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2. Graph-Theoretic Concepts in Computer Science : 49th International Workshop, WG 2023, Fribourg, Switzerland, June 28–30, 2023, Revised Selected Papers
- Author
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Daniël Paulusma, Bernard Ries, Daniël Paulusma, and Bernard Ries
- Subjects
- Discrete mathematics, Computer science—Mathematics, Algorithms, Computer graphics, Numerical analysis
- Abstract
This volume constitutes the thoroughly refereed proceedings of the 49th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2023. The 33 full papers presented in this volume were carefully reviewed and selected from a total of 116 submissions. The WG 2022 workshop aims to merge theory and practice by demonstrating how concepts from graph theory can be applied to various areas in computer science, or by extracting new graph theoretic problems from applications.
- Published
- 2023
3. Graph-Theoretic Concepts in Computer Science : 48th International Workshop, WG 2022, Tübingen, Germany, June 22–24, 2022, Revised Selected Papers
- Author
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Michael A. Bekos, Michael Kaufmann, Michael A. Bekos, and Michael Kaufmann
- Subjects
- Discrete mathematics, Data structures (Computer science), Information theory, Algorithms, Computer graphics, Numerical analysis, Computer science—Mathematics
- Abstract
This LNCS 13453 constitutes the thoroughly refereed proceedings of the 48th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2022.The 32 full papers presented in this volume were carefully reviewed and selected from a total of 96 submissions. The WG 2022 workshop aims to merge theory and practice by demonstrating how concepts from Graph Theory can be applied to various areas in Computer Science, or by extracting new graph theoretic problems from applications.
- Published
- 2022
4. Proceedings of the 2nd International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage : EARTH 2023
- Author
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Alessandro Luigini and Alessandro Luigini
- Subjects
- Educational technology, Cultural property, Computer graphics
- Abstract
This book gathers peer-reviewed papers presented at the International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2023), held in Brixen, Italy, in June 2023. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, pedagogist, psychologist, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.
- Published
- 2024
5. Computational Visual Media : 12th International Conference, CVM 2024, Wellington, New Zealand, April 10–12, 2024, Proceedings, Part II
- Author
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Fang-Lue Zhang, Andrei Sharf, Fang-Lue Zhang, and Andrei Sharf
- Subjects
- Computer vision, Pattern recognition systems, Application software, Computer graphics, Artificial intelligence, Algorithms
- Abstract
This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024.The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows:Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations.Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.
- Published
- 2024
6. Computational Visual Media : 12th International Conference, CVM 2024, Wellington, New Zealand, April 10–12, 2024, Proceedings, Part I
- Author
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Fang-Lue Zhang, Andrei Sharf, Fang-Lue Zhang, and Andrei Sharf
- Subjects
- Computer vision, Pattern recognition systems, Application software, Computer graphics, Artificial intelligence, Algorithms
- Abstract
This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024.The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows:Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations.Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.
- Published
- 2024
7. Structural, Syntactic, and Statistical Pattern Recognition : Joint IAPR International Workshops, S+SSPR 2022, Montreal, QC, Canada, August 26–27, 2022, Proceedings
- Author
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Adam Krzyzak, Ching Y. Suen, Andrea Torsello, Nicola Nobile, Adam Krzyzak, Ching Y. Suen, Andrea Torsello, and Nicola Nobile
- Subjects
- Artificial intelligence, Computer science—Mathematics, Discrete mathematics, Algorithms, Computer graphics, Computer vision, Pattern recognition systems
- Abstract
This book constitutes the proceedings of the Joint IAPR International Workshop on Structural, Syntactic, and Statistical Pattern Recognition, S+SSPR 2022, held in Montreal, QC, Canada, in August 2022.The 30 papers together with 2 invited talks presented in this volume were carefully reviewed and selected from 50 submissions. The workshops presents papers on topics such as deep learning, processing, computer vision, machine learning and pattern recognition and much more.
- Published
- 2023
8. WALCOM: Algorithms and Computation : 17th International Conference and Workshops, WALCOM 2023, Hsinchu, Taiwan, March 22–24, 2023, Proceedings
- Author
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Chun-Cheng Lin, Bertrand M. T. Lin, Giuseppe Liotta, Chun-Cheng Lin, Bertrand M. T. Lin, and Giuseppe Liotta
- Subjects
- Computer science, Computer science—Mathematics, Discrete mathematics, Numerical analysis, Algorithms, Computer graphics, Application software
- Abstract
This book constitutes the proceedings of the 17th International Conference and Workshops on Algorithms and Computation, WALCOM 2023, which took place in Hsinchu, Taiwan, in March 2023. The 30 full papers presented together with 2 invited papers were carefully reviewed and selected from 75 submissions. They cover topics such as: computational geometry; string algorithm; optimization; graph algorithm; approximation algorithm; and parameterized complexity.
- Published
- 2023
9. WALCOM: Algorithms and Computation : 16th International Conference and Workshops, WALCOM 2022, Jember, Indonesia, March 24–26, 2022, Proceedings
- Author
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Petra Mutzel, Md. Saidur Rahman, Slamin, Petra Mutzel, Md. Saidur Rahman, and Slamin
- Subjects
- Computer science, Computer science—Mathematics, Discrete mathematics, Data structures (Computer science), Information theory, Computer graphics, Computer engineering, Computer networks
- Abstract
This book constitutes the proceedings of the 16th International Conference on Algorithms and Computation, WALCOM 2022, which was held in Jember, Indonesia, during March 24-26, 2022.This proceedings volume contains 30 full papers which were carefully reviewed and selected from a total of 89 submissions and 3 invited papers. They cover diverse areas of algorithms and computation, such as approximation algorithms, computational complexity, computational geometry, graph algorithms, graph drawing and visualization, online algorithms, parameterized complexity and property testing.
- Published
- 2022
10. WALCOM: Algorithms and Computation : 18th International Conference and Workshops on Algorithms and Computation, WALCOM 2024, Kanazawa, Japan, March 18–20, 2024, Proceedings
- Author
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Ryuhei Uehara, Katsuhisa Yamanaka, Hsu-Chun Yen, Ryuhei Uehara, Katsuhisa Yamanaka, and Hsu-Chun Yen
- Subjects
- Computer science, Computer science—Mathematics, Discrete mathematics, Numerical analysis, Algorithms, Computer graphics, Information technology—Management
- Abstract
This book constitutes the refereed proceedings of the 18th International Conference and Workshops on Algorithms and Computation, WALCOM 2024, held in Kanazawa, Japan, during March 18–20, 2024. The 28 full papers presented in this book, together with two extended abstracts of invited talks, were carefully reviewed and selected from 80 submissions. They cover diverse areas of algorithms and computation, that is, approximation algorithms, algorithmic graph theory and combinatorics, combinatorial algorithms, combinatorial optimization, computational biology, combinatorial reconfiguration, computational complexity, computational geometry, discrete geometry, data structures, experimental algorithm methodologies, graph algorithms, graph drawing, parallel and distributed algorithms, parameterized algorithms, parameterized complexity, network optimization, online algorithms, randomized algorithms, and string algorithms.
