Skutella
- Subjects
- Software engineering, Algorithms, Computer science—Mathematics, Discrete mathematics, Numerical analysis, Computer graphics, Artificial intelligence—Data processing
- Abstract
The Fifth Workshop on Approximation and Online Algorithms (WAOA 2007) focused on the design and analysis of algorithms for online and computationally hard problems. Both kinds of problems have a large number of applications from a variety of?elds. WAOA 2007 took place in Eilat, Israel, during October 11–12, 2007. The workshop was part of the ALGO 2007 event that also hosted ESA 2007, and PEGG 2007. The previous WAOA workshops were held in Budapest (2003), Rome (2004), Palma de Mallorca (2005) and Zurich (2006). The proceedings of these previous WAOA workshops have appeared as LNCS volumes 2909, 3351, 3879 and 4368, respectively. Topics of interest for WAOA 2007 were: algorithmic game theory, appro- mation classes, coloring and partitioning, competitive analysis, computational?nance, cuts and connectivity, geometric problems, inapproximability results, mechanism design, network design, packing and covering, paradigms for design and analysis of approximation and online algorithms, randomization techniques, real-world applications, and scheduling problems. In response to the call for - pers, we received 56 submissions. Each submission was reviewed by at least three referees, and the vast majority by at least four referees. The submissions were mainly judged on originality, technical quality, and relevance to the topics of the conference. Based on the reviews, the Program Committee selected 22 papers. We are grateful to Andrei Voronkov for providing the EasyChair conference system which was used to manage the electronic submissions, the review process, and the electronic PC meeting. It made our task much easier.
- Published
- 2008
6. Approximation and Online Algorithms : 4th International Workshop, WAOA 2006, Zurich, Switzerland, September 14-15, 2006, Revised Papers
- Author
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Thomas Erlebach, Christos Kaklamanis, Thomas Erlebach, and Christos Kaklamanis
- Subjects
- Software engineering, Algorithms, Computer science—Mathematics, Discrete mathematics, Numerical analysis, Computer graphics, Artificial intelligence—Data processing
- Abstract
This book constitutes the thoroughly refereed post-proceedings of the 4th International Workshop on Approximation and Online Algorithms, WAOA 2006, held in Zurich, Switzerland in September 2006 as part of the ALGO 2006 conference event. The 26 revised full papers presented were carefully reviewed and selected from 62 submissions.
- Published
- 2007
7. Interactive Systems: Design, Specification, and Verification : 8th International Workshop, DSV-IS 2001. Glasgow, Scotland, UK, June 13-15, 2001. Revised Papers
- Author
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Chris J. Johnson and Chris J. Johnson
- Subjects
- User interfaces (Computer systems), Human-computer interaction, Application software, Computers, Computer graphics, Software engineering, Computer science
- Abstract
This book constitutes the thoroughly refereed post-proceedings of the 8th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2001, held in Glasgow, Scotland, UK, in June 2001.The 12 revised full papers presented have gone through two rounds of reviewing, selection, and revision. The book offers topical sections on mobile interface design, context-sensitive interfaces, supervision and control systems, temporal and stochastic issues, and new perspectives.
- Published
- 2003
8. Interactive Systems. Design, Specification, and Verification : 7th International Workshop, DSV-IS 2000, Limerick, Ireland, June 5-6, 2000. Revised Papers
- Author
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Philippe Palanque, Fabio Paterno, Philippe Palanque, and Fabio Paterno
- Subjects
- Computer networks, Computer science, Application software, User interfaces (Computer systems), Human-computer interaction, Computer graphics, Software engineering
- Abstract
The wait for the year 2000 was marked by the fear of possible bugs that might have arisen at its beginning. One additional fear we had during this wait was whether - ganising this event would have generated a boon or another bug. The reasons for this fear originated in the awareness that the design of interactive systems is a fast moving area. The type of research work presented at this unique event has received limited support from funding agencies and industries making it more difficult to keep up with the rapid technological changes occurring in interaction technology. However, despite our fear, the workshop was successful because of the high-quality level of participation and discussion. Before discussing such results, let us step back and look at the evolution of DSV-IS (Design, Specification and Verification of Interactive Systems), an international wo- shop that has been organised every year since 1994. The first books that addressed this issue in a complete and thorough manner were the collection of contributions edited by Harrison and Thimbleby and the book written by Alan Dix, which focused on abstractions useful to highlight important concepts in the design of interactive systems. Since then, this area has attracted the interest of a wider number of research groups, and some workshops on related topics started to be organised. DSV-IS had its origins in this spreading and growing interest. The first workshop was held in a monastery located in the hills above Bocca di Magra (Italy).
- Published
- 2003
9. Algorithm Engineering and Experiments : 4th International Workshop, ALENEX 2002, San Francicsco, CA, USA, January 4-5, 2002, Revised Papers
- Author
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David M. Mount, Clifford Stein, David M. Mount, and Clifford Stein
- Subjects
- Computer programming, Software engineering, Algorithms, Artificial intelligence—Data processing, Computer graphics, Computer science—Mathematics, Discrete mathematics
- Published
- 2002
10. Combinatorial Image Analysis : 19th International Workshop, IWCIA 2018, Porto, Portugal, November 22–24, 2018, Proceedings
- Author
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Reneta P. Barneva, Valentin E. Brimkov, João Manuel R.S. Tavares, Reneta P. Barneva, Valentin E. Brimkov, and João Manuel R.S. Tavares
- Subjects
- Computer vision, Computer graphics, Software engineering, Medical informatics, Electronic data processing—Management, Computers, Special purpose
- Abstract
This book constitutes the refereed proceedings of the 19th International Workshop on Combinatorial Image Analysis, IWCIA 2018, held in Porto, Portugal, in November 2018.The 18 revised full papers presented were carefully reviewed and selected from 32 submissions. The papers are grouped into two sections. The first one includes nine papers devoted to theoretical foundations of combinatorial image analysis, including digital geometry and topology, array grammars, tilings and patterns, discrete geometry in non-rectangular grids, and other technical tools for image analysis. The second part includes nine papers presenting application-driven research on topics such as discrete tomography, image segmentation, texture analysis, and medical imaging.
