1,143 results
Search Results
2. A Design-Based Process in Characterizing Experienced Teachers’ Formative Assessment Enactment in Science Classrooms
3. Technology Supporting Student Self-Assessment in the Field of Functions—A Design-Based Research Study
4. Developing Online Course Material on Information Literacy: A Design-Based Research Approach
5. Learning experience network analysis for design-based research
6. Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research
7. Information Literacy Instruction Methods for Lower Secondary Education in Finland
8. HyFlex pedagogy: six strategies supported by design-based research
9. Using design-based research to adjust lesson study with pre-service teacher candidates
10. Designing Dippler — A Next-Generation TEL System
11. COVID-19 health misinformation: using design-based research to develop a theoretical framework for intervention
12. Design-based research--Tension between practical relevance and knowledge generation--What can we learn from projects?
13. Extending higher education recognition programs through a dedicated post-award reflective practice tool.
14. Families’ engagement in making activities related to aerospace engineering: designing for parents as learning partners in pop-up makerspaces
15. CALL communities and culture: short papers from EUROCALL 2016
16. Design principles for creating digital badges to support learning
17. Exploring design discourses and liminality as features of professional learning in an elementary makerspace
18. Implementation of embedded assessment in maker classrooms: challenges and opportunities
19. DESIGN-ED: a pedagogical toolkit to support K-12 teachers’ emergency transition to remote online education
20. An iterative process for developing digital gamified sexual health education for adolescent students in low-tech settings
21. Design-based research in mathematics education: trends, challenges and potential.
22. Development of mobile application through design-based research
23. Co-designing tools for workplace learning : A method for analysing and tracing the appropriation of affordances in design-based research
24. Game-based structural debriefing : How can teachers design game-based curricula for systems thinking?
25. Teachers’ pedagogical reasoning and reframing of practice in digital contexts
26. Exploring how teachers support students’ mathematical learning in computer-directed learning environments
27. Bridging the gap: fostering interactive stimming between non-speaking autistic children and their parents.
28. Unfold studio: supporting critical literacies of text and code
29. Enhancing Empathy for Justice: A Methodology for Expansive Teacher Professional Development through Creative Body-Based Learning.
30. Reflections on sustained debugging support: conjecture mapping as a point of departure for instructor feedback on design.
31. The development of a methodology for enhancing equity within education systems.
32. Advancing Sustainable-Smart Innovations Through a Transdisciplinary Learning Intervention: Insights From The Quintuple Helix Model.
33. Teenagers performing research on climate change education in a fully integrated design-based research setting.
34. Design-Based Research in the Educational Field: A Systematic Literature Review.
35. Designed to Death? The Tensions Underpinning Design in Educational Discourse
36. A human‐centred learning analytics approach for developing contextually scalable K‐12 teacher dashboards.
37. Design-Based Research for Integrating Child Rights Education into Religious Education in Germany: A pioneering research paradigm for linking teaching research with lesson design.
38. Qualitative expert evaluation of an educational intervention outline aimed at developing a shared understanding of cross-border healthcare.
39. AN INNOVATIVE FRAMEWORK FOR ONLINE EXAMINATION IN A HIGHER EDUCATION SETTING: A RESPONSE TO THE COVID-19 CRISIS.
40. Õppimist toetava e-tasemetöö väljatöötamine III kooliastmele õpilaste loodusteadusliku pädevuse hindamiseks.
41. Developing e-reading pedagogies informed by research.
42. Supporting novice designers design of digital touch.
43. Mobile Devices and Mobile Learning: Shifting the Mindset of Teachers and Learners.
44. Toward a Play Management System for Play-Based Learning
45. The Table to Tablet (T2T) Speech and Language Therapy Software Development Roadmap
46. Fostering AI Literacy in Elementary Science, Technology, Engineering, Art, and Mathematics (STEAM) Education in the Age of Generative AI.
47. Peer Critique in an Online Environment: Nature of Student Critiques and Their Perceptions of the Process.
48. The use of distance-shortening strategies to enhance opportunistic collaboration in knowledge-building environments
49. Special Issue on Mobile Mixed Reality.
50. Critical pedagogy and disability in participatory research: a review
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.