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Start Over You searched for: Topic design-based research Remove constraint Topic: design-based research Publisher springer international publishing Remove constraint Publisher: springer international publishing
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1. A Design-Based Process in Characterizing Experienced Teachers’ Formative Assessment Enactment in Science Classrooms

2. Technology Supporting Student Self-Assessment in the Field of Functions—A Design-Based Research Study

4. Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research

5. Information Literacy Instruction Methods for Lower Secondary Education in Finland

7. Creation and Future Development Process of a Serious Game: Raising Awareness of (Visual) Impairments

9. The Development of the Serious Game 'Composites Cup on Tortuga' with the Support of 'Kraken'

11. Learning by Designing Interview Methods in Special Education

12. The Double Classroom: Design Patterns Using MOOCs in Teacher Education

15. Introducing Density Histograms to Grades 10 and 12 Students: Design and Tryout of an Intervention Inspired by Embodied Instrumentation

16. Assessing Students’ Motivation in a University Course on Digital Education

17. Taking eBook Readers to Prisons: A Tale of Two Projects

20. Pyrates: A Serious Game Designed to Support the Transition from Block-Based to Text-Based Programming

21. Designing a Moodle Plugin for Promoting Learners’ Self-regulated Learning in Blended Learning

23. The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders

26. Data in Educational Living Labs

27. Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning

29. Bloxxgame – A Simulation Game for Teaching Blockchain

30. Designing an Online Self-assessment for Informed Study Decisions: The User Perspective

31. Creation and Future Development Process of a Serious Game: Raising Awareness of (Visual) Impairments

32. Lessons Learned from the Development of a Mobile Learning Game Authoring Tool

35. Designing and Validating Learner-Centered Experiences

37. Strong Technology-Enhanced Learning Concepts

38. The DBR Methodology for the Study of Context in Learning

39. The Double Classroom: Design Patterns Using MOOCs in Teacher Education

40. Learning by Designing Interview Methods in Special Education

41. Toward a Play Management System for Play-Based Learning

42. The EDIE Method – Towards an Approach to Collaboration-Based Persuasive Design

44. Analysis of Tools and Methods for Describing and Sharing Reusable Pedagogical Scenarios

45. Stand Tall and Raise Your Voice! A Study on the Presentation Trainer

46. ‘Blind Faith’. An Experiment with Narrative Agency in Game Design

47. The Design of Personal Learning Environments (PLE) with Scope on Information Literacy in High School

48. Acttention – Influencing Communities of Practice with Persuasive Learning Designs

49. Integration of Theory, ICT Tooling and Practical Wisdom of Teacher: A Case of Adaptive Learning

50. Suffering Beyond Negotiation: Towards a Biographic Perspective on Cooperative Design for Therapy