- Published
- 2018
11. Facing the Multicore-Challenge III : Aspects of New Paradigms and Technologies in Parallel Computing
- Author
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Rainer Keller, David Kramer, Jan-Philipp Weiß, Rainer Keller, David Kramer, and Jan-Philipp Weiß
- Subjects
- Microprocessors, Computer architecture, Electronic digital computers—Evaluation, Software engineering, Computer graphics, Computer arithmetic and logic units, Computer storage devices, Memory management (Computer science)
- Abstract
This state-of-the-art survey features topics related to the impact of multicore, manycore, and coprocessor technologies in science and large-scale applications in an interdisciplinary environment. The papers included in this survey cover research in mathematical modeling, design of parallel algorithms, aspects of microprocessor architecture, parallel programming languages, hardware-aware computing, heterogeneous platforms, manycore technologies, performance tuning, and requirements for large-scale applications. The contributions presented in this volume are an outcome of an inspiring conference conceived and organized by the editors at the University of Applied Sciences (HfT) in Stuttgart, Germany, in September 2012. The 10 revised full papers selected from 21 submissions are presented together with the twelve poster abstracts and focus on combination of new aspects of microprocessor technologies, parallel applications, numerical simulation, and software development; thus they clearly show the potential of emerging technologies in the area of multicore and manycore processors that are paving the way towards personal supercomputing and very likely towards exascale computing.
- Published
- 2013
12. Specification of a CAD * I Neutral File for CAD Geometry : Wireframes, Surfaces, Solids Version 3.2
- Author
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E.G. Schlechtendahl and E.G. Schlechtendahl
- Subjects
- Computer-aided engineering, Computer graphics, Artificial intelligence—Data processing, Software engineering, Manufactures
- Abstract
1.1 PURPOSE The purpose of this paper is to document the results of Working Group (wireframes), Working Group 2 (solids),and Working Group 3 (surfaces) of the ESPRIT project 322 CAD•I (CAD Interfaces). The goal of these working groups is: 1. Develop a neutral file format for transfer of CAD data (curves, surfaces, and solid models) between CAD systems, and from the CAD domain to CAA (computer aided analysis) and CAM (computer aided manufacturing). 2. Develop pre- and post-processors with a number of representative CAD systems for this neutral file format. 3. Develop representative test model files and perform cycle tests and inter-system tests for CAD model transfer. 4. Contribute to the standardization activities in the national standardi zation bodies and in ISO for the establishment of a neutral file format for CAD data. This paper corresponds to a development stage as it was reached on July 6, 1987.
- Published
- 2012
13. Computer - Human Interaction in Symbolic Computation
- Author
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Norbert Kajler and Norbert Kajler
- Subjects
- Computer science—Mathematics, Computer graphics, Software engineering, Discrete mathematics, Algorithms
- Abstract
The well attended March 1994 HIse workshop in Amsterdam was a very lively con ference which stimulated much discussion and human-human interaction. As the editor of this volume points out, the Amsterdam meeting was just part of a year-long project that brought many people together from many parts of the world. The value of the effort was not only in generating new ideas, but in making people aware of work that has gone on on many fronts in using computers to make mathematics more understandable. The author was very glad he attended the workshop. • In thinking back over the conference and in reading the papers in this collection, the author feels there are perhaps four major conclusions to be drawn from the current state of work: 1. graphics is very important, but such features should be made as easy to use as possible; 2. symbolic mathematical computation is very powerful, but the user must be able to see'intermediate steps'; 3. system design has made much progress, but for semester-long coursework and book-length productions we need more tools to help composition and navigation; 4. monolithic systems are perhaps not the best direction for the future, as different users have different needs and may have to link together many kinds of tools. The editor of this volume and the authors of the papers presented here have also reached and documented similar conclusions.
- Published
- 2012
14. Lindenmayer Systems : Impacts on Theoretical Computer Science, Computer Graphics, and Developmental Biology
- Author
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Grzegorz Rozenberg, Arto Salomaa, Grzegorz Rozenberg, and Arto Salomaa
- Subjects
- Computer graphics, Developmental biology, L systems
- Abstract
L systems are language-theoretic models for developmental biology. They wereintroduced in 1968 by Aristid Lindenmayer (1925-1989) and have proved to be among the most beautiful examples of interdisciplinary science, where work in one area induces fruitful ideas and results in other areas. L systemsare based on relational and set-theoretic concepts, which are more suitable for the discrete and combinatorial structures of biology than mathematical models based on calculus or statistics. L systems have stimulated new work not only in the realistic simulation of developing organisms but also in the theory of automata and formal languages, formal power series, computer graphics, and combinatorics of words. This book contains research papers by almost all leading authorities and by many of the most promising young researchers in the field. The 28 contributions are organized in sections on basic L systems, computer graphics, graph grammars and map L systems, biological aspects and models, and variations and generalizations of L systems. The introductory paper by Lindenmayer and J}rgensen was written for a wide audience and is accessible to the non-specialist reader. The volume documents the state of the art in the theory of L systems and their applications. It will interest researchers and advanced students in theoretical computer science and developmental biology as well as professionals in computer graphics.
- Published
- 2012
15. Advances in Visual Computing : 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29-December 1, 2010, Proceedings, Part II
- Author
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Richard Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David Kao, Lisa Avila, Richard Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David Kao, and Lisa Avila
- Subjects
- Software engineering, Life sciences, Pattern recognition systems, Bioinformatics, Computer graphics, Image processing—Digital techniques, Computer vision
- Abstract
It is with great pleasure that we present the proceedings of the 6th Inter- tional, Symposium on Visual Computing (ISVC 2010), which was held in Las Vegas, Nevada. ISVC provides a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. The goal is to provide a forum for researchers, scientists, engineers, and pr- titioners throughout the world to present their latest research?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 14 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. The response to the call for papers was very good; we received over 300 submissions for the main symposium from which we accepted 93 papers for oral presentation and 73 papers for poster p- sentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 44 papers were accepted for oral presentation and 6 papers for poster presentation in the special tracks.
- Published
- 2010
16. Advances in Visual Computing : Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part I
- Author
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Richard Boyle, Bahram Parvin, Darko Koracin, Nikos Paragios, Syeda-Mahmood Tanveer, Tao Ju, Zicheng Liu, Sabine Coquillart, Carolina Cruz-Neira, Torsten Möller, Tom Malzbender, Richard Boyle, Bahram Parvin, Darko Koracin, Nikos Paragios, Syeda-Mahmood Tanveer, Tao Ju, Zicheng Liu, Sabine Coquillart, Carolina Cruz-Neira, Torsten Möller, and Tom Malzbender
- Subjects
- Software engineering, Pattern recognition systems, Computer vision, Biometric identification, Artificial intelligence, Computer graphics
- Abstract
It is with great pleasure that we welcome you to the Proceedings of the 3rd - ternational Symposium on Visual Computing (ISVC 2007) held in Lake Tahoe, Nevada/California. ISVC o?ers a common umbrella for the four main areas of visualcomputing including vision,graphics,visualization,andvirtualreality.Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research?ndings, ideas, devel- ments, and applications in the broader area of visual computing. Thisyear,theprogramconsistedof14oralsessions,1postersession,6special tracks, and 6 keynote presentations. Following a very successful ISVC 2006, the response to the call for papers was almost equally strong; we received over 270 submissions for the main symposium from which we accepted 77 papers for oral presentation and 42 papers for poster presentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 32 papers were accepted for oral presentation and 5 papers for poster presentation in the special tracks.
