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1. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.

2. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

3. Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners.

4. Can educational robotics introduce young children to robotics and how can we measure it?