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1. Analysis of Method Used to Predict Financial Distress Potential in Pulp and Paper Companies of Indonesia

2. Development of green technology from the past to the future development: a systematic literature review paper

3. Integrating educational robot and low-cost self-made toys to enhance STEM learning performance for primary school students.

4. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

5. Indian Journal of Engineering and Materials Sciences (Ijems) Database Knowledge Indicators in Research and Development: A Scientometric Study.

6. Craniofacial measurements of full‐term neonates

7. Gamification improves learning: Experience in a training activity of computer programming in higher education.

8. Free access to scientific literature and its influence on the publishing activity in developing countries: The effect of Sci‐Hub in the field of mathematics.

9. Evaluation of information systems focusing on users� satisfaction: a study developed at metropolitan region of Belo Horizonte � MG

10. Log in to experiential learning theory: Supporting web-based faculty development

11. Browsing to learn: How computer and software engineering students use online platforms in learning activities.

12. Examining virtual reality as a platform for developing mental models of industrial systems.

13. Factors influencing cassava - pulp fermentation period for gari processing among cassava processors in southeastern Nigeria

14. Experimenting with computational thinking for knowledge transfer in engineering robotics.

15. The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence.

16. A Critical Analysis of Anesthesiology Podcasts: Identifying Determinants of Success

17. Behavioral Economics, Wearable Devices, and Cooperative Games: Results From a Population-Based Intervention to Increase Physical Activity

18. Towards automatic annotation of collaborative problem‐solving skills in technology‐enhanced environments.

19. Health Behavior Theory in Physical Activity Game Apps: A Content Analysis

20. Emotional and cognitive effects of learning with computer simulations and computer videogames.

21. Responding to COVID-19 pandemic: interior designs' trends of houses in Jordan.

22. COVID-19 pandemic and the E-learning in higher institutions of education: Faculty of engineering and technology at Al-Zaytoonah University of Jordan as a case study.

23. Integrating ergonomics in design processes: a case study within an engineering consultancy firm.

24. Smartphones or laptops in the collaborative classroom? A study of video-based learning in higher education.

25. How to integrate ergonomics into product design through the user centered design approach.

26. Middle and High School Students with Visual Impairments Describe Their Experiences in Learning a New Braille Code for Mathematics and Science.

27. "He Sees his Autism as a Strength, Not a Deficit Now": A Repeated Cross-Sectional Study Investigating the Impact of Strengths-Based Programs on Autistic Adolescents.

28. Applying systems engineering to create a population-centered sleep disorders program.

29. Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners.

30. Applications of the Hilbert-Huang transform for microtremor data analysis enhancement.

31. The American Student Placements in Rehabilitation Engineering Program (ASPIRE).

32. Teaching reflection in service-learning: disciplinary differences in conception and practice.

33. Evaluating the effectiveness of an out-of-class reflection component in a technical English course by tracing participants’ perceptual changes.

34. Laser-Generated Air Contaminants from Medical Laser Applications: A State-of-the-Science Review of Exposure Characterization, Health Effects, and Control.

35. Work-integrated learning in science, technology, engineering and mathematics: Drivers of innovation for students.

36. A Feasibility Study of the Kasi Learning System to Support Independent Use of STEM Diagrams by Students With Visual Impairments.

37. Promoting Diverse Youth's Career Development through Informal Science Learning: The Role of Inclusivity and Belonging.

38. The common causes of rework in construction contracts: a diagnostic approach

39. Task type, preference, and occupation affect standing desk utilization in office workers.

40. "My Second Home": Why Undergraduate Women in STEM Use Academic Libraries.

41. Employer attributes attracting engineering graduate job aspirants: insights from the Aspire model.

42. Disciplinary contributions to research topics and methodology in Library and Information Science—Leading to fragmentation?

43. Awareness and challenges of building information modelling (BIM) implementation in the Yemen construction industry

44. Why do women engineers leave the engineering profession? The roles of work–family conflict, occupational commitment, and perceived organizational support.

45. Experiences of Students, Teachers, and Parents Participating in an Inclusive, School-Based Informal Engineering Education Program.

46. A Quantitative and Qualitative Review of Sustainable Manufacturing

47. E-Book Perceptions and Use: A Longitudinal Follow-Up Study.

48. Motivación en estudiantes de ingeniería: Un caso de estudio con teorías e instrumentos para su medida y desarrollo.

49. An Ontological Case Base Engineering Methodology for Diabetes Management.

50. To cloud or not to cloud: how risks and threats are affecting cloud adoption decisions