- Published
- 2024
11. Data Visualization for People of All Ages
- Author
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Nancy Organ and Nancy Organ
- Subjects
- Information visualization--Popular works
- Abstract
Data visualization is the art and science of making information visible. On paper and in our imaginations, it's a language of shapes and colors that holds our best ideas and most important questions. As we find ourselves swimming in data of all kinds, visualization can help us to understand, express, and explore the richness of the world around us. No matter your age or background, this book opens the door to new ways of thinking and sharing through the power of data visualization.Data Visualization for People of All Ages is a field guide to visual literacy, born from the author's personal experience working with world-class scholars, engineers, and scientists. By walking through the different ways of showing data—including color, angle, position, and length—you'll learn how charts and graphs truly work so that no visualization is ever a mystery or out of reach. It doesn't stop at what fits on a page, either. You'll journey into cutting-edge topics like data sonification and data physicalization, using sound and touch to share data across the different senses. Packed with practical examples and exercises to help you connect the dots, this book will teach you how to create and understand data visualizations on your own—all without writing a single line of code or getting tangled up in software.Written with accessibility in mind, this book invites everyone to the table to share the joy of one of today's most necessary skills. Perfect for home or classroom use, this friendly companion gives people of all ages everything they need to start visualizing with confidence.
- Published
- 2024
12. Recent Advances in 3D Geoinformation Science : Proceedings of the 18th 3D GeoInfo Conference
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Thomas H. Kolbe, Andreas Donaubauer, Christof Beil, Thomas H. Kolbe, Andreas Donaubauer, and Christof Beil
- Subjects
- Three-dimensional imaging--Congresses, Geographic information systems--Congresses
- Abstract
The book includes the contributions to the international conference “18th 3D GeoInfo”. The papers published in the book were selected through a double-blind review process. 3D GeoInfo has been the forum joining researchers, professionals, software developers, and data providers designing and developing innovative concepts, tools, and application related to 3D geo data processing, modeling, management, analytics, and simulation. A big focus is on topics related to data modeling for 3D city and landscape models as well as their many and diverse applications. This conference series is very successfully running since 2006 and has been hosted by countries in Europe, Asia, Africa, North America, and Australia. In the period 2006 to 2017, the proceedings has been published by Springer in this series with Thomas H. Kolbe being the editor of the 2010 edition of the conference proceedings. 18th 3DGeoInfo was organized by Technical University of Munich in cooperation with the German Society for Photogrammetry, Remote Sensing and Geoinformation (DGPF), the local associations Runder Tisch GIS e.V. (Round Table GIS) and Leonhard Obermeyer Center—TUM Center of Digital Methods for the Built Environment, and the City of Munich. The international program committee consisted of committee members of previous 3D GeoInfo conferences and further leading scientists in the field of 3D Geoinformation Science.
- Published
- 2024
13. Combinatorial Algorithms : 35th International Workshop, IWOCA 2024, Ischia, Italy, July 1–3, 2024, Proceedings
- Author
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Adele Anna Rescigno, Ugo Vaccaro, Adele Anna Rescigno, and Ugo Vaccaro
- Subjects
- Computer science—Mathematics, Discrete mathematics, Computer engineering, Computer networks, Algorithms, Data structures (Computer science), Information theory, Computer graphics, Numerical analysis
- Abstract
This book constitutes the refereed proceedings of the 35th International Workshop on Combinatorial Algorithms, IWOCA 2024, held in Ischia, Italy, during July 1–3, 2024. The 40 full papers included in this book were carefully reviewed and selected from 110 submissions. The IWOCA conference series has provided an annual forum for researchers who design algorithms to address the myriad combinatorial problems underlying computer applications in science, engineering, and business.
- Published
- 2024
14. Algorithms and Data Structures : 18th International Symposium, WADS 2023, Montreal, QC, Canada, July 31 – August 2, 2023, Proceedings
- Author
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Pat Morin, Subhash Suri, Pat Morin, and Subhash Suri
- Subjects
- Data structures (Computer science), Information theory, Algorithms, Computer engineering, Computer networks, Computer science—Mathematics, Discrete mathematics, Computer graphics
- Abstract
This book constitutes the refereed proceedings of the 18th International Symposium on Algorithms and Data Structures, WADS 2023, held during July 31-August 2, 2023. The 47 regular papers, presented in this book, were carefully reviewed and selected from a total of 92 submissions. They present original research on the theory, design and application of algorithms and data structures.
- Published
- 2023
15. Combinatorial Optimization and Applications : 16th International Conference, COCOA 2023, Hawaii, HI, USA, December 15–17, 2023, Proceedings, Part II
- Author
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Weili Wu, Jianxiong Guo, Weili Wu, and Jianxiong Guo
- Subjects
- Computer science, Artificial intelligence, Computer science—Mathematics, Data structures (Computer science), Information theory, Computer graphics
- Abstract
The two-volume set LNCS 14461 and LNCS 14462 constitutes the refereed proceedings of the 17th International Conference on Combinatorial Optimization and Applications, COCOA 2023, held in Hawaii, HI, USA, during December 15–17, 2023. The 73 full papers included in the proceedings were carefully reviewed and selected from 117 submissions. They were organized in topical sections as follows: Part I: Optimization in graphs; scheduling; set-related optimization; applied optimization and algorithm; Graph planer and others;Part II: Modeling and algorithms; complexity and approximation; combinatorics and computing; optimization and algorithms; extreme graph and others; machine learning, blockchain and others.
- Published
- 2023
16. Combinatorial Optimization and Applications : 16th International Conference, COCOA 2023, Hawaii, HI, USA, December 15–17, 2023, Proceedings, Part I
- Author
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Weili Wu, Jianxiong Guo, Weili Wu, and Jianxiong Guo
- Subjects
- Computer science, Data structures (Computer science), Information theory, Computer science—Mathematics, Artificial intelligence, Computer graphics
- Abstract
The two-volume set LNCS 14461 and LNCS 14462 constitutes the refereed proceedings of the 17th International Conference on Combinatorial Optimization and Applications, COCOA 2023, held in Hawaii, HI, USA, during December 15–17, 2023. The 73 full papers included in the proceedings were carefully reviewed and selected from 117 submissions. They were organized in topical sections as follows: Part I: Optimization in graphs; scheduling; set-related optimization; applied optimization and algorithm; Graph planer and others;Part II: Modeling and algorithms; complexity and approximation; combinatorics and computing; optimization and algorithms; extreme graph and others; machine learning, blockchain and others.
- Published
- 2023
17. Computer Vision – ACCV 2022 : 16th Asian Conference on Computer Vision, Macao, China, December 4–8, 2022, Proceedings, Part I
- Author
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Lei Wang, Juergen Gall, Tat-Jun Chin, Imari Sato, Rama Chellappa, Lei Wang, Juergen Gall, Tat-Jun Chin, Imari Sato, and Rama Chellappa
- Subjects
- Computer vision, Computer graphics, Image processing—Digital techniques, Machine learning, Social sciences—Data processing, Database management
- Abstract
The 7-volume set of LNCS 13841-13847 constitutes the proceedings of the 16th Asian Conference on Computer Vision, ACCV 2022, held in Macao, China, December 2022. The total of 277 contributions included in the proceedings set was carefully reviewed and selected from 836 submissions during two rounds of reviewing and improvement. The papers focus on the following topics: Part I: 3D computer vision; optimization methods; Part II: applications of computer vision, vision for X; computational photography, sensing, and display; Part III: low-level vision, image processing; Part IV: face and gesture; pose and action; video analysis and event recognition; vision and language; biometrics; Part V: recognition: feature detection, indexing, matching, and shape representation; datasets and performance analysis; Part VI: biomedical image analysis; deep learning for computer vision; Part VII: generative models for computer vision; segmentation and grouping; motion and tracking; document image analysis; big data, large scale methods.
- Published
- 2023
18. Algorithms and Complexity : 13th International Conference, CIAC 2023, Larnaca, Cyprus, June 13–16, 2023, Proceedings
- Author
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Marios Mavronicolas and Marios Mavronicolas
- Subjects
- Computational complexity--Congresses, Algorithms--Congresses
- Abstract
This book constitutes the refereed proceedings of the 13th International Conference on Algorithms and Complexity, CIAC 2023, which took place in Larnaca, Cyprus, during June 13–16, 2023. The 25 full papers included in this book were carefully reviewed and selected from 49 submissions. They cover all important areas of research on algorithms and complexity such as algorithm design and analysis; sequential, parallel and distributed algorithms; data structures; computational and structural complexity; lower bounds and limitations of algorithms; randomized and approximation algorithms; parameterized algorithms and parameterized complexity classes; smoothed analysis of algorithms; alternatives to the worst-case analysis of algorithms (e.g., algorithms with predictions), on-line computation and competitive analysis, streaming algorithms, quantum algorithms and complexity, algorithms in algebra, geometry, number theory and combinatorics, computational geometry, algorithmic game theory and mechanism design, algorithmic economics (including auctions and contests), computational learning theory, computational biology and bioinformatics, algorithmic issues in communication networks, algorithms for discrete optimization (including convex optimization) and algorithm engineering.
- Published
- 2023
19. Graph-Based Representations in Pattern Recognition : 13th IAPR-TC-15 International Workshop, GbRPR 2023, Vietri Sul Mare, Italy, September 6–8, 2023, Proceedings
- Author
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Mario Vento, Pasquale Foggia, Donatello Conte, Vincenzo Carletti, Mario Vento, Pasquale Foggia, Donatello Conte, and Vincenzo Carletti
- Subjects
- Pattern recognition systems, Computer science—Mathematics, Discrete mathematics, Computer graphics, Algorithms, Artificial intelligence—Data processing, Artificial intelligence
- Abstract
This book constitutes the refereed proceedings of the 13th IAPR-TC-15 International Workshop on Graph-Based Representations in Pattern Recognition, GbRPR 2023, which took place in Vietri sul Mare, Italy, in September 2023.The 16 full papers included in this book were carefully reviewed and selected from 18 submissions. They were organized in topical sections on graph kernels and graph algorithms; graph neural networks; and graph-based representations and applications.
- Published
- 2023
20. Improving CAD Designs with Autodesk Fusion 360 : A Project-based Guide to Modelling Effective Parametric Designs
- Author
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Kevin Michael Land and Kevin Michael Land
- Subjects
- Computer-aided design, Parametric modeling
- Abstract
Work through multiple design projects in this part-color guide to understand how Autodesk Fusion 360 helps improve efficiency and drafting Key FeaturesUnderstand the project workflow of Autodesk Fusion 360Design and redesign projects while learning to fix errorsGain a better insight into repurposing real-world items into Fusion 360 for custom designsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionAutodesk Fusion 360 has become an indispensable tool for designers, tinkerers, and engineers worldwide thanks to its versatility that allows for large-scale assemblies and smaller, quick 3D prints. If you've faced challenges with learning Fusion 360, this book will help you overcome them and build the confidence to design your own projects, explaining step-by-step instructions and the purpose of each tool. In this book, you'll dive into the design workspace and learn sketching fundamentals such as setting up a component, recognizing when a sketch is fully constrained, and parametrically flexing models. Through trial and error, you'll work on multiple easy-to-build projects to create simple, useful items that can be quickly 3D printed for use around the house and then advance to much bigger projects that require joint connectivity and large assemblies. By the end of this book, you'll be able to sketch fully parametric designs, translate them into 3D models, and create your own unique designs.What you will learnGain proficiency in Fusion 360 user interface, navigation, and functionalityCreate and transform simple 2D sketches into 3D modelsManipulate and control parametric 2D sketches using dimensionsBecome familiar with drafting on paper and taking measurements with calipersCreate a bicycle assembly part with Fusion 360Use the form environment to create organic shapesRender a 3D model and understand how to apply materials and lightingGenerate 2D assembly model drawings for documentation purposesWho this book is forBeginner or intermediate designers who prefer hands-on learning will find this book useful, especially designers, woodworkers, 3D printing enthusiasts, and hobbyists who enjoy creating things, rather than experienced machinists. The basic projects are accessible without prior CAD skills, although some fundamental CAD understanding is beneficial for those interested in going further. It is highly recommended that you use a 3-button mouse for all projects to fully utilize floating pop-up menus.
- Published
- 2023
21. Combinatorial Algorithms : 34th International Workshop, IWOCA 2023, Tainan, Taiwan, June 7–10, 2023, Proceedings
- Author
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Sun-Yuan Hsieh, Ling-Ju Hung, Chia-Wei Lee, Sun-Yuan Hsieh, Ling-Ju Hung, and Chia-Wei Lee
- Subjects
- Computer science—Mathematics, Discrete mathematics, Computer engineering, Computer networks, Algorithms, Data structures (Computer science), Information theory, Computer graphics, Numerical analysis
- Abstract
This book constitutes the refereed proceedings of the 34th International Workshop on Combinatorial Algorithms, IWOCA 2023, held in Tainan, Taiwan, during June 7–10, 2023. The 33 full papers included in this book were carefully reviewed and selected from 86 submissions. They were organized in topical sections as follows: algorithms and data structures; algorithmic and combinatorical aspects of cryptography and information security; algorithmic game theory and complexity of games; approximation algorithms; complexity theory; combinatorics and graph theory; combinatorial generation, enumeration and counting; combinatorial optimization; combinatorics of words; computational biology; computational geometry; decompositions and combinatorial designs; distributed and network algorithms; experimental combinatorics; fine-grained complexity; graph algorithms and modelling with graphs; graph drawing and graph labelling; network theoryand temporal graphs; quantum computing and algorithms for quantum computers; online algorithms; parameterized and exact algorithms; probabilistic and randomized algorithms; and streaming algorithms.
