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1. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

2. Effective instruction conditions for educational robotics to develop programming ability of K‐12 students: A meta‐analysis.

3. Social robots in a project‐based learning environment: Adolescent understanding of robot–human interactions.

4. An empirical study on using virtual reality for enhancing the youth's intercultural sensitivity in Hong Kong.

5. Gamers, Surfers, Social Media Users: Unpacking the role of interest in English.

6. Can educational robotics introduce young children to robotics and how can we measure it?

7. Sowing the seeds of algebraic generalization: designing epistemic affordances for an intelligent microworld.

8. Evaluating performance on a bespoke maths game with children with Down syndrome.

9. Embedded blended learning within an Algebra classroom: a multimedia capture experiment.

10. Towards an analysis framework for investigating students' engagement and learning in educational blogs.