- Published
- 2007
17. Advances in Visual Computing : Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I
- Author
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Richard Boyle, Bahram Parvin, Darko Koracin, Ara Nefian, Gopi Meenakshisundaram, Valerio Pascucci, Jiri Zara, Jose Molineros, Holger Theisel, Tom Malzbender, Richard Boyle, Bahram Parvin, Darko Koracin, Ara Nefian, Gopi Meenakshisundaram, Valerio Pascucci, Jiri Zara, Jose Molineros, Holger Theisel, and Tom Malzbender
- Subjects
- Software engineering, Pattern recognition systems, Computer vision, Artificial intelligence, Computer graphics, Algorithms
- Abstract
It is with great pleasure that we welcome you all to the proceedings of the 2nd InternationalSymposiumonVisualComputing(ISVC2006)heldinLakeTahoe. Followinga successfulmeeting lastyear,wewitnesseda muchstrongerandmore productive event this year. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitionersthroughouttheworldtopresenttheirlatestresearch?ndings,ideas, developments and applications in the broader area of visual computing. This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Speci?cally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.
- Published
- 2006
18. Computer Vision Systems : Second International Workshop, ICVS 2001 Vancouver, Canada, July 7-8, 2001 Proceedings
- Author
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Bernt Schiele, Gerhard Sagerer, Bernt Schiele, and Gerhard Sagerer
- Subjects
- Computer vision, Artificial intelligence, Pattern recognition systems, Computer graphics, Software engineering
- Abstract
Following the highly successful International Conference on Computer Vision - stems held in Las Palmas, Spain (ICVS'99), this second International Workshop on Computer Vision Systems, ICVS 2001 was held as an associated workshop of the International Conference on Computer Vision in Vancouver, Canada. The organization of ICVS'99 and ICVS 2001 was motivated by the fact that the - jority of computer vision conferences focus on component technologies. However, Computer Vision has reached a level of maturity that allows us not only to p- form research on individual methods and system components but also to build fully integrated computer vision systems of signi cant complexity. This opens a number of new problems related to system architecture, methods for system synthesis and veri cation, active vision systems, control of perception and - tion, knowledge and system representation, context modeling, cue integration, etc. By focusing on methods and concepts for the construction of fully integrated vision systems, ICVS aims to bring together researchers interested in computer vision systems. Similar to the previous event in Las Palmas, ICVS 2001 was organized as a single-track workshop consisting of high-quality, previously unpublished papers on new and original research on computer vision systems. All contributions were presented orally. A total of 32 papers were submitted and reviewed thoroughly by program committee members. Twenty of them have been selected for p- sentation. We would like to thank all members of the organizing and program committee for their help in putting together a high-quality workshop.
- Published
- 2003
19. Computer Vision Systems : Third International Conference, ICVS 2003, Graz, Austria, April 1-3, 2003, Proceedings
- Author
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James Crowley, Justus Piater, Markus Vincze, Lucas Paletta, James Crowley, Justus Piater, Markus Vincze, and Lucas Paletta
- Subjects
- Computer vision, Software engineering, Artificial intelligence, Computer graphics, Pattern recognition systems
- Abstract
This book constitutes the refereed proceedings of the Third International Conference on Computer Vision Systems, ICVS 2003, held in Graz, Austria, in April 2003. The 51 revised full papers presented were carefully reviewed and selected from 109 submissions. The papers are organized in topical sections on cognitive vision, philosophical issues in cognitive vision, cognitive vision and applications, computer vision architectures, performance evaluation, implementation methods, architecture and classical computer vision, and video annotation.
- Published
- 2003
20. Graph Transformation, Specifications, and Nets : In Memory of Hartmut Ehrig
- Author
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Reiko Heckel, Gabriele Taentzer, Reiko Heckel, and Gabriele Taentzer
- Subjects
- Computer graphics, Compilers (Computer programs), Computer programming, Software engineering, Algorithms
- Abstract
This volume pays tribute to the scientific achievements of Hartmut Ehrig, who passed away in March 2016.The contributions represent a selection from a symposium, held in October 2016 at TU Berlin, commemorating Hartmut's life and work as well as other invited papers in the areas he was active in. These areas include Graph Transformation, Model Transformation, Concurrency Theory, in particular Petri Nets, Algebraic Specification, and Category Theory in Computer Science.
- Published
- 2018
21. PHIGS by Example
- Author
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William A. Gaman, William A. Giovinazzo, William A. Gaman, and William A. Giovinazzo
- Subjects
- Computer graphics
- Abstract
The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system. PHIGS has been actively under development since 1980. Much of this development has been performed by Technical Committee X3H3 under the American National Standard Institute (ANSI) procedures. PHIGS is also an international standard sponsored by the United States and developed by the international computer-graphics committee, ISO TC97/SC21/WG2. In addition, PHIGS has been selected as the graphics extension to the X-window standard and as part of the Intel i860 P.A.X. standard. The PHIGS standard has received wide acceptance throughout the computer graphics industry. PHIGS libraries are available on most of the high performance three-dimensional graphics platforms. These include IBM, DEC, HP, Sun, Alliant, Stardent, and Silicon Graphics. Despite this acceptance, there are few texts that provide the software engineer with an overview of the standard. The only currently available PHIGS references are in the form of the ANSI functional description, technical papers, and device-specific PHIGS to the novice PHIGS programmer.