- Published
- 2023
22. Empowering Novel Geometric Algebra for Graphics and Engineering : 7th International Workshop, ENGAGE 2022, Virtual Event, September 12, 2022, Proceedings
- Author
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Eckhard Hitzer, George Papagiannakis, Petr Vasik, Eckhard Hitzer, George Papagiannakis, and Petr Vasik
- Subjects
- Computer graphics--Congresses, Clifford algebras--Congresses
- Abstract
This book constitutes the proceedings of the Workshop Empowering Novel Geometric Algebra for Graphics and Engineering, ENGAGE 2022, held in conjunction with Computer Graphics International conference, CGI 2022, which took place virtually, in September 2022. The 10 full papers included in this volume were carefully reviewed and selected from 12 submissions. The workshop focused specifically on important aspects of geometric algebra including algebraic foundations, digitized transformations, orientation, conic fitting, protein modelling, digital twinning, and multidimensional signal processing.
- Published
- 2023
23. Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023 : A Beginner's Guide to 2D Drafting and 3D Modeling with Autodesk AutoCAD
- Author
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Jaiprakash Pandey, Yasser Shoukry, Jaiprakash Pandey, and Yasser Shoukry
- Subjects
- Three-dimensional modeling, Computer graphics, Computer-aided design--Software
- Abstract
Learn 2D drawing and 3D modeling from scratch using AutoCAD and AutoCAD LT 2023 and become a CAD professionalKey FeaturesLearn techniques for making, modifying, and managing AutoCAD 2D and 3D drawingsUnderstand how to use reusable and named objects like blocks, xRef, and layersScale, annotate, and print drawings from model space and layoutBook DescriptionAutoCAD is one of the most versatile software applications for architectural and engineering designs and the most popular computer-aided design (CAD) platform for 2D drafting and 3D modeling. This hands-on 2nd edition guide will take you through everything you need to know to make the most out of this powerful tool, from a simple tour of the user interface to using advanced tools. Starting with basic drawing shapes and functions, you'll get to grips with the fundamentals of CAD designs. You'll then learn about effective drawing management using layers, dynamic blocks, and groups, and discover how to add annotations and plots like a professional. As you progress, the book will show you how to convert your 2D drawings into 3D models and shapes. You'll also discover advanced features, such as isometric drawings, drawing utilities for managing and recovering complex files, quantity surveying, and multidisciplinary drawing files using xRefs. Finally, you'll focus on rendering and visualizing your designs in AutoCAD. By the end of this book, you'll have developed a solid understanding of CAD principles and be able to work with AutoCAD software confidently to build impressive 2D and 3D creations.What you will learnUnderstand CAD fundamentals like functions, navigation, and componentsCreate complex 3D objects using primitive shapes and editing toolsWork with reusable objects like blocks and collaborate using xRefExplore advanced features like external references and dynamic blocksDiscover surface and mesh modeling tools such as Fillet, Trim, and ExtendUse the paper space layout to create plots for 2D and 3D modelsConvert your 2D drawings into 3D modelsWho this book is forThis 3D modeling book is for design engineers, mechanical engineers, architects, and anyone working in construction, manufacturing, or similar fields. Whether you're an absolute beginner, student, or professional looking to upgrade your engineering design skills, you'll find this AutoCAD book useful. No prior knowledge of CAD or AutoCAD is necessary.
- Published
- 2022
24. Combinatorial Algorithms : 33rd International Workshop, IWOCA 2022, Trier, Germany, June 7–9, 2022, Proceedings
- Author
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Cristina Bazgan, Henning Fernau, Cristina Bazgan, and Henning Fernau
- Subjects
- Computer science—Mathematics, Discrete mathematics, Computer engineering, Computer networks, Algorithms, Data structures (Computer science), Information theory, Computer graphics, Numerical analysis
- Abstract
This book constitutes the refereed proceedings of the 33rd International Workshop on Combinatorial Algorithms, IWOCA 2022, which took place as a hybrid event in Trier, Germany, during June 7-9, 2022.The 35 papers presented in these proceedings were carefully reviewed and selected from 86 submissions. They deal with diverse topics related to combinatorial algorithms, such as algorithms and data structures; algorithmic and combinatorical aspects of cryptography and information security; algorithmic game theory and complexity of games; approximation algorithms; complexity theory; combinatorics and graph theory; combinatorial generation, enumeration and counting; combinatorial optimization; combinatorics of words; computational biology; computational geometry; decompositions and combinatorial designs; distributed and network algorithms; experimental combinatorics; fine-grained complexity; graph algorithms and modelling with graphs; graph drawingand graph labelling; network theory and temporal graphs; quantum computing and algorithms for quantum computers; online algorithms; parameterized and exact algorithms; probabilistic andrandomized algorithms; and streaming algorithms.
- Published
- 2022
25. Mathematics for Computer Graphics
- Author
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John Vince and John Vince
- Subjects
- Computer graphics--Mathematics
- Abstract
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: • Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic geometry • Barycentric coordinates • Geometric algebra • Differential calculus • Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers
- Published
- 2022
26. Unity 6 Game Development with C# Scripting : Leverage C# Scripting in Unity to Create Immersive Games and VR Experiences
- Author
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Lem Apperson and Lem Apperson
- Abstract
Write and integrate C# scripts, develop game mechanics, enhance UI/UX, and build both 3D and 2D games, all while discovering advanced techniques in AI, multiplayer, and VRKey FeaturesMaster C# scripting and game mechanics in Unity, from basic movement to advanced AI functionalitiesBuild a complete game with real-world applications and case studiesEnhance your game development skills in Unity with AI, multiplayer, and VRPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionAs developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development. You'll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You'll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences. By the end of this book, you'll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.What you will learnCreate, modify, and interact with game objects in the Unity sceneExplore techniques to implement game logic and mechanics using C#Manage game assets efficiently using asset bundlesCreate engaging and intuitive user interfaces to enhance user experience in gamesExplore strategies for developing both 2D and 3D games in UnityBuild techniques for debugging C# scripts and optimize game performanceImplement multiplayer features using Unity's networking capabilitiesWho this book is forThis book is for game developers, from beginners to those with some experience in Unity. It's perfect for anyone looking to enhance their C# scripting skills in game development. Programmers, game designers, and hobbyists will find this book invaluable for mastering Unity-specific techniques and advancing their game mechanics and UI design skills. You should have a basic understanding of programming concepts and the C# language. Familiarity with Unity3D's interface and basic game development principles is beneficial but not mandatory.
- Published
- 2025
27. Image Processing and Machine Learning, Volume 1 : Foundations of Image Processing
- Author
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Erik Cuevas, Alma Nayeli Rodríguez, Erik Cuevas, and Alma Nayeli Rodríguez
- Subjects
- Image processing
- Abstract
Image processing and machine learning are used in conjunction to analyze and understand images. Where image processing is used to pre-process images using techniques such as filtering, segmentation, and feature extraction, machine learning algorithms are used to interpret the processed data through classification, clustering, and object detection. This book serves as a textbook for students and instructors of image processing, covering the theoretical foundations and practical applications of some of the most prevalent image processing methods and approaches.Divided into two volumes, this first installment explores the fundamental concepts and techniques in image processing, starting with pixel operations and their properties and exploring spatial filtering, edge detection, image segmentation, corner detection, and geometric transformations. It provides a solid foundation for readers interested in understanding the core principles and practical applications of image processing, establishing the essential groundwork necessary for further explorations covered in Volume 2.Written with instructors and students of image processing in mind, this book's intuitive organization also contains appeal for app developers and engineers.
