6 results on '"cellular autómata"'
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2. Shortest Path Solvers. From Software to Wetware
- Author
-
Andrew Adamatzky and Andrew Adamatzky
- Subjects
- Mathematical optimization, Computer algorithms, Cellular automata
- Abstract
This book offers advanced parallel and distributed algorithms and experimental laboratory prototypes of unconventional shortest path solvers. In addition, it presents novel and unique algorithms of solving shortest problems in massively parallel cellular automaton machines. The shortest path problem is a fundamental and classical problem in graph theory and computer science and is frequently applied in the contexts of transport and logistics, telecommunication networks, virtual reality and gaming, geometry, and social networks analysis. Software implementations include distance-vector algorithms for distributed path computation in dynamics networks, parallel solutions of the constrained shortest path problem, and application of the shortest path solutions in gathering robotic swarms. Massively parallel algorithms utilise cellular automata, where a shortest path is computed either via matrix multiplication in automaton arrays, or via the representation of data graphs in automaton lattices and using the propagation of wave-like patterns. Unconventional shortest path solvers are presented in computer models of foraging behaviour and protoplasmic network optimisation by the slime mould Physarum polycephalum and fluidic devices, while experimental laboratory prototypes of path solvers using chemical media, flows and droplets, and electrical current are also highlighted. The book will be a pleasure to explore for readers from all walks of life, from undergraduate students to university professors, from mathematicians, computers scientists and engineers to chemists and biologists.
- Published
- 2018
3. Cellular Automata in Image Processing and Geometry
- Author
-
Paul Rosin, Andrew Adamatzky, Xianfang Sun, Paul Rosin, Andrew Adamatzky, and Xianfang Sun
- Subjects
- Cellular automata, Image processing--Digital techniques
- Abstract
The book presents findings, views and ideas on what exact problems of image processing, pattern recognition and generation can be efficiently solved by cellular automata architectures. This volume provides a convenient collection in this area, in which publications are otherwise widely scattered throughout the literature. The topics covered include image compression and resizing; skeletonization, erosion and dilation; convex hull computation, edge detection and segmentation; forgery detection and content based retrieval; and pattern generation. The book advances the theory of image processing, pattern recognition and generation as well as the design of efficient algorithms and hardware for parallel image processing and analysis. It is aimed at computer scientists, software programmers, electronic engineers, mathematicians and physicists, and at everyone who studies or develops cellular automaton algorithms and tools for image processing and analysis, or develops novel architectures and implementations of massive parallel computing devices.The book will provide attractive reading for a general audience because it has do-it-yourself appeal: all the computer experiments presented within it can be implemented with minimal knowledge of programming. The simplicity yet substantial functionality of the cellular automaton approach, and the transparency of the algorithms proposed, makes the text ideal supplementary reading for courses on image processing, parallel computing, automata theory and applications.
- Published
- 2014
4. Reaction-Diffusion Automata: Phenomenology, Localisations, Computation
- Author
-
Andrew Adamatzky and Andrew Adamatzky
- Subjects
- Cellular automata
- Abstract
Reaction-diffusion and excitable media are amongst most intriguing substrates. Despite apparent simplicity of the physical processes involved the media exhibit a wide range of amazing patterns: from target and spiral waves to travelling localisations and stationary breathing patterns. These media are at the heart of most natural processes, including morphogenesis of living beings, geological formations, nervous and muscular activity, and socio-economic developments. This book explores a minimalist paradigm of studying reaction-diffusion and excitable media using locally-connected networks of finite-state machines: cellular automata and automata on proximity graphs. Cellular automata are marvellous objects per se because they show us how to generate and manage complexity using very simple rules of dynamical transitions. When combined with the reaction-diffusion paradigm the cellular automata become an essential user-friendly tool for modelling natural systems and designing future and emergent computing architectures. The book brings together hot topics of non-linear sciences, complexity, and future and emergent computing. It shows how to discover propagating localisation and perform computation with them in very simple two-dimensional automaton models. Paradigms, models and implementations presented in the book strengthen the theoretical foundations in the area for future and emergent computing and lay key stones towards physical embodied information processing systems.
- Published
- 2013
5. Cellular Automata Transforms : Theory and Applications in Multimedia Compression, Encryption, and Modeling
- Author
-
Olurinde Lafe and Olurinde Lafe
- Subjects
- Cellular automata
- Abstract
Cellular Automata Transforms describes a new approach to using the dynamical system, popularly known as cellular automata (CA), as a tool for conducting transforms on data. Cellular automata have generated a great deal of interest since the early 1960s when John Conway created the `Game of Life'. This book takes a more serious look at CA by describing methods by which information building blocks, called basis functions (or bases), can be generated from the evolving states. These information blocks can then be used to construct any data. A typical dynamical system such as CA tend to involve an infinite possibilities of rules that define the inherent elements, neighborhood size, shape, number of states, and modes of association, etc. To be able to build these building blocks an elegant method had to be developed to address a large subset of these rules. A new formula, which allows for the definition a large subset of possible rules, is described in the book. The robustness of this formula allows searching of the CA rule space in order to develop applications for multimedia compression, data encryption and process modeling. Cellular Automata Transforms is divided into two parts. In Part I the fundamentals of cellular automata, including the history and traditional applications are outlined. The challenges faced in using CA to solve practical problems are described. The basic theory behind Cellular Automata Transforms (CAT) is developed in this part of the book. Techniques by which the evolving states of a cellular automaton can be converted into information building blocks are taught. The methods (including fast convolutions) by which forward and inverse transforms of any data can be achieved are also presented. Part II contains a description of applications of CAT. Chapter 4 describes digital image compression, audio compression and synthetic audio generation, three approaches for compressing video data. Chapter 5 contains both symmetric and public-key implementation of CAT encryption. Possible methods of attack are also outlined. Chapter 6 looks at process modeling by solving differential and integral equations. Examples are drawn from physics and fluid dynamics.
- Published
- 2012
6. Game of Life Cellular Automata
- Author
-
Andrew Adamatzky and Andrew Adamatzky
- Subjects
- Information theory, Cellular automata, Artificial intelligence
- Abstract
In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells'states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway's Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.
- Published
- 2010
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