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1. A Platform for Integrating Internet of Things, Machine Learning, and Big Data Practicum in Electrical Engineering Curricula.

2. A Model for Equity-Oriented PreK-12 Engineering.

3. METODOLOGIAS ATIVAS NO ENSINO DE ENGENHARIA: UMA REVISÃO BIBLIOMÉTRICA.

4. An international collaboration to promote inquiry-based learning in undergraduate engineering classrooms.

5. Languaging and conceptual understanding in engineering mathematics.

6. MEASURING STUDENTS' INTEREST TOWARDS ENGINEERING IN TECHNICAL SCHOOL: A CASE STUDY.

7. Development of the Self-efficacy Beliefs of Engineering Undergraduates Preparing for an International Contest.

8. Transactional, Cooperative, and Communal: Relating the Structure of Engineering Engagement Programs with the Nature of Partnerships.

9. Engineering Experience and Competitions Implement ABET Criteria.

10. There Is No "I" in Team: Learning how to work together effectively during an engineering design project.

11. Incorporation of Sustainability Concepts into a Civil Engineering Curriculum.

12. Lecture Capture in Engineering Classes: Bridging Gaps and Enhancing Learning.

13. Paradigm Shift in Construction Education is Vital for the Future of Our Profession.

14. The Role of Applied Mechanics in Bridging the Gaps in Prior Learning for Aspirants of Engineering Education.

15. Development of Final Projects in Engineering Degrees around an Industry 4.0-Oriented Flexible Manufacturing System: Preliminary Outcomes and Some Initial Considerations.

16. Computer-Aided Teaching Using Animations for Engineering Curricula: A Case Study for Automotive Engineering Modules.

17. REASONS FOR STUDENT DISCONTINUATION IN ENGINEERING DEGREE COURSES OFFERED AT A DISTANCE.

18. More than just a game: the role of simulation in the teaching of product design and entrepreneurship to mechanical engineering students

19. Assessment Methods for Service-Learning Projects in Engineering in Higher Education: A Systematic Review.

20. New Engineers’ Transfer of Communication Activities From School to Work.

21. Looking for Engineering Students? Go Home.

22. Evaluation Study Outcome of Augmented Reality Technology for Solving Engineering Problems in UNITEN: Augmented Reality Technology for Solving Engineering Problems in UNITEN.

23. Factors Which Influence The Academic Performance Of Level 7 Engineering Students.

24. The Fifth Column: Using Operations Research to Model a Way to (Successfully!) Teach Humanities to Engineers and Scientists in Such a Way as to Inspire Cultural Breadth and Lifelong Learning.

25. Hard But Not Too Hard: Challenging Courses and Engineering Students.

26. An Initial Training Program on Product-Service Systems and Servitization for Engineering Students

27. Technology Acceptance of an Interactive Augmented Reality App on Resistive Circuits for Engineering Students.

28. Engineering students' attitude towards engineering ethics education