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19 results

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1. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

2. Experimenting with computational thinking for knowledge transfer in engineering robotics.

3. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

4. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.

5. Moving lab‐based in‐person training to online delivery: The case of a continuing engineering education program.

6. Digital‐first assessments: A security framework.

7. Browsing to learn: How computer and software engineering students use online platforms in learning activities.

8. Examining virtual reality as a platform for developing mental models of industrial systems.

9. The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence.

10. Towards automatic annotation of collaborative problem‐solving skills in technology‐enhanced environments.

11. Emotional and cognitive effects of learning with computer simulations and computer videogames.

12. Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners.

13. Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion.

14. Cultivating creative thinking in engineering student teams: Can a computer‐mediated virtual laboratory help?

15. Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments.

16. Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead.

17. Can educational robotics introduce young children to robotics and how can we measure it?

18. How students read an e‐textbook in an engineering course.

19. Supervised machine learning in multimodal learning analytics for estimating success in project‐based learning.