- Published
- 2012
22. Software Visualization : Visualizing the Structure, Behaviour, and Evolution of Software
- Author
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Stephan Diehl and Stephan Diehl
- Subjects
- Software engineering, Computer graphics, Computer-aided engineering
- Abstract
Software visualization encompasses the development and evaluation of methods for graphically representing different aspects of software, including its structure, its execution, and its evolution. Software visualization combines techniques from areas like software engineering, programming languages, data mining, computer graphics, information visualization and human-computer interaction. So far, there exist only anthologies and proceedings about software visualization. With this book, Stephan Diehl has written the first textbook on software visualization. As such it targets both students and teachers in computer science. Topics covered include static program visualization, algorithm animation, visual debugging, as well as the visualization of the evolution of software. The author's presentation emphasizes common principles and provides different examples mostly taken from seminal work. In addition, each chapter is followed by a list of exercises including both pen and paper exercises, as well as programming tasks. Although written mostly for graduate students, the book will also be a source for researchers in both academia and industry, as it will provide a broad and systematic overview of the area including many pointers to tools available today.
- Published
- 2007
23. Computational Science - ICCS 2007 : 7th International Conference, Beijing China, May 27-30, 2007, Proceedings, Part IV
- Author
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Yong Shi, Geert Dick van Albada, Jack Dongarra, Peter M.A. Sloot, Yong Shi, Geert Dick van Albada, Jack Dongarra, and Peter M.A. Sloot
- Subjects
- Computer networks, Computer graphics, Computer simulation, Computer science, Software engineering, Numerical analysis
- Abstract
Part of a four-volume set, this book constitutes the refereed proceedings of the 7th International Conference on Computational Science, ICCS 2007, held in Beijing, China in May 2007. The papers cover a large volume of topics in computational science and related areas, from multiscale physics to wireless networks, and from graph theory to tools for program development.
- Published
- 2007
24. Computational Science - ICCS 2007 : 7th International Conference, Beijing China, May 27-30, 2007, Proceedings, Part II
- Author
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Yong Shi, Geert Dick van Albada, Jack Dongarra, Peter M.A. Sloot, Yong Shi, Geert Dick van Albada, Jack Dongarra, and Peter M.A. Sloot
- Subjects
- Computer networks, Computer graphics, Computer simulation, Computer science, Software engineering, Numerical analysis
- Abstract
Part of a four-volume set, this book constitutes the refereed proceedings of the 7th International Conference on Computational Science, ICCS 2007, held in Beijing, China in May 2007. The papers cover a large volume of topics in computational science and related areas, from multiscale physics to wireless networks, and from graph theory to tools for program development.
- Published
- 2007
25. Multimodal Human-Computer Communication : Systems, Techniques, and Experiments
- Author
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Harry Bunt, Robbert-Jan Beun, Tijn Borghuis, Harry Bunt, Robbert-Jan Beun, and Tijn Borghuis
- Subjects
- Computer networks, User interfaces (Computer systems), Human-computer interaction, Artificial intelligence, Multimedia systems, Computer graphics, Software engineering
- Abstract
This book constitutes the strictly reviewed post-workshop documentation of the First International Conference on Cooperative Multimodal Communication held in Eindhoven, The Netherlands, in 1995.The volume presents an introductory survey and carefully re vised and updated full versions of three invited contributions and 14 papers selected for inclusion in the book after intensive reviewing. Among the issues addressed are intelligent multimedia retrieval, cooperative conversation, agent system communication, multimodal maps, multimodal plan presentation, multimodal user interfaces, multimodal dialog, and various systems for multimodal HCI.
- Published
- 2006
26. Programming in HTML and PHP : Coding for Scientists and Engineers
- Author
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David R. Brooks and David R. Brooks
- Subjects
- Software engineering, Microprogramming, Client/server computing—Equipment and supplies, Computer graphics
- Abstract
This concise and accessible textbook will enable readers to quickly develop the working skills necessary to solve computational problems in a server-based environment, using HTML and PHP. The importance of learning by example (as opposed to simply learning by copying) is emphasized through extensive use of hands-on exercises and examples, with a specific focus on useful science and engineering applications. The clearly-written text is designed to be simple to follow for the novice student, without requiring any background in programming or mathematics beyond algebra.Topics and features: describes the creation of HTML pages and the characteristics of HTML documents, showing how to use HTML tables, forms, lists, and frames to organize documents for use with PHP applications; explains how to set up a PHP environment, using a local or remote server; introduces the capabilities and syntax of the PHP language, including coverage of array syntax and use; examines user-defined functionsin programming, summarizing PHP functions for reading and writing files, viewing the content of variables, and manipulating strings; reviews the PHP GD graphics library, presenting applications for creating pie charts, bar graphs, and line graphs suitable for displaying scientific data; includes appendices listing HTML and ASCII special characters, and highlighting the essential basic strategies for solving computational problems.Supplying all of the tools necessary to begin coding in HTML and PHP, this invaluable textbook is ideal for undergraduate students taking introductory courses in programming. The book will also serve as a helpful self-study text for professionals in any technical field.
- Published
- 2017
27. Learn SpriteBuilder for IOS Game Development
- Author
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Steffen Itterheim and Steffen Itterheim
- Subjects
- Computer graphics, Application software--Development, Video games--Programming
- Abstract
SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.
- Published
- 2014
28. PHP Web Development with Macromedia Dreamweaver MX 2004
- Author
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David Powers, Allan Kent, Rachel Andrew, David Powers, Allan Kent, and Rachel Andrew
- Subjects
- Computer graphics, Software engineering
- Abstract
PHP is the most popular Open source server-side scripting language, with extensive support available in Dreamweaver MX. This concise, no-nonsense book teaches you how to develop accessible, standards-compliant PHP-driven websites using PHP 4 and Macromedia Dreamweaver MX 2004. PHP Web Development with Macromedia Dreamweaver MX 2004 presents real-world tutorials so you can expect fast results as you progress through the book. It also covers vital web development topics such as web standards principles and implementation, and it includes a useful setup section to get you up-and-running quickly and easily.
- Published
- 2013
29. Multimedia-Technologie : Grundlagen, Komponenten und Systeme
- Author
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Ralf Steinmetz and Ralf Steinmetz
- Subjects
- Computer networks, Software engineering, Computer graphics, Computer vision, Natural language processing (Computer science)
- Abstract
In dem Buch'Multimedia-Technologie'werden Grundlagen, Komponenten und Systeme multimedialer Datenverarbeitung beschrieben. Die rasanten Entwicklungen auf diesem Gebiet führten zu einem vollständig überarbeiteten, durchgängig aktualisierten und signifikant erweiterten sowie völlig neu gestalteten Werk, in dem die integrierte digitale Speicherung, Kommunikation, Verarbeitung und Darstellung kontinuierlicher (z.B. Audio, Video) und diskreter Mediendaten (z.B. Grafik, Text) erläutert werden. Schwerpunkte bilden Kompressionsverfahren, optische Speicher, Medienserver, Dienstgüte, Kommunikation, Dokumente, Design und Sicherheitsaspekte bei multimedialen Systemen.
- Published
- 2013
30. GI — 17. Jahrestagung Computerintegrierter Arbeitsplatz im Büro : München, 20.–23. Oktober 1987. Proceedings
- Author
-
Manfred Paul and Manfred Paul
- Subjects
- Business information services, Application software, Natural language processing (Computer science), Software engineering, Computer networks, Computer graphics
- Published
- 2013
31. From Photoshop to Dreamweaver : 3 Steps to Great Visual Web Design
- Author
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Colin Smith, Catherine McIntyre, Colin Smith, and Catherine McIntyre
- Subjects
- Computer graphics, Software engineering
- Abstract
friends of ED
- Published
- 2013
32. Photoshop Elements 2 Tips and Tricks
- Author
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Gavin Cromhout, Janee Aronoff, Pete Walsh, Dan Caylor, George Kingsnorth, Gavin Cromhout, Janee Aronoff, Pete Walsh, Dan Caylor, and George Kingsnorth
- Subjects
- Computer graphics, Software engineering
- Abstract
An exciting collection of tips and tricks to help you make the most out of this amazing low-cost piece of software. We'll help you uncover some of the secrets hidden in Adobe Photoshop Elements 2, as well as nifty shortcuts—you'll work more effectively and have more time to play! You can learn a lot by experimenting, but it would take you a very long time to pick up the tips and tricks we show you in this book. We've pooled the knowledge of some highly experienced professionals to help provide this handy reference, and ordered them in a clear, logical way—keep this by your side and you'll certainly save time, as well as discover interesting and surprising new ways to manipulate your images. Whether you're just getting to grips with Elements or a more experienced user, this a great addition to your library, that you'll find you want to refer to time and again. We've packed this book full of tips on a wide range of subjects—from making selections to effects and filters—it's all here! Hundreds of hints come thick and fast, from half a page to two pages, every one designed to be used in a variety of situations. Each tip comes with a picture and information about how and when it's likely to be useful, so you'll know when to put it into action!
- Published
- 2013
33. Photoshop 7 and Illustrator 10 : Create Great Advanced Graphics
- Author
-
Vicki Loader, Dave Cross, Barry Huggins, Ian Tindale, Vicki Loader, Dave Cross, Barry Huggins, and Ian Tindale
- Subjects
- Computer graphics, Software engineering
- Abstract
This book will show you how to combine the power of Photoshop 7 and Illustrator 10 to take your creative and production skills to new heights. Find out the best way to use them in tandem, with a seamless workflow, for stunning results in your print and web output. The book looks at how the programs work together to help you create great graphics with practical demonstrations of projects you are likely to encounter in your work. You'll learn advanced techniques for working with layer blending modes, the latest tools and new file formats such as SVG, along with color management, animation, printing, web-publishing, and integration with other programs. This book is not for Photoshop and Illustator novices—it's called'Advanced'because it aims to take your basic skills to the next level and teach you how to create the finest graphics you find in the world around you. The book looks at how the programs can serve each other and you: Adobe has worked hard to make these two applications function more efficiently together—this book will help you to reap the rewards of their labor. The aim of this book is to show how Photoshop 7 and illustrator 10 can work together as part of a team; this means looking at their strengths and weaknesses and how they compliment one another. Part 1 is shorter than Part 2 and contains an analysis of each application; how each one performs certain tasks and where the crossover lies. Many functions can be acheived in both and there is a certain amount of personal choice involved—we evaluate the benefits of each one and which may be suited to certain tasks: we want you to find the right balance to maintain a long and happy marriage! In Part 2, we look at the practical applications of each one through a series of projects that detail step-by-step how they may be used in conjunction with each other. The tutorials are backed up with theory and additional information to help you make an informed choice whendeciding the workflow that fits you best. We hope to help you make the best use of your skills and talents, so you can go further and achieve more.
- Published
- 2013
34. Fireworks MX Zero to Hero
- Author
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Charles Brown, Joyce J. Evans, Charles Brown, and Joyce J. Evans
- Subjects
- Computer graphics, Software engineering
- Abstract
Fireworks MX Zero To Hero is intended for the majority of readers who don't need to be told when to jump, or ask how high. If you're new to Fireworks MX, this book will provide you with a fast learning curve to get you swiftly up to speed, and progressing towards the creativity you want to achieve; and if you already have some familiarity with any version of Fireworks, it'll provide many, many exercises and case studies that will extend your knowledge of techniques, tips, and tricks. In addition, the book serves as a handy reference to a reader of any level. Structured into three distinctive sections, the aim of this book is to provide as much knowledge and as many skills and techniques as can fit into 450 pages. Section One: Fireworks MX Primer. This section will get you familiar with the major tools and functionality of Fireworks MX, by example, and simple-to-understand explanation, and in fewer than 200 pages. Section Two: Projects. Here you're introduced to case studies and examples that will give you practical, hands-on experience and provide exposure to the more complex tools in Fireworks MX—learning by experience. As well as practicing your new found skills, this is also the place where you'll learn many tips and tricks of the trade. You can view an exercise from this section here. Section Three: Real-World. In this section we look at Fireworks MX as it's used in the real world of professional design not just as a standalone application, but as part of the formation of the designers creative toolbox.
- Published
- 2013
35. Photoshop Face to Face
- Author
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Katy Freer, Francine Spiegel, Gavin Cromhout, Adrian Luna, Nathan Flood, Josh Fallon, Douglas Mullen, Jim Hannah, James Widegren, Katy Freer, Francine Spiegel, Gavin Cromhout, Adrian Luna, Nathan Flood, Josh Fallon, Douglas Mullen, Jim Hannah, and James Widegren
- Subjects
- Computer graphics, Software engineering
- Abstract
If we were to say Marilyn to you, what would you be thinking? Monroe? Manson? Well, you would be thinking about the most inspired use of facial imagery. Anybody in advertising will tell you that the most effective sales tool around is the face. A face can sell you anything. Any product, any idea. And the most striking faces become icons in their own right. With Adobe Photoshop, we can see the possibilities for facial stylization explode. This book looks at how to develop an image to get it right, and how to make these mugshots genuinely memorable. Some of the most exciting designers around have gathered to work their magic on this tightly focused canvas, working from a number of different starting points. Whether it's a perfect gloss you're after, or an abstract form of iconography, Photoshop has a collection of subtle and powerful tricks up its sleeve, and this book coaxes them into the open. This is a full color inspirations title, aimed at showing professionals and home users alike how to access the multiplicity of techniques available in Adobe Photoshop. By using such a familiar model as the human face, the effectiveness and originality of these techniques is thrown into sharp relief. The book employs versions of Photoshop up to the release of version 7, although the techniques shown will be compatible with previous releases of the software. Each chapter contains multiple examples of how to treat a face in Photoshop, and an in-depth explanation of technique from the designer.
