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1. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

2. Mobile‐Based micro‐Learning and Assessment: Impact on learning performance and motivation of high school students.

3. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

4. An examination of the effectiveness of problem‐based learning method supported by augmented reality in science education.

5. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

6. Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion.