1. A design-based approach to exploring learning games for managers’ paradox learning
- Author
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Thomas Duus Henriksen, Rikke Kristine Nielsen, and Frans Bevort
- Subjects
design-based research ,paradox ,Learning game ,critical realism ,human resource development - Abstract
Purpose: This paper explores how learning games can be used for facilitating paradox learning among managers participating in a management development program.Methods: A game-based process is designed, using principles from paradox and adult learning theory to inform a design-based, iterative development process. In light of critical realism, this design is explored as a hypothesis and tested in practice to learn how such game-based process might contribute to stage activities that contribute to learning paradox theory. Findings: A game without content is developed as an effective design-principle to integrate participant-provided cases and problems. This contributes to staging participant discussions relevant to paradox learning. Cases indicate process and outcome variance in regard to learning.Implications: The game-design appears to contribute to managers’ learning process on paradox, and effective use should ensure due process for all participants.
- Published
- 2022