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1. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

2. Gamification improves learning: Experience in a training activity of computer programming in higher education.

3. Experimenting with computational thinking for knowledge transfer in engineering robotics.

4. Browsing to learn: How computer and software engineering students use online platforms in learning activities.

5. Examining virtual reality as a platform for developing mental models of industrial systems.

6. The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence.

7. Towards automatic annotation of collaborative problem‐solving skills in technology‐enhanced environments.

8. Emotional and cognitive effects of learning with computer simulations and computer videogames.

9. Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners.

10. Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.