- Published
- 2025
28. On Raising a Digital Human : A Personal Evolution
- Author
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Norman I. Badler and Norman I. Badler
- Subjects
- Virtual reality, Artificial intelligence
- Abstract
This book tells the story of building digital virtual human models in the context of the background, choices, and occurrences that shaped the author's own involvement and personal evolution. Such digital models found motivating applications in engineering, anthropology, medical, and group simulation problems, and numerous connections to other disciplines informed and enriched their design, development, and deployment. This personal perspective on developments in the field is enhanced by extensive citations that provide pointers into relevant literature, recognize the contributions of co-authors and collaborators, and give external evidence for claims. Both academic and corporate interest in virtual beings has exploded in recent years, and while this book does not survey the current state of the art it is an essential window into how the field arrived where it is today. The technical discussions throughout the book are deliberately accessible with extensive references to the literature for further reading. This book will be of interest to readers who want to understand the history of virtual human beings, how they evolved, and especially how they must address numerous human characteristics to achieve any sense of'human-ness.'
- Published
- 2025
29. Natural Language Processing for Software Engineering
- Author
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Rajesh Kumar Chakrawarti, Ranjana Sikarwar, Sanjaya Kumar Sarangi, Samson Arun Raj Albert Raj, Shweta Gupta, K. Sakthidasan Sankaran, Romil Rawat, Rajesh Kumar Chakrawarti, Ranjana Sikarwar, Sanjaya Kumar Sarangi, Samson Arun Raj Albert Raj, Shweta Gupta, K. Sakthidasan Sankaran, and Romil Rawat
- Abstract
Discover how Natural Language Processing for Software Engineering can transform your understanding of agile development, equipping you with essential tools and insights to enhance software quality and responsiveness in today's rapidly changing technological landscape. Agile development enhances business responsiveness through continuous software delivery, emphasizing iterative methodologies that produce incremental, usable software. Working software is the main measure of progress, and ongoing customer collaboration is essential. Approaches like Scrum, eXtreme Programming (XP), and Crystal share these principles but differ in focus: Scrum reduces documentation, XP improves software quality and adaptability to changing requirements, and Crystal emphasizes people and interactions while retaining key artifacts. Modifying software systems designed with Object-Oriented Analysis and Design can be costly and time-consuming in rapidly changing environments requiring frequent updates. This book explores how natural language processing can enhance agile methodologies, particularly in requirements engineering. It introduces tools that help developers create, organize, and update documentation throughout the agile project process.
- Published
- 2025
30. Computer Graphics and CAD
- Author
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C.S. Verma, Rajesh Purohit, Koyel Datta Gupta, Harsha Verma, C.S. Verma, Rajesh Purohit, Koyel Datta Gupta, and Harsha Verma
- Subjects
- Computer graphics
- Abstract
This book discusses the fundamental concepts shaping modern design and visualization definition through Computer Graphics and the intricacies of CAD modelling practices.From 3D object representation to surface modelling and solid techniques, subsequent chapters offer a comprehensive exploration of advanced topics essential for geometric modelling. With a focus on industry applications and practical examples, readers acquire the skills needed to navigate the complexities of animation systems and finite element analysis, ensuring a holistic understanding of CAD and Computer Graphics. Whether you're a novice or seasoned professional, this guide provides a rich blend of theory and practice, accompanied by a wealth of solved and unsolved problems for hands-on learning.Print edition not for sale in South Asia (India, Sri Lanka, Nepal, Bangladesh, Pakistan or Bhutan)
- Published
- 2025
31. Computer Graphics Programming in OpenGL With C++ (Edition 3) : Mastering 3D Graphics and Animation Techniques
- Author
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Mercury Learning and Information, V. Scott Gordon, John L. Clevenger, Mercury Learning and Information, V. Scott Gordon, and John L. Clevenger
- Abstract
This edition provides step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, covering theoretical foundations of 3D computer graphics. Every shader stage is explored, from basics like modeling, textures, lighting, and shadows, to advanced techniques such as tessellation, noise maps, water, and stereoscopy. Expanded coverage includes camera control, refraction, and ray tracing with bounding volume hierarchies. Companion files include source code, shaders, model files, and skyboxes for all examples in the book.Understanding these concepts is crucial for creating sophisticated 3D graphics applications. The course begins with OpenGL basics and pipeline understanding, followed by mathematical foundations and managing 3D graphics data. It covers texture mapping, 3D models, lighting, shadows, enhancing surface detail, and advanced topics like parametric surfaces, tessellation, and geometry shaders. Final chapters delve into simulating water, ray tracing, and stereoscopy for 3D graphics.This book equips readers with the knowledge to master OpenGL programming and 3D graphics, making it invaluable for developers and enthusiasts aiming to advance their skills. The practical approach and comprehensive examples ensure thorough learning, bridging the gap between theory and real-world application.
- Published
- 2024
32. AutoCAD 2024 Beginning and Intermediate : Mastering 2D Drafting Techniques for All Levels
- Author
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Mercury Learning and Information, Munir Hamad, Mercury Learning and Information, and Munir Hamad
- Abstract
This book comprehensively covers AutoCAD 2024 – 2D Drafting, using metric and imperial units. It details drawing and editing tools with companion files for exercises and projects (available for free download). With over 100 exercises, it guides readers from basic commands to complex projects, ensuring no fundamental aspect is overlooked.Starting with AutoCAD basics, the book covers precise drafting, modifying commands, layering, text writing, dimensioning, and plotting. Advanced topics include block tools, table styles, dimension styles, interface customization, parametric constraints, dynamic blocks, external referencing, sheet sets, and CAD standards.This guide is essential for mastering AutoCAD 2024, transitioning users from beginners to proficient drafters with practical skills and comprehensive knowledge. Companion files enhance hands-on practice and mastery of 2D drafting.