- Published
- 2013
36. Geometrische Verfahren der Graphischen Datenverarbeitung
- Author
-
Jose L. Encarnacao, Josef Hoschek, Joachim Rix, Jose L. Encarnacao, Josef Hoschek, and Joachim Rix
- Subjects
- Geometrical drawing--Data processing, Computer graphics, Engineering design--Data processing
- Abstract
Die zunehmenden Fähigkeiten von Rechnersystemen ermöglichen den Einsatz komplexer mathematischer Methoden für Anwendungen aus dem Bereich der Graphischen Datenverarbeitung und des Computer Aided Design (CAD). Der effektive Einsatz dieser Methoden in den verschiedenen Darstellungsbereichen der Graphischen Datenverarbeitung, wie CAD-, Animations- oder Visualisierungssystemen, erfordert eine intensive Abstimmung und Zusammenarbeit der Fachgebiete Mathematik und Informatik sowohl in der Forschung als auch in der industriellen Anwendung. Mit der Zielsetzung, einerseits die mathematisch-geometrischen Grundlagen und andererseits die Anwendungen geometrischer Verfahren im Graphik- und CAD-Bereich darzustellen und zu diskutieren, veranstaltete das Darmstädter Zentrum für Graphische Datenverarbeitung (ZGDV) in Zusammenarbeit mit der Fraunhofer-Arbeitsgruppe für Graphische Datenverarbeitung (FhG-AGD) und der Technischen Hochschule Darmstadt vom 28. bis 30. März 1990 den Workshop, aus dem die Beiträge dieses Buches hervorgehen.
- Published
- 2013
37. Multimedia-Technologie : Grundlagen, Komponenten und Systeme
- Author
-
Ralf Steinmetz and Ralf Steinmetz
- Subjects
- Multimedia systems, Software engineering, Computer graphics, Computer vision, Application software
- Abstract
In dem Buch Multimedia-Technologie werden Grundlagen, Komponenten und Systeme multimedialer Datenverarbeitung beschrieben. In diesem Werk werden die integrierte digitale Speicherung, Kommunikation, Verarbeitung und Darstellung kontinuierlicher (z.B. Audio, Video) und diskreter Mediendaten (z.B. Grafik, Text) umfassend erläutert. Schwerpunkte bilden Kompressionsverfahren, optische Speicher, Medienserver, Dienstgüte, Kommunikation, Dokumente, Design und Sicherheitsaspekte bei multimedialen Systemen.Die dritte Auflage ist überarbeitet und aktualisiert.
- Published
- 2013
38. Einführung in Graphische Fenstersysteme : Konzepte und reale Systeme
- Author
-
Arnold Klingert and Arnold Klingert
- Subjects
- Application software, Computer graphics, Software engineering
- Abstract
In den vergangenen Jahren haben sich Graphische Fenstersysteme von einem Forschungsgegenstand zu einer Basistechnologie entwickelt. Nahezu jede anspruchsvolle Dialogsoftware setzt auf einem Fenstersystem als Plattform auf. Auch heute noch befinden sich Fenstersysteme im Wandel und sind Gegenstand der Forschung; derzeit vor allem, was Multimedia-Anwendungen, Spracheingabe und 3D-Visualisierung betrifft. Dieses Buch stellt die Grundlagen der heutigen Fenstersysteme vor und bietet einen Einblick in ihre Funktionsweise. Es erarbeitet zunächst theoretische Konzepte, technische Grundlagen und Qualiltätskriterien. Es ist außerdem ein Leitfaden für die Praxis, weil marktübliche Systeme (z.B. X/Motif, Windows) anhand der entstandenen Klassifikation besprochen werden.
- Published
- 2013
39. Foundation Dreamweaver MX
- Author
-
Craig Grannell, Jerome Turner, Matt Stephens, George McLachlan, Todd Marks, Craig Grannell, Jerome Turner, Matt Stephens, George McLachlan, and Todd Marks
- Subjects
- Computer graphics, Software engineering
- Abstract
Macromedia Dreamweaver MX merges the faultless visual layout tools of Dreamweaver and the powerful yet easy-to-use database integration offered by UltraDev into a product that is simply the most vital piece of software any web designer can own. Unlike many other books, Foundation Dreamweaver MX concentrates on both sides of this alliance, looking to the future. No matter what your background, this book will give you a solid foundation in graphic design and layout issues as well as a full grounding in the powerful database integration features that Dreamweaver MX offers. The truth is that database integration is no more of an extra in today's climate than faultless visual design, and this book is here to guide you through this new world, covering dynamic scripting with PHP and the popular MySQL database. This book is suitable for both PC and Mac (OS X needed) platforms. Whether a complete novice or a past user, after reading this book, youll be fluent in the full breadth of Dreamweaver MX's powerful functionality, a unique learning curve backed up by solid real-world case studies and tutorials. What this book covers: Site design and layout principles Using templates and Cascading Style Sheets to create advanced site designs Adding interactivity to pages with script Setting up PHP and MySQL to create powerful dynamic database-driven applications Dreamweaver MX makes this all possible, and Foundation Dreamweaver MX makes it easier than you could have imagined. December 2002: Macromedia has released an update, available for download, which addresses a number of issues in Dreamweaver MX, including compatibity with Macromedia Contribute.
- Published
- 2013
40. Rendering with Mental Ray®
- Author
-
Thomas Driemeyer and Thomas Driemeyer
- Subjects
- Computer vision, Computer graphics, Software engineering, Compilers (Computer programs)
- Abstract
mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included and used as the basis for all examples. The second edition was extended to cover the new generation of mental ray, version 3.0, throughout the book. A CD with a fully programmable demo version of the software together with example scene data and shaders that are described in the book is enclosed. The software permits experimentation on a wide variety of supported computer platforms.
- Published
- 2013
41. Software-Entwicklung : Konzepte, Erfahrungen, Perspektiven Fachtagung, veranstaltet vom Fachausschuß 2.1 der GI Marburg, 21.–23. Juni 1989 Proceedings
- Author
-
Wolfram-M. Lippe and Wolfram-M. Lippe
- Subjects
- Software engineering, Compilers (Computer programs), Computer graphics
- Abstract
Dieser Band enthält die Beiträge - darunter auch sechs eingeladene - zu einer Fachtagung, die der Fachausschuß 2.1'Programmiersprachen und Software-Entwicklung'der Gesellschaft für Informatik in Zusammenarbeit mit der Universität Marburg vom 21. bis 23. Juni 1989 veranstaltet hat. Dabei wird sowohl über neue Konzepte auf dem Gebiet der Software-Entwicklung als auch über Erfahrungen mit bestehenden Systemen berichtet. Im Mittelpunkt des Interesses stehen Aspekte der Software-Entwicklung: - Welche Leitlinien sollen zur Orientierung dienen, welche Methoden und Werkzeuge sind für welche Aufgabenstellungen am besten geeignet? - Wie lassen sich die speziellen Probleme bewältigen, die sich bei der Planung und Durchführung großer Software-Projekte ergeben, wie lassen sich Kosten und Termine abschätzen, große Entwickler-Teams führen, Systembausteine arbeitsteilig entwickeln und zusammenfügen, Dokumentationsmengen verwalten? - Mit welchen sprachlichen Ausdrucksmitteln und Interaktionsformen wird man zukünftig mit Computern umgehen, wie werden sie in Entwicklungsumgebungen verfügbar gemacht und diese wiederum durch Software realisiert? - Welchen Einfluß haben Software-Entwicklung und -Anwendung auf die beteiligten Menschen? - Wie gestaltet und verändert sich die Arbeitssituation und -qualität für Software-Entwickler und Benutzer? - Wie sind die Aufgaben zwischen Mensch und Maschine verteilt, welche Auswirkungen haben Automatisierungsvorhaben auf die Gesellschaft?
- Published
- 2013
42. Rendering with Mental Ray®
- Author
-
Thomas Driemeyer and Thomas Driemeyer
- Subjects
- Computer vision, Computer graphics, Software engineering, Compilers (Computer programs)
- Abstract
mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included and used as the basis for all examples.
- Published
- 2013
43. CAD Data Transfer for Solid Models
- Author
-
E.G. Schlechtendahl and E.G. Schlechtendahl
- Subjects
- Computer-aided engineering, Computer graphics, Artificial intelligence—Data processing, Software engineering, Manufactures
- Abstract
Principal authors: U. Kroszynski, B. Palstr9Sm 1.1 The evolution of concepts and specifications for CAD data exchange The CAD/CAM community has witnessed, during the last decade, the appearance of several specifications as well as proposals for standards which either attempt to cover wider areas or to be more reliable and stable than the others. With the rapid evolution of both hardware and software, the capabilities offered by CAD systems and CAD based application systems are far more advanced than they were only ten years ago, even when they are now based on micro-computers or personal comput ers. The situation with standards, however, is not and cannot be so. In order to be reliable and accepted by a wide community of both vendors and users, a standard has to be sta ble. This implies a life span of at least a decade. This also implies that the standard has to be general and flexible enough to accommodate present as well as expected future developments. 1.1.1 IGES The initial development of concepts for CAD data exchange is strongly influenced by the US Integrated Computer Aided Manufacturing (ICAM) programme, that dealt with the development of methods for data exchange. In September 1979, a subgroup was estab lished with participation of the National Bureau of Standards, the General Electric Com pany, and the Boeing Company. The result of this effort was the Initial Graphics Exchange Specification (IGES) that was published as a NBS report [61] in 1980.
- Published
- 2013
44. Dreamweaver MX 2004 Design Projects
- Author
-
Allan Kent, Rachel Andrew, Craig Grannell, Christopher Schmitt, Allan Kent, Rachel Andrew, Craig Grannell, and Christopher Schmitt
- Subjects
- Computer graphics, Software engineering
- Abstract
Dreamweaver MX 2004 Design Projects takes you through the process of creating four real-world case studies, enabling you to take your Dreamweaver skills to a new level. Each case study is written by a different web design professional, and features a common web site archetype taken from inception to completion. All are brimming with essential techniques to inspire and teach you. The four different sites are as follows: Christopher Schmitt's entertainment/fan site project, dedicated to the band U2, covers: setting site goals; producing user profiles to define the audience, site maps, and design mockups; refining the design and producing it in Photoshop; and finally working with Dreamweaver MX 2004 to easily construct an accessible, easy-to-maintain web site. Allan Kent's news portal project takes you through the process of designing and building a dynamic, database-driven site with Dreamweaver MX 2004 and PHP. He looks at information architecture, building the back-end database, creating the necessary administrative tools, and finally, building a front-end that is both standards-compliant and easy to use. Craig Grannell's corporate site project begins with groundwork and methodology, then shows how to harness the power of CSS and Dreamweaver MX 2004 templates to rapidly get a site up and running and ensure that updates and maintenance are painless and cost-effective. Rachel Andrew's company intranet project walks you through the entire process of creating a company intranet using the ASP server model in Dreamweaver MX 2004. It begins with a detailed planning stage, then continues by looking at database development, providing user logins, and managing files on the server. This project utilizes built-in Server Behaviors in Dreamweaver, third-party extensions, and hand-coding.
- Published
- 2013
45. Photoshop 7 Zero to Hero
- Author
-
Julie Hatton, Gavin Cromhout, Shahid Shah, Martin Jacobsen, Adam Juniper, Julie Hatton, Gavin Cromhout, Shahid Shah, Martin Jacobsen, and Adam Juniper
- Subjects
- Computer graphics, Software engineering
- Abstract
From Photoshop 7 beginner to master, this book is designed to get you up to speed in the blink of an eye. Chapter Zero gets you acclimated with a quick tour of the basics—everything else is up to you. If you've got particular projects in mind, you can skip ahead and shortcut to fast solutions and instant results. If you want to know the whole story, you can work through the plain-speaking, comprehensively-illustrated chapters one by one and find out everything you need to know. Photoshop 7 Zero to Hero also includes a 96-page full color section featuring three complete Hero projects, wherein professional users of Photoshop take you through their workflow, from source image to the final work, packed with the insight only pros can give. This book will give you the knowledge, and the inspiration, to be a Photoshop 7 Hero.
- Published
- 2013
46. Virtual Applications : Applications with Virtual Inhabited 3D Worlds
- Author
-
Peter B. Andersen, Lars Qvortrup, Peter B. Andersen, and Lars Qvortrup
- Subjects
- User interfaces (Computer systems), Human-computer interaction, Multimedia systems, Software engineering, Computer graphics
- Abstract
3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into which users and objects from the real world should be moved) we are increasingly focusing on augmented reality (i.e. on moving computers out into the reality of real users, objects and activities). This book deals with the use of virtual inhabited 3D spaces in both contexts. Based on the structuring of the application domains, this book looks at the use of VR and augmented reality in the following major application domains: - Production oriented applications - use of VR and augmented reality for control of complex production plants, for navigation support (ships, cars, aeroplanes) and for support of collaborative work processes - Communication support applications - virtual spaces are used for supporting communication in learning environments and for support of organisational communication. Also virtual spaces are used for supporting the navigation of people in public spaces, i.e. as maps, planning tools - Scientific applications - use of 3D models for medical research; use of dynamic models for representation of abstract concepts and ideas (data-mining applications); use of dynamic 3D models for simulating biological or social processes - Artistic and cultural applications - the construction of stages representing concepts and/or emotions
- Published
- 2013
47. Theory and Practice of Geometric Modeling
- Author
-
Wolfgang Straßer, Hans-Peter Seidel, Wolfgang Straßer, and Hans-Peter Seidel
- Subjects
- Mechanical engineering, Computer graphics, Computer-aided engineering, Computers, Software engineering
- Abstract
This book is a result of the lectures and discussions during the conference'Theory and Practice of Geometric Modeling'. The event has been organized by the Wilhelm-Schickard-Institut fiir Informatik, Universitat Tiibingen and took place at the Heinrich-Fabri-Institut in Blaubeuren from October 3 to 7, 1988. The conference brought together leading experts from academic and industrial research institutions, CAD system developers and experien ced users to exchange their ideas and to discuss new concepts and future directions in geometric modeling. The main intention has been to bridge the gap between theoretical results, performance of existing CAD systems and the real problems of users. The contents is structured in five parts: A Algorithmic Aspects B Surface Intersection, Blending, Ray Tracing C Geometric Tools D Different Representation Schemes in Solid Modeling E Product Modeling in High Level Specifications The material presented in this book reflects the current state of the art in geometric modeling and should therefore be of interest not only to university and industry researchers, but also to system developers and practitioners who wish to keep up to date on recent advances and new concepts in this rapidly expanding field. The editors express their sincere appreciation to the contributing authors, and to the members of the program committee, W. Boehm, J. Hoschek, A. Massabo, H. Nowacki, M. Pratt, J. Rossignac, T. Sederberg and W. Tiller, for their close cooperation and their time and effort that made the conference and this book a success.
- Published
- 2012
48. Software Visualization : From Theory to Practice
- Author
-
Kang Zhang and Kang Zhang
- Subjects
- Software engineering, User interfaces (Computer systems), Human-computer interaction, Compilers (Computer programs), Computer graphics, Multimedia systems
- Abstract
Software Visualization: From Theory to Practice was initially selected as a special volume for'The Annals of Software Engineering (ANSE) Journal', which has been discontinued. This special edited volume, is the first to discuss software visualization in the perspective of software engineering. It is a collection of 14 chapters on software visualization, covering the topics from theory to practical systems. The chapters are divided into four Parts: Visual Formalisms, Human Factors, Architectural Visualization, and Visualization in Practice. They cover a comprehensive range of software visualization topics, including •Visual programming theory and techniques for rapid software prototyping and graph visualization, including distributed programming; •Visual formalisms such as Flowchart, Event Graph, and Process Communication Graph; •Graph-oriented distributed programming; •Program visualization for software understanding, testing/debugging and maintenance; •Object-oriented re-design based on legacy procedural software; •Cognitive models for designing software exploration tools; •Human comprehensibility of visual modeling diagrams in UML; •UML extended with pattern compositions for software reuse; •Visualization of software architecture and Web architecture for better understanding; •Visual programming and program visualization for music synthesizers; •Drawing diagrams nicely using clustering techniques for software engineering.
- Published
- 2012
49. Computer Graphics Programming : GKS — The Graphics Standard
- Author
-
G. Enderle, K. Kansy, G. Pfaff, G. Enderle, K. Kansy, and G. Pfaff
- Subjects
- Computer graphics, Software engineering, Computer-aided engineering, Dynamics, Nonlinear theories
- Abstract
For several years the authors of this book have been involved in the design and the national and international review of the forthcoming graphical standard. When the end of this process could be foreseen and the International Standard'Graphical Kernel System'(GKS) was cast into its. final form, the urgent need arose for detailed information to the graphics community about this stan dard and for the education of graphics programmers. One major goal of GKS, besides the portability of graphical application programs and the device inde pendence, is'programmer portability'by establishing a common base for train ing of graphics programmers. Having accompanied the path of GKS from the very early stages of defining the basic concepts and designing its first versions up to the final draft of the International Standard, we feIt it worthwhile to start the venture of a text book on computer graphics programming based on GKS. This book is aimed, at one hand, at graphics users, experts and managers who want to get an overview of the new standard and a better understanding of its concepts. On the other hand, it addresses the graphics programmers who want to use GKS for realizing their graphical applications. It can serve as the base for teaching and studying functions, concepts and methods of GKS. Addi tionally, it will be a valuable source of information for implementors of GKS.
- Published
- 2012
50. Open Geometry: OpenGL® + Advanced Geometry
- Author
-
Georg Glaeser, Hellmuth Stachel, Georg Glaeser, and Hellmuth Stachel
- Subjects
- Software engineering, Computer graphics
- Abstract
This book is about graphics programming based on OPENGL. The program ming language is C++. The programs will run under various operating systems, among them WINDOWS 9x, ALPHA-STATIONS (Digital workstations) and SILI CON GRAPHICS workstations. Hardware is used if accessible. The book provides a graphics library. This library is based on OPENGL and expands the elemen tary routines. Thus, the reader is enabled to realize direct geometrical thinking without having to care much about implementation. The enclosed modules provide the reader with solutions for: • The most common intersection problems and measuring tasks of both pla nar and spatial geometry. • The creation ofarbitrary geometric objects, e.g., by means ofdifferent kinds of'sweeping.'• The creation of the most general solids by means of Boolean operations (intersection, union, and complements of solid polyhedra). The book presents: • A well documented, versatile, and robust geometry library. The reader can use it very easily and expand it in any way he/she likes. vi Preface • A programming course that provides a deeper insight into object-oriented thinking and programming.It contains an introduction to C++ (for begin ners and intermediate programmers) that is influenced by the experience gained from thousands of programming hours (which may even be useful to experienced programmers).
- Published
- 2012
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