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1. Evaluation of Final Examination Papers in Engineering: A Case Study Using Bloom's Taxonomy.

3. Work in progress: Does motivation matter for conceptual change? exploring the implications of “hot cognition” on conceptual learning.

4. Effects of New Supportive Technologies for Blind and Deaf Engineering Students in Online Learning.

5. Undergraduate Students’ Engagement With Systems Thinking: Results of a Survey Study.

6. Mobile Robot Lab Project to Introduce Engineering Students to Fault Diagnosis in Mechatronic Systems.

7. Teaching Business Management to Engineers: The Impact of Interactive Lectures.

8. An Interdisciplinary Practical for Multimedia Engineering Students.

9. Design Experiences, Engineering Identity, and Belongingness in Early Career Electrical and Computer Engineering Students.

10. Factors Influencing Engineering Identity Development of Latinx Students.

11. Using a 3-D Printed Mechatronics Project to Simulate MEMS Design and Fabrication.

12. Characterizing Engineering Learners’ Preferences for Active and Passive Learning Methods.

13. Do You Call That a Lab Notebook?

14. Work in progress: Building information literacy assessment.

15. Experience With a Multidisciplinary, Team-Taught Smart Grid Cyber Infrastructure Course.

16. A Brain–Computer Interface Project Applied in Computer Engineering.

17. Sending Learning Pills to Mobile Devices in Class to Enhance Student Performance and Motivation in Network Services Configuration Courses.

18. Engineering Students’ Epistemological Thinking in the Context of Project-Based Learning.

19. Practical Epistemic Cognition in a Design Project—Engineering Students Developing Epistemic Fluency.

20. Emulation-Based Virtual Laboratories: A Low-Cost Alternative to Physical Experiments in Control Engineering Education.

21. Designing STEM-Specific Student-Friendly Reading Content for the Engineering English Classroom.

22. The Need for Teaching Place-Based Contextualization for Sustainable Power System Infrastructure Design.

23. 3-D Printing as an Effective Educational Tool for MEMS Design and Fabrication.

24. Performing Systematic Literature Reviews With Novices: An Iterative Approach.

25. Estimation of Flow Turbulence Metrics With a Lateral Line Probe and Regression.

26. Enhancing Project-Based Learning Through Student and Industry Engagement in a Video-Augmented 3-D Virtual Trade Fair.

27. Localization of Mobile Robots Using an Extended Kalman Filter in a LEGO NXT.

28. Seven Principles of Instructional Content Design for a Remote Laboratory: A Case Study on ERRL.

29. An Energy Conversion Laboratory Using Industrial-Grade Equipment.

30. Creativity in Electrical Engineering Degree Programs: Where Is the Content?

31. Tutorial and Simulation Electrooptic and Acoustooptic Software as Innovative Methodology to Improve the Quality of Electronic and Computer Engineering Formation.

32. A Lecture of Autotransformers for Power Engineering Students.

33. retrospective: student events at EMBC'08.

34. A Network Steganography Lab on Detecting TCP/IP Covert Channels.

35. Bioinstrumentation: A Project-Based Engineering Course.

36. The Relevance of Software Development Education for Students.

37. Global engineering education: Current challenges and opportunities.

38. Prediction of Engineering Identity in Engineering Graduate Students.

39. Using Studio Culture to Foster Epistemic Change in an Engineering Senior Design Course.

40. Sherlock N-overlap: Invasive Normalization and Overlap Coefficient for the Similarity Analysis Between Source Code.

41. Engineering Instructors on Writing: Perceptions, Practices, and Needs.

42. When Does Collaboration Lead to Deeper Learning? Renewed Definitions of Collaboration for Engineering Students.

43. Teaching Sustainable Energy and Power Electronics to Engineering Students in a Laboratory Environment Using Industry-Standard Tools.

44. A Flipped First-Year Digital Circuits Course for Engineering and Technology Students.

45. Evaluating Legal Implementation Readiness Decision-Making.

46. Critical questions of engineering students by gender and ethnicity.

47. Why do some engineering students study alone?

48. Development of an augmented reality based remedial course to improve the spatial ability of engineering students.

49. Implementation and Assessment of a Virtual Laboratory of Parallel Robots Developed for Engineering Students.

50. A Case Study of Post-Workshop Use of Simple Active Learning in an Introductory Computing Sequence.