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1. Characterization of Knowledge Transactions in Design-Based Research Workshops

2. A Design-Based Process in Characterizing Experienced Teachers’ Formative Assessment Enactment in Science Classrooms

3. Technology Supporting Student Self-Assessment in the Field of Functions—A Design-Based Research Study

6. Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research

7. Information Literacy Instruction Methods for Lower Secondary Education in Finland

12. Design-based research--Tension between practical relevance and knowledge generation--What can we learn from projects?

13. Extending higher education recognition programs through a dedicated post-award reflective practice tool.

15. CALL communities and culture: short papers from EUROCALL 2016

21. Design-based research in mathematics education: trends, challenges and potential.

27. Bridging the gap: fostering interactive stimming between non-speaking autistic children and their parents.

29. Enhancing Empathy for Justice: A Methodology for Expansive Teacher Professional Development through Creative Body-Based Learning.

30. Reflections on sustained debugging support: conjecture mapping as a point of departure for instructor feedback on design.

31. The development of a methodology for enhancing equity within education systems.

32. Advancing Sustainable-Smart Innovations Through a Transdisciplinary Learning Intervention: Insights From The Quintuple Helix Model.

33. Teenagers performing research on climate change education in a fully integrated design-based research setting.

34. Design-Based Research in the Educational Field: A Systematic Literature Review.

36. A human‐centred learning analytics approach for developing contextually scalable K‐12 teacher dashboards.

37. Design-Based Research for Integrating Child Rights Education into Religious Education in Germany: A pioneering research paradigm for linking teaching research with lesson design.

38. Qualitative expert evaluation of an educational intervention outline aimed at developing a shared understanding of cross-border healthcare.

39. AN INNOVATIVE FRAMEWORK FOR ONLINE EXAMINATION IN A HIGHER EDUCATION SETTING: A RESPONSE TO THE COVID-19 CRISIS.

40. Õppimist toetava e-tasemetöö väljatöötamine III kooliastmele õpilaste loodusteadusliku pädevuse hindamiseks.

41. Developing e-reading pedagogies informed by research.

42. Supporting novice designers design of digital touch.

43. Mobile Devices and Mobile Learning: Shifting the Mindset of Teachers and Learners.

44. Toward a Play Management System for Play-Based Learning

45. The Table to Tablet (T2T) Speech and Language Therapy Software Development Roadmap

46. Fostering AI Literacy in Elementary Science, Technology, Engineering, Art, and Mathematics (STEAM) Education in the Age of Generative AI.

47. Peer Critique in an Online Environment: Nature of Student Critiques and Their Perceptions of the Process.

49. Special Issue on Mobile Mixed Reality.