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1. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

2. TPACK expression patterns in preservice teachers' design of innovative physics teaching and learning materials.

3. Testing the Effects of Digital Gamified Creativity Training.

4. Online collaborative PBL – The Bridge21 approach

5. Streaming code across audiences and performers: An analysis of computer science communities of inquiry on Twitch.tv.

6. Collaborative behavioural patterns of elementary school students working on a robotics project.

7. The Teacher-Student Relationship in the Use of Social Network Sites for Educational Purposes: A Systematic Review.

11. Development of algorithmic thinking skills in K-12 education: A comparative study of unplugged and digital assessment instruments

12. The need for empirical research on the school data protection officer's role

14. Mapping the educational Frontier: Unleashing the Potential of artificial intelligence talents through cooperative planning in the Guangdong-Hong Kong-Macao greater bay area

15. Implementing digital storytelling in statistics classrooms: Influences on aggregate reasoning.

16. Information and Communication Technologies in Education 4.0 Paradigm: A Systematic Mapping Study.

17. Development and validation of a questionnaire for assessing perspectives of World Robot Olympiad on participants.

18. The role of university teachers' 21st-century digital competence in their attitudes toward ICT integration in higher education: Extending the theory of planned behavior.

19. The Teacher-Student Relationship in the Use of Social Network Sites for Educational Purposes: A Systematic Review

20. How do students generate ideas together in scientific creativity tasks through computer-based mind mapping?

21. Computer in education in the 21st century. A scientific mapping of the literature in Web of Science.

22. Targeting data collection in games based assessment

23. Challenges in Distance Education During the (Covid- 19) Pandemic Period.

24. Targeting data collection in games based assessment

25. The Teacher-Student Relationship in the Use of Social Network Sites for Educational Purposes: A Systematic Review

26. Co-Word Analysis and Academic Performance of the Term TPACK in Web of Science.