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1. CALL Communities & Culture: Short Papers from EUROCALL 2016 (23rd, Limassol, Cyprus, August 24-27, 2016)

2. In Flight with Paper Airplanes: An Exploration with Elementary Engineering

3. Cheating in E-Exams and Paper Exams: The Perceptions of Engineering Students and Teachers in Norway

4. Collaborative Problem Solving at Chalkboard vs. On Paper for First-Year Calculus

5. Assessment in the English for Academic Study Telecollaboration (EAST) Project -- A Case Study

6. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology - Volume 1 and Selected Papers on the Practice of Educational Communications and Technology - Volume 2 (34th, Jacksonville, Florida, 2011)

7. Analysis of Question Papers in Engineering Courses with Respect to HOTS (Higher Order Thinking Skills)

8. Multi-Index and Hierarchical Comprehensive Evaluation System for Training Quality of Science and Engineering Postgraduates

9. STEM Integration in Sixth Grade: Designing and Constructing Paper Bridges

10. Proceedings of International Conference on Social and Education Sciences (Chicago, Illinois, October 15-18, 2020)

11. High School Students' Use of Paper-Based and Internet-Based Information Sources in the Engineering Design Process

12. Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality: Salamanca, Spain, October 19-21, 2022. Lecture Notes in Educational Technology

13. How Authors Did It--A Methodological Analysis of Recent Engineering Education Research Papers in the European Journal of Engineering Education

14. Teaching Engineering Design Through Paper Rockets

15. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (27th, Chicago, Illinois, 2004). Volume 1

16. Developing Creativity and Problem-Solving Skills of Engineering Students: A Comparison of Web- and Pen-and-Paper-Based Approaches

17. Making Recycled Paper: An Engineering Design Challenge

18. Learning Episodes in an Intercultural Virtual Exchange: The Case of Social High-Immersion Virtual Reality

19. Science Journal Paper Writing in an EFL Context: The Case of Korea

20. Martin Award Paper: Development of Interactive Virtual Laboratories to Help Students Learn Difficult Concepts in Thermodynamics

21. A Multi-Year Professional Development Program to Advance Active Learning Pedagogical Practices for Engineering Faculty

22. A Mixed Learning Approach to Integrating Digital Signal Processing Laboratory Exercises into a Non-Lab Junior Year DSP Course

24. Using Simplified English to Identify Potential Problems for Non-Native Speakers in the Language of Engineering Examination Papers

25. A Conceptual Framework on Imaginative Education-Based Engineering Curriculum

26. Assessing the State of Technology Education in Primary Schools: A Systematic Review of the Last 2 Decades

27. A Roadmap to the Next-Generation Technology-Enabled Learning-Centered Environments in AEC Education

28. Enhancing Student Engagement in the Graduate Seminar by Scaffolding Active Learning Activities

29. Leveraging Near-Peer and Collaborative Learning for a Graduate Student-Led Cell Culture Workshop

30. Exploring Writing Anxiety and Self-Efficacy among EFL Graduate Students in Taiwan

31. Education Provision to Every One: Comparing Perspectives from around the World. BCES Conference Books, Volume 14, Number 2

32. Engineering Courses' Assessment: Rubrics Added Value Using Time Factor

33. Potential of Adaptive E-Learning for Knowledge Heterogenous Groups of Students in Engineering Design Education

34. Recruitment Strategies for Master's Degree in AI among High Achieving Low-Income Engineering Students

35. Systematic Teaching of English Affixes through the Online Material Affix Master 10

36. Self-Regulated Listening Experience with Smart Captioning

37. Does Participating in a Telecollaborative Project Foster the Acquisition of Apologies? Insights from the English for Specific Purposes Context

39. The Paper Beam: Hands-On Design for Team Work Experience of Freshman in Engineering

41. Professionalization Tools: Impact of the Game-Based Website 'Check Your Smile' on Specialized Terminology Acquisition

42. Helping Aerospace Engineering Students Develop Their Intercultural Communicative Competence

43. A Century of Professional Organization Influence: Findings from Content Analyses of MVTTEC Annual Meetings

44. Sprinting toward Genre Knowledge: Scaffolding Graduate Student Communication through 'Sprints' in Finance and Engineering Courses

45. The Role of Peer Review in Identity Development for Engineering Education Researchers

46. Student Research Papers in Freshman Calculus--Modelling with Differential Equations.

47. Educational Video Games for Deep Learning: Influences on Student Engagement and Conceptual Understanding

48. Artificial Intelligence Education and Inclusion in K-12

49. Student Perceptions of Online Engagement

50. A Novel Taxonomy to Assess Engineering Students: The Face-It Project