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1. Are models better read on paper or on screen? A comparative study.

2. A Conceptual Framework on Imaginative Education-Based Engineering Curriculum.

3. A tutorial for integrating generative AI in mixed methods data analysis.

4. A Proposed Case-Based Learning Framework for Fostering Undergraduate Engineering Students' Creative and Critical Thinking.

5. Technology, the latent conqueror: an experimental study on the perception and awareness of technological determinism featuring select sci-fi films and AI literature.

6. University Students' Strategies for Constructing Hypothesis when Tackling Paper-and-Pencil Tasks in Physics.

7. Exploring the Impact of Artificial Intelligence in Teaching and Learning of Science: A Systematic Review of Empirical Research.

8. Interventions and diversity, equity, and inclusion: Two current directions in research on the teaching and learning of calculus.

9. Design and evaluation of a high− fidelity virtual reality manufacturing planning system.

10. In this issue.

11. Biomedical Engineering Students' Question Posing Skill Based on Reading Scientific Articles.

12. Anthropological thinking in data science education: Thinking within context.

13. Hyperspace AR: an augmented reality application to enhance spatial skills and conceptual knowledge of students in trigonometry.

14. "Everything is Bigger and Different": Black Engineering Transfer Students Adjusting to the Intensity and Academic Culture of the 4-Year Campus.

15. Co-curricular engagement among engineering undergrads: do they have the time and motivation?

16. From forming to performing: team development for enhancing interdisciplinary collaboration between design and engineering students using design thinking.

17. The role of Web 2.0 in collaborative design: an ANT perspective.

18. A longitudinal study of virtual design studio (VDS) use in STEM distance design education.

19. Engineering student experience and self-direction in implementations of blended learning: a cross-institutional analysis.

20. Promoting engineering students' social responsibility and willingness to act on socioscientific issues.

21. Influence of Belbin's Role Theory on Database Design: Experimenting with Software Engineering Students.

22. A Social Responsibility Guide for Engineering Students and Professionals of all Faith Traditions: An Overview.

23. A mobile augmented reality system to conduct electrical machines laboratory for undergraduate engineering students during the COVID pandemic.

24. Student experience with software modeling tools.

25. Tool-Use profiles in Undergraduate Mathematics.

26. Exploring entrepreneurial intention among engineering students in India: a multiple basket approach.

27. Fostering mathematical modelling competency of South African engineering students: which influence does the teaching design have?

28. Engineering graduate students' views on the effective ownership of academic patents.

29. Conducting research in sports engineering education.

30. Assessing evaluation: Why student engages or resists to active learning?

31. Leveraging competency framework to improve teaching and learning: A methodological approach.

32. A proposal to improve the competence of students within the unnecessarily complex mechanical engineering design environment.

33. Analyzing the gender influence on the interest in engineering and technical subjects.

34. Viability of competencies, skills and knowledge acquired by industrial design students.

35. Effect of integrating IoT courses at the freshman level on learning attitude and behaviour in the classroom.

36. Using and Developing Role Plays in Teaching Aimed at Preparing for Social Responsibility.

37. A Case Study of Teaching Social Responsibility to Doctoral Students in the Climate Sciences.

38. Imperative versus declarative constraint specification languages: a controlled experiment.

39. Virtual Laboratories in Undergraduate Science and Engineering Courses: a Systematic Review, 2009–2019.

40. Understanding the "this" reference in object oriented programming: Misconceptions, conceptions, and teaching recommendations.

41. The Use of Concept Maps as an Assessment Tool in Physics Classes: Can One Use Concept Maps for Quantitative Evaluations?

42. Changing the Engineering Student Culture with Respect to Academic Integrity and Ethics.

43. Engineering Student's Ethical Awareness and Behavior: A New Motivational Model.

44. Strategies for Teaching Professional Ethics to IT Engineering Degree Students and Evaluating the Result.

45. A comparison of creativity and innovation metrics and sample validation through in-class design projects.

46. The University and the Responsible Conduct of Research: Who is Responsible for What?

47. Engineering Education as the Development of Critical Sociotechnical Literacy.

48. Assessment of open educational resources (OER) developed in interactive learning environments.

49. Examining Workplace Affordance and Student Engagement in Engineering Co-op and Internship Literature.

50. The Impact of a Goal-Setting Intervention for Engineering Students on Academic Probation.