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1. Low-Cost Efficient Wireless Intelligent Sensor (LEWIS) for Research and Education.

2. A Platform for Integrating Internet of Things, Machine Learning, and Big Data Practicum in Electrical Engineering Curricula.

3. Use of a Gamified Platform to Improve Scientific Writing in Engineering Students.

4. In Search of a More Balanced Engineering Curriculum: The Perspective of Students, Teachers, Alumni and Employers.

5. Educational Workshop on STM32 Digital Control in Buck Converters: Design, Development, and Online Resources.

6. An Image-Based User Interface Testing Method for Flutter Programming Learning Assistant System.

7. Behavior of Science and Engineering Students to Digital Reading: Educational Disruption and Beyond.

8. Sustainable Language Training for Engineering Students: Integrating Resource-Efficiency into the Course Content through the Educational Process.

9. Impact of Physical Model Projects and Multidisciplinary Teams in Fluid Mechanics Education.

10. Exploring Freehand Drawing Skills of Engineering Students as a Support of Visualization.

11. On the Use of an Online Polling Platform for Enhancing Student Engagement in an Engineering Module.

12. "It Seems Like I'm Doing Something More Important"—An Interpretative Phenomenological Analysis of the Transformative Impact of Research Experiences for STEM Students with ADHD.

13. Student and Instructor Ratings in Geographic Information Systems: A Comparative Analysis.

14. High Frequency Transformers for Solid-State Transformer Applications.

15. A Systematic Review of Engineering Students in Intercultural Teamwork: Characteristics, Challenges, and Coping Strategies.

16. Demonstrating the Kelvin-Helmholtz Instability Using a Low-Cost Experimental Apparatus and Computational Fluid Dynamics Simulations.

17. Estimation of Interaction Time for Students with Vision and Motor Problems when Using Computers and E-Learning Technology.

18. Wine Production through Virtual Environments with a Focus on the Teaching–Learning Process.

19. Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training.

20. The Assistant Personal Robot Project: From the APR-01 to the APR-02 Mobile Robot Prototypes.

21. Framework to Assess the Impact of International Research Experiences in Civil Engineering on Graduate Students.

22. Escape Room Game for Engineering Students: "Escape Department", a Case Study.

23. Encouraging Students' Motivation and Involvement in STEM Degrees by the Execution of Real Applications in Mathematical Subjects: The Population Migration Problem.

24. Application of STEM Technologies on the Example of the Problem of a Thread with a Load.

25. Transdisciplinary STEM: Examples of Student Thinking within Nonformal Learning Experiences.

26. An Optimized Planning Tool for Microwave Terrestrial and Satellite Link Design.

27. Engaging Engineering Students with the Stakeholders for Infrastructure Planning.

28. Modification of Commercial 3D Fused Deposition Modeling Printer for Extrusion Printing of Hydrogels.

29. The Effects of Blended Learning on the Performance of Engineering Students in Mathematical Modeling.

30. Training and Preparing Tomorrow's Workforce for the Fourth Industrial Revolution.

31. Content Curation in E-Learning: A Case of Study with Spanish Engineering Students.

32. Comparison of In-Person and Virtual Labs/Tutorials for Engineering Students Using Blended Learning Principles.

33. A Human Error Analysis in Human–Robot Interaction Contexts: Evidence from an Empirical Study.

34. Assessment of AEC Students' Performance Using BIM-into-VR.

35. A Simple but Efficient Concept of Blended Teaching of Mathematics for Engineering Students during the COVID-19 Pandemic.

36. Visuo-Haptic Simulations to Understand the Dependence of Electric Forces on Distance.

37. An Overview of Teaching Physics for Undergraduates in Engineering Environments.

38. Testing a New Structured Tool for Supporting Requirements' Formulation and Decomposition.

39. Training Competences in Industrial Risk Prevention with Lego® Serious Play®: A Case Study.

40. Using Integrated Multimodal Technology: A Way to Personalise Learning in Health Science and Biomedical Engineering Students.

41. DEAR: DEtecting Ambiguous Requirements as a Way to Develop Skills in Requirement Specifications.

42. A Student Primer on How to Thrive in Engineering Education during and beyond COVID-19.

43. Makerspaces in First-Year Engineering Education.

44. Measuring the Density Matrix of Quantum-Modeled Cognitive States.

45. CVs Classification Using Neural Network Approaches Combined with BERT and Gensim: CVs of Moroccan Engineering Students.

46. Exploring Students' Experiences with Mindfulness Meditations in a First-Year General Engineering Course.

47. Enhancing Spatial Ability: A New Integrated Hybrid Training Approach for Engineering and Architecture Students.

48. Development of Virtual Tours for Understanding the Built Environment of an Educational Building.

49. Enhancing Spatial Ability among Undergraduate First-Year Engineering and Architecture Students.

50. Learning from Problem-Based Projects in Cross-Disciplinary Student Teams.