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1. Analysing Adaptive Scaffolds That Help Students Develop Self-Regulated Learning Behaviours

2. Exploring the Effects of Seductive Details and Illustration Dynamics on Young Children's Performance in an Origami Task

3. Assessing the Effectiveness of a Game-Based Phonics Intervention for First and Second Grade English Language Learners in India: A Randomized Controlled Trial

4. Student Perceptions of Aspects of Algebraic Function Using Multiple Representation Software.

5. SN-Learning: An Exploratory Study beyond E-Learning and Evaluation of Its Applications Using EV-SNL Framework

6. Impact of Using Interactive Devices in Spanish Early Childhood Education Public Schools

7. Virtual Reality and Situated Experiential Education: A Conceptualization and Exploratory Trial

8. A Review of Research on Bridging the Gap between Formal and Informal Learning with Technology in Primary School Contexts

9. Procedural versus Content-Related Hints for Word Problem Solving: An Exploratory Study

10. Applying Learning Analytics Dashboards Based on Process-Oriented Feedback to Improve Students' Learning Effectiveness

11. Computer-Mediated Feedback for L2 Learners: Challenges versus Affordances

12. Delving into instructor‐led feedback interventions informed by learning analytics in massive open online courses.

13. Evaluation of technology use in education: Findings from a critical analysis of systematic literature reviews.

14. Improvement of Japanese Adults' English Speaking Skills via Experiences Speaking to a Robot

15. Digital Divide in Quantitative Methods: The Effects of Computer-Assisted Instruction and Students' Attitudes on Knowledge Acquisition

16. Virtual Algebra Tiles: A Pedagogical Tool to Teach and Learn Algebra through Geometry

17. Complex Cognitive Skill Retention: The Roles of General Mental Ability and Refresher Interventions in a Simulated Vocational Setting

18. How Artefacts Mediate Small-Group Co-Creation Activities in a Mobile-Assisted Seamless Language Learning Environment?

19. Creating User-Generated Content for Location-Based Learning: An Authoring Framework

20. Designing for Inquiry-Based Learning with the Learning Activity Management System

21. The Effects of Animations on Verbal Interaction in Computer Supported Collaborative Learning

22. Critical Issues for E-Learning Delivery: What May Seem Obvious Is Not Always Put into Practice

23. Online or Face-to-Face? Experimenting with Different Techniques in Teacher Training

24. Impact of using interactive devices in Spanish early childhood education public schools.

25. 'Sorting the Wheat from the Chaff': Investigating Overload in Educational Discussion Systems

26. Designing Ubiquitous Computing to Enhance Children's Learning in Museums

27. Computer-Assisted Teaching and Mathematical Learning in Down Syndrome Children

28. Embodiment Analytics of Practicing Teachers in a Virtual Immersive Environment

29. Supervised Machine Learning in Multimodal Learning Analytics for Estimating Success in Project-Based Learning

30. New Evidence on the Effect of Computerized Individualized Practice and Instruction on Language Skills

31. Entering Aladdin's Cave: Developing an App for Children with Down Syndrome

32. 'How Did it Know We Weren't Talking?': An Investigation into the Impact of Self-Assessments and Feedback in a Group Activity

33. The construction of a theory‐based augmented reality‐featured context‐aware ubiquitous learning facilitation framework for oral communication development.

34. Text analytics for uncovering untapped ideas at the intersection of learning design and learning analytics: Critical interpretative synthesis.

35. Using Multimedia for E-Learning

36. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

37. AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy.

38. Examining the efficacies of instructor‐designed instructional videos in flipped classrooms on student engagement and learning outcomes: An empirical study.

39. A joint evaluation method of regulated‐learning and cognitive quality in collaborative knowledge building.

40. From hype to insight: Exploring ChatGPT's early footprint in education via altmetrics and bibliometrics.

41. Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours.

42. Exploring behavioural patterns and their relationships with social annotation outcomes.

43. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning.

44. A test of the design of a video tutorial for software training.

45. Computers and Sacred Cows.

46. Embodied Experiences of Place: A Study of History Learning with Mobile Technologies

47. Effectiveness of Feedback for Enhancing English Pronunciation in an ASR-Based CALL System

48. Inventing Motivates and Prepares Student Teachers for Computer-Based Learning

49. Towards tailored cognitive support in augmented reality assembly work instructions.

50. Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task.