- Published
- 2024
33. The WebGPU Sourcebook : High-Performance Graphics and Machine Learning in the Browser
- Author
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Matthew Scarpino and Matthew Scarpino
- Subjects
- WebGPU, Computer graphics--Computer programs, Graphics processing units--Programming, Internet programming, Machine learning, Web applications
- Abstract
The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client's graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they're used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
- Published
- 2024
34. A Beginner’s Guide to Digital Image Repair in Photoshop: Volume 1 : Touching Up Your Historical Photos
- Author
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Jennifer Harder and Jennifer Harder
- Subjects
- Computer graphics
- Abstract
Digitally restore your old photos in Photoshop for print out or to use online as still photos. This first of two volumes will show you some of the basic techniques you can use in Photoshop to preserve or repair damaged family and historical photos. In today's digital world of smart phones and cameras, you can easily transfer your photos from phone to computer. However, occasionally you're left with an old or damaged version of the image and the uncertainty of how to fix them. Aided by the sound advice and tips from author Jennifer Harder, this book will show you how to do so with just a few basic corrections in Photoshop. Using healing tools, basic color correction tools, layer masks, and workspace commands to fill in missing gaps, you'll be able to print out an unblemished picture or post it on your social media page. A Beginner's Guide to Digital Image Repair in Photoshop: Volume 1 provides the know-how to help preserve your family treasures. What You Will Learn Review scanner basics for digitizing your photos Use various “healing” and color adjustment tools in Photoshop for restoring photos See how custom selections and layer masks can be used in the photo restoration process Apply various workspaces to fill in missing details in an image or merge photos Who Is This Book For Users who want to learn how to repair old historical photos and slides for digital presentation or for print as well as those who are interested in basic animation.
- Published
- 2024
35. Python 3 Data Visualization Using Google Gemini : Unlock the Power of Python and Google Gemini for Stunning Data Visualizations
- Author
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Mercury Learning and Information, Oswald Campesato, Mercury Learning and Information, and Oswald Campesato
- Abstract
This book teaches Python 3 programming and data visualization, exploring cutting-edge techniques with ChatGPT/GPT-4 for generating compelling visuals. It starts with Python essentials, covering basic data types, loops, functions, and advanced constructs like dictionaries and matrices. The journey progresses to NumPy's array operations and data visualization using libraries such as Matplotlib and Seaborn. The book also covers tools like SVG graphics and D3 for dynamic visualizations.The course begins with foundational Python concepts, moves into NumPy and data visualization with Pandas, Matplotlib, and Seaborn. Advanced chapters explore ChatGPT and GPT-4, demonstrating their use in creating data visualizations from datasets like the Titanic. Each chapter builds on the previous one, ensuring a comprehensive understanding of Python and visualization techniques.These concepts are crucial for Python practitioners, data scientists, and anyone in data analytics. This book transitions readers from basic Python programming to advanced data visualization, blending theoretical knowledge with practical skills. Companion files with code, datasets, and figures enhance learning, making this an essential resource for mastering Python and data visualization.
- Published
- 2024
36. Augmented Reality Development with Unity
- Author
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Indika Wijesooriya and Indika Wijesooriya
- Abstract
In the rapidly evolving world of immersive technologies, augmented reality (AR) has emerged as a pivotal force, transforming industries from education and healthcare to manufacturing and entertainment. This book provides a comprehensive guide for enthusiasts and professionals looking to explore AR development and applications. Key topics include AR fundamentals and applications, 3D visualization, mathematics, placement of virtual objects in physical spaces, using Unity 3D and Vuforia, creating marker-based and marker-less AR apps, industry standard SDKs and more. Companion files with code samples and color figures are available for downloading.FEATURES• Includes step-by-step tutorials with detailed instructions for developing AR applications, from basic concepts to advanced implementations• Features practical examples and real-world projects, using cases to illustrate the application of AR technology• Explores best practices for AR design and performance optimization to ensure smooth and immersive user experiences• Download companion files with code samples and color figures
- Published
- 2024
37. Data and Process Visualisation for Graphic Communication : A Hands-on Approach with Python
- Author
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Francesco Bianconi and Francesco Bianconi
- Subjects
- Information visualization, Python (Computer program language), Computer graphics
- Abstract
This book guides the reader through the process of graphic communication with a particular focus on representing data and processes. It considers a variety of common graphic communication scenarios among those that arise most frequently in practical applications. The book is organized in two parts: representing data (Part I) and representing processes (Part II). The first part deals with the graphical representation of data. It starts with an introductory chapter on the types of variables, then guides the reader through the most common data visualization scenarios – i.e.: representing magnitudes, proportions, one variable as a function of the other, groups, relations, bivariate, trivariate and geospatial data. The second part covers various tools for the visual representation of processes; these include timelines, flow-charts, Gantt charts and PERT diagrams. In addition, the book also features four appendices which cover cross-chapter topics: mathematics and statistics review, Matplotlib primer, color representation and usage, and representation of geospatial data. Aimed at junior and senior undergraduate students in various technical, scientific, and economic fields, this book is also a valuable aid for researchers and practitioners in data science, marketing, entertainment, media and other fields.
- Published
- 2024
38. Mastering Augmented Reality Development with Unity
- Author
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Indika Wijesooriya and Indika Wijesooriya
- Subjects
- User interfaces (Computer systems), Human-computer interaction, Virtual reality
- Abstract
Mastering Augmented Reality Development with Unity is a comprehensive guide that will take you from beginner to expert in AR development. Whether you are a beginner or an experienced developer, this book is the perfect resource for learning to create amazing AR experiences. --
- Published
- 2024
39. Simple Coding
- Author
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Zoe Codewell and Zoe Codewell
- Abstract
'Simple Coding: Unleashing the Power of Programming for Non-Engineers'challenges the notion that coding is exclusively for tech experts, opening the door to a world where anyone can harness the potential of programming. This accessible guide focuses on demystifying programming concepts, introducing user-friendly coding tools, and exploring practical applications for everyday life. By emphasizing hands-on learning and real-world applications, the book demonstrates how coding can enhance problem-solving abilities, automate routine tasks, and even lead to the creation of simple yet useful applications. The book progresses logically, starting with programming fundamentals and moving on to explore beginner-friendly languages like Python and Scratch. It introduces readers to visual programming environments and no-code platforms, showcasing how these tools can bridge the gap between traditional coding and intuitive problem-solving. What sets this book apart is its focus on accessibility and practicality, emphasizing coding as a tool for solving everyday problems rather than delving into complex theoretical concepts. Throughout the journey,'Simple Coding'incorporates interactive elements and provides numerous examples of how readers can apply their new skills, from automating work tasks to creating simple games or personal budget trackers. By the end, readers will have gained not just knowledge, but the confidence to explore the world of programming further, empowering non-engineers to harness the power of code in their daily lives.
- Published
- 2024
40. Genomics at the Nexus of AI, Computer Vision, and Machine Learning
- Author
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Shilpa Choudhary, Sandeep Kumar, Swathi Gowroju, Monali Gulhane, R. Sri Lakshmi, Shilpa Choudhary, Sandeep Kumar, Swathi Gowroju, Monali Gulhane, and R. Sri Lakshmi
- Abstract
The book provides a comprehensive understanding of cutting-edge research and applications at the intersection of genomics and advanced AI techniques and serves as an essential resource for researchers, bioinformaticians, and practitioners looking to leverage genomics data for AI-driven insights and innovations. The book encompasses a wide range of topics, starting with an introduction to genomics data and its unique characteristics. Each chapter unfolds a unique facet, delving into the collaborative potential and challenges that arise from advanced technologies. It explores image analysis techniques specifically tailored for genomic data. It also delves into deep learning showcasing the power of convolutional neural networks (CNN) and recurrent neural networks (RNN) in genomic image analysis and sequence analysis. Readers will gain practical knowledge on how to apply deep learning techniques to unlock patterns and relationships in genomics data. Transfer learning, a popular technique in AI, is explored in the context of genomics, demonstrating how knowledge from pre-trained models can be effectively transferred to genomic datasets, leading to improved performance and efficiency. Also covered is the domain adaptation techniques specifically tailored for genomics data. The book explores how genomics principles can inspire the design of AI algorithms, including genetic algorithms, evolutionary computing, and genetic programming. Additional chapters delve into the interpretation of genomic data using AI and ML models, including techniques for feature importance and visualization, as well as explainable AI methods that aid in understanding the inner workings of the models. The applications of genomics in AI span various domains, and the book explores AI-driven drug discovery and personalized medicine, genomic data analysis for disease diagnosis and prognosis, and the advancement of AI-enabled genomic research. Lastly, the book addresses the ethical considerations in integrating genomics with AI, computer vision, and machine learning. Audience The book will appeal to biomedical and computer/data scientists and researchers working in genomics and bioinformatics seeking to leverage AI, computer vision, and machine learning for enhanced analysis and discovery; healthcare professionals advancing personalized medicine and patient care; industry leaders and decision-makers in biotechnology, pharmaceuticals, and healthcare industries seeking strategic insights into the integration of genomics and advanced technologies.
- Published
- 2024
41. Game Development with Unreal Engine 5 Volume 1 : Design Phase
- Author
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Tiow Wee Tan and Tiow Wee Tan
- Subjects
- Video games--Programming, UnrealScript (Computer program language), Computer programming
- Abstract
Dive into the heart of game development with Unreal Engine 5 (UE5), the latest revolution in creating immersive and visually stunning game worlds. Crafted to encourage your imaginative and inventive skills, Volume 1 of this two-part guide stands as a crucial tool in your journey towards developing incredible video games with UE5 and serves as a transition into the programming dimensions of game creation with C++ featured in Volume 2. Blending artistic mastery with technical prowess, you'll journey from the basics of UE5's environment to creating expansive landscapes with procedural content generation and combining materials for lifelike terrains. Discover the power of Quixel Bridge and Megascans to bring realistic textures and models into your projects, and master Nanite for rendering complex scenes with cinematic fidelity. You'll also learn to create dynamic lighting and shadow effects with Lumen, enrich your game's atmosphere with sophisticated particle systems using Niagara. Then integrate characters and adversaries into our worlds, making them come alive with interactive elements. From designing large open landscapes to implementing advanced visual effects, Game Development with UE 5, Volume 1 is your gateway to elevating the visual appeal and interactive experience of your game. What You Will Learn Sculpt vast, open worlds with UE5's advanced landscape tools and Heightmaps. Construct highly detailed environments with Nanite, achieving unparalleled visual quality without sacrificing performance. Introduce dynamic global illumination with Lumen, crafting stunning lighting and shadow effects that respond to changes in the game world in real-time. Implement Real-Time Virtual Textures to significantly enhance texture streaming efficiency in large-scale environments. Use Procedural Content Graph to populate your game worlds with dynamic, lifelike vegetation that adds depth and realism to your landscapes. Explore Niagara's powerful visual effects system to create complex and captivating effects that elevate the aesthetic appeal of your game. Who This Book Is For Game developers who want to learn how to use Unreal Engine 5 would benefit from this book.
- Published
- 2024
42. Coding Art : A Guide to Unlocking Your Creativity with the Processing Language and P5.js in Four Simple Steps
- Author
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Mathias Funk, Yu Zhang, Mathias Funk, and Yu Zhang
- Subjects
- Computer software, Computer graphics
- Abstract
Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.What You'll LearnReview ideas and approaches from creative programming to different professional domainsWork with computational tools like the Processing languageUnderstand the skills needed to move from static elements to animation to interactionUse interactivity as input to bring creative concepts closer to refinement and depthSimplify and extend the design of aesthetics, rhythms, and smoothness with data structuresLeverage the diversity of art code on other platforms like the web or mobile applicationsUnderstand the end-to-end process of computation art through real world use casesStudy best practices, common pitfalls, and challenges of the creative processWho This Book Is ForThose looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
- Published
- 2024
43. Autodesk Revit 2025 Architecture : Mastering Revit Techniques for Efficient Architectural Design
- Author
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Mercury Learning and Information, Munir Hamad, Mercury Learning and Information, and Munir Hamad
- Abstract
This book is a complete guide to mastering Autodesk Revit 2025, starting with the basics and progressively covering advanced architectural design techniques. It begins by introducing the Revit interface, navigation tools, and essential concepts like CAD vs. BIM, ensuring a solid foundation for beginners.Readers will then learn to create and modify architectural elements, such as walls, doors, windows, and roofs while exploring detailed workflows for project setup, annotation, and documentation. Each chapter includes hands-on exercises and practical examples to reinforce learning and improve proficiency with Revit's powerful tools.The final sections delve into advanced topics like creating families, managing work sets, and using project phasing and design options. By the end of the book, readers will have gained the expertise to use Revit effectively in real-world architectural projects, making it an essential resource for both novice and experienced users.
- Published
- 2024
44. Simulation Techniques of Digital Twin in Real-Time Applications : Design Modeling and Implementation
- Author
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Abhineet Anand, Anita Sardana, Abhishek Kumar, Srikanta Kumar Mohapatra, Shikha Gupta, Abhineet Anand, Anita Sardana, Abhishek Kumar, Srikanta Kumar Mohapatra, and Shikha Gupta
- Subjects
- Digital twins (Computer simulation)
- Abstract
SIMULATION TECHNIQUES OF DIGITAL TWIN IN REAL-TIME APPLICATIONS The book gives a complete overview of implementing digital twin technology in real-time scenarios while emphasizing how this technology can be embedded with running technologies to solve all other issues. Divided into two parts with Part 1 focusing on simulated techniques in digital twin technology and Part 2 on real-time applications of digital twin technology, the book collects a significant number of important research articles from domain-specific experts. The book sheds light on the various techniques of digital twin technology that are implemented in various application areas. It emphasizes error findings and respective solutions before the actual event happens. Most of the features in the book are on the implementation of strategies in real-time applications. Various real-life experiences are taken to show the proper implementation of simulation technologies. The book shows how engineers of any technology can input their research ideas to convert to real scenarios by using replicas. Hence, the book has a collection of research articles from various engineers with expertise in different technologies from many regions of the world. It shows how to implement the embedded real-time data into technologies. Specifically, the chapters relate to the auto landing and cruising features in aerial vehicles, automated coal mining simulation strategy, the enhancement of workshop equipment, and implementation in power energy management for urban railways. This book also describes the coherent mechanism of digital twin technologies with deep neural networks and artificial intelligence. Audience Researchers, engineers, and students in computer science, software engineering and industrial engineering, will find this book to be very useful.
- Published
- 2024
45. Human Activity and Behavior Analysis : Advances in Computer Vision and Sensors: Volume 2
- Author
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Md Atiqur Rahman Ahad, Sozo Inoue, Guillaume Lopez, Tahera Hossain, Md Atiqur Rahman Ahad, Sozo Inoue, Guillaume Lopez, and Tahera Hossain
- Subjects
- TK7882.P3
- Abstract
Human Activity and Behavior Analysis relates to the field of vision and sensor-based human action or activity and behavior analysis and recognition. The book includes a series of methodologies, surveys, relevant datasets, challenging applications, ideas, and future prospects.The book discusses topics such as action recognition, action understanding, gait analysis, gesture recognition, behavior analysis, emotion and affective computing, and related areas. This volume focuses on two main subject areas: Movement and Sensors, and Sports Activity Analysis.The editors are experts in these arenas, and the contributing authors are drawn from high-impact research groups around the world. This book will be of great interest to academics, students, and professionals working and researching in the field of human activity and behavior analysis.
- Published
- 2024
46. Human Activity and Behavior Analysis : Advances in Computer Vision and Sensors: Volume 1
- Author
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Md Atiqur Rahman Ahad, Sozo Inoue, Guillaume Lopez, Tahera Hossain, Md Atiqur Rahman Ahad, Sozo Inoue, Guillaume Lopez, and Tahera Hossain
- Subjects
- Detectors, Computer vision, Task analysis--Data processing, Human activity recognition, Human behavior--Data processing
- Abstract
Human Activity and Behavior Analysis relates to the field of vision and sensor-based human action or activity and behavior analysis and recognition. The book includes a series of methodologies, surveys, relevant datasets, challenging applications, ideas, and future prospects.The book discusses topics such as action recognition, action understanding, gait analysis, gesture recognition, behavior analysis, emotion and affective computing, and related areas. This volume focuses on relevant activities in three main subject areas: Healthcare and Emotion, Mental Health, and Nurse Care Records.The editors are experts in these arenas and the contributing authors are drawn from high-impact research groups around the world. This book will be of great interest to academics, students, and professionals working and researching in the field of human activity and behavior analysis.
- Published
- 2024
47. Architectural Visualization in Unreal Engine 5 : Create Photorealistic Architectural Interior Renderings in UE5
- Author
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Ludovico Palmeri and Ludovico Palmeri
- Subjects
- Architectural design--Computer-aided design, Three-dimensional display systems, UnrealScript (Computer program language)
- Abstract
Master ArchViz to create stunning, interactive real-time visualizations in this part-color guide with seasoned 3D generalist and real-time visualization artist, Ludovico PalmeriKey FeaturesLeverage the only comprehensive guide on archviz with UE5, a true game-changer for architects and designersLearn best practices for creating realistic and immersive 3D environments using UE5Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizationsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIf you excel at creating beautiful architectural renderings using traditional software but want to master real-time, interactive visualizations, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is for both beginners and experienced users offering a clear, end-to-end approach to creating stunning visualizations from scratch as well as managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this book, you'll have acquired the skills to confidently create high-quality architectural visualizations in UE5 and become proficient in building an architectural interior scene to produce professional still images.What you will learnImport and organize assets and prepare a project structureEnsure a smooth architectural visualization workflow to quickly iterate your projectExperiment with different types of lighting techniques to create photorealistic scenariosCreate and tweak materials using the material editor, and apply them to models in the sceneUse post-processing features to achieve cinematic-quality visualsDiscover how to use blueprints to create interactive elementsBuild captivating animations with the sequencer toolOptimize your scene for smooth real-time performanceWho this book is forWhether you're a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine's interface and basic operations is assumed.
- Published
- 2024
48. Autonomous Vehicles and Virtual Reality : The New Automobile Industrial Revolution
- Author
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Andras Kemeny and Andras Kemeny
- Subjects
- Automated vehicles, Virtual reality
- Abstract
This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives.Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.
- Published
- 2024
49. Computational Intelligence for Autonomous Finance
- Author
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Deepak Gupta, Mukul Gupta, Rajesh Kumar Dhanaraj, Balamurugan Balusamy, Parth M. Gupta, Deepak Gupta, Mukul Gupta, Rajesh Kumar Dhanaraj, Balamurugan Balusamy, and Parth M. Gupta
- Abstract
The book serves as an essential guide and a deep dive into the intersection of AI and finance, providing readers with a thorough understanding of the current state, challenges, and future possibilities of autonomous financial systems. In the rapidly evolving domain of autonomous finance, the convergence of computational intelligence techniques and financial technologies has paved the way for a new era of financial services. This transformation is driven by the integration of artificial intelligence (AI), machine learning (ML), blockchain, and big data analytics into financial systems, leading to the development of more responsive, efficient, and personalized financial products and services. Computational Intelligence for Autonomous Finance delves into the heart of this technological revolution, offering a comprehensive exploration of the theoretical foundations, practical applications, and future prospects of computational intelligence in the financial sector. The backbone of autonomous finance is a complex, interconnected ecosystem that leverages computational intelligence to automate decision-making processes, optimize financial operations, and enhance customer experiences. The book introduces the concept of an Intelligent Autonomous Financial Network (IAFN), which integrates various computational intelligence techniques with cutting-edge financial technologies to create a self-organizing, adaptive, and scalable financial system. The IAFN framework facilitates seamless interactions between diverse financial entities, enabling the provision of innovative financial services such as automated trading, real-time risk management, personalized financial planning, and fraud detection. The book meticulously analyzes the key challenges including data security and privacy concerns, algorithmic biases, regulatory compliance, and the need for interoperable standards. It also presents state-of-the-art solutions and best practices for overcoming these challenges, emphasizing the importance of ethical AI, robust data protection mechanisms, transparent algorithms, and collaborative regulatory frameworks. It discusses emerging trends such as quantum computing, edge computing, and decentralized finance (DeFi), highlighting their potential to further transform the financial landscape. The book also addresses the societal implications of autonomous finance, including its impact on employment, wealth distribution, and financial inclusion, advocating for a balanced approach that maximizes benefits while minimizing negative outcomes. Audience This book is aimed at researchers, industry professionals, policymakers, and graduate students in finance, computational intelligence, and related fields.
- Published
- 2024
50. Adobe Photoshop Classroom in a Book 2025 Release
- Author
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Conrad Chavez and Conrad Chavez
- Abstract
The fastest, easiest, most comprehensive way to learn Adobe Photoshop Adobe Photoshop Classroom in a Book 2025 Release contains 15 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to: Create and improve images using the professional tools in Adobe Photoshop Seamlessly remove backgrounds, replace skies, and repair photos Select subjects with complex outlines, including hair Use Adobe Firefly generative AI to retouch challenging images or to create new images from a text prompt Composite multiple images with graphics and typography Using a timeline, animate graphics and type and combine them with video and audio Automate repetitive tasks Edit camera raw images Export your work for the web, mobile devices, video, and print Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does – an official training series from Adobe, developed with the support of Adobe product experts. Purchasing this book includes valuable online extras. Follow the instructions in the book's “Getting Started” section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Photoshop 2025 Release software, for either Windows or macOS. (Software not included.)
- Published
